Fix Mouse Cursor Bugs
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@ -1,5 +1,8 @@
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# Changelog
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**2.0.2**
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* Fix Mouse Cursor Bugs
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**2.0.1**
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* Fix Blank Screen On Twister OS
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@ -12,6 +12,9 @@ typedef uint32_t bool;
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// Globals
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typedef void (*renderCursor_t)(float x, float y, unsigned char *minecraft);
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static renderCursor_t renderCursor = (renderCursor_t) 0x480c4;
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static char **default_path = (char **) 0xe264; // /.minecraft/
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static char **default_username = (char **) 0x18fd4; // StevePi
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@ -120,6 +123,20 @@ static uint32_t Minecraft_command_server_property_offset = 0xcc0; // CommandServ
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static uint32_t Minecraft_screen_property_offset = 0xc10; // Screen *
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static uint32_t Minecraft_gui_property_offset = 0x198; // Gui
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// GameRenderer
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typedef void (*GameRenderer_render_t)(unsigned char *game_renderer, float param_1);
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static GameRenderer_render_t GameRenderer_render = (GameRenderer_render_t) 0x4a338;
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static uint32_t GameRenderer_minecraft_property_offset = 0x4; // Minecraft *
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// Mouse
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typedef int (*Mouse_get_t)();
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static Mouse_get_t Mouse_getX = (Mouse_get_t) 0x1385c;
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static Mouse_get_t Mouse_getY = (Mouse_get_t) 0x1386c;
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// CommandServer
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static uint32_t CommandServer_minecraft_property_offset = 0x18; // Minecraft *
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@ -280,39 +280,82 @@ void media_cleanup() {
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#endif // #ifndef MCPI_SERVER_MODE
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}
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#ifdef MCPI_SERVER_MODE
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static SDL_GrabMode fake_grab_mode = SDL_GRAB_OFF;
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#endif // #ifdef MCPI_SERVER_MODE
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// Store Cursor State
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static int cursor_grabbed = 0;
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static int cursor_visible = 1;
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// Update GLFW Cursor State (Client Only)
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#ifndef MCPI_SERVER_MODE
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static void update_glfw_cursor() {
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// Store Old Mode
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int old_mode = glfwGetInputMode(glfw_window, GLFW_CURSOR);
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// Handle Cursor Visibility
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int new_mode;
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if (!cursor_visible) {
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if (cursor_grabbed) {
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new_mode = GLFW_CURSOR_DISABLED;
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} else {
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new_mode = GLFW_CURSOR_HIDDEN;
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}
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} else {
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new_mode = GLFW_CURSOR_NORMAL;
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}
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if (new_mode != old_mode) {
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// Set New Mode
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glfwSetInputMode(glfw_window, GLFW_CURSOR, new_mode);
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// Handle Cursor Lock/Unlock
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if ((new_mode == GLFW_CURSOR_DISABLED && old_mode != GLFW_CURSOR_DISABLED) || (new_mode != GLFW_CURSOR_DISABLED && old_mode == GLFW_CURSOR_DISABLED)) {
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// Use Raw Mouse Motion (GLFW 3.3+ Only)
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#ifdef GLFW_RAW_MOUSE_MOTION
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glfwSetInputMode(glfw_window, GLFW_RAW_MOUSE_MOTION, new_mode == GLFW_CURSOR_DISABLED ? GLFW_TRUE : GLFW_FALSE);
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#endif
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// Reset Last Mouse Position
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ignore_relative_mouse = 1;
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}
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}
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}
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#endif
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// Fix SDL Cursor Visibility/Grabbing
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SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode) {
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#ifdef MCPI_SERVER_MODE
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// Don't Grab Input In Server Mode
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if (mode != SDL_GRAB_QUERY) {
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fake_grab_mode = mode;
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if (mode == SDL_GRAB_QUERY) {
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// Query
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return cursor_grabbed ? SDL_GRAB_ON : SDL_GRAB_OFF;
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} else if (mode == SDL_GRAB_ON) {
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// Store State
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cursor_grabbed = 1;
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} else if (mode == SDL_GRAB_OFF) {
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// Store State
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cursor_grabbed = 0;
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}
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return fake_grab_mode;
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#else // #ifdef MCPI_SERVER_MODE
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if (mode != SDL_GRAB_QUERY && mode != SDL_WM_GrabInput(SDL_GRAB_QUERY)) {
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glfwSetInputMode(glfw_window, GLFW_CURSOR, mode == SDL_GRAB_OFF ? GLFW_CURSOR_NORMAL : GLFW_CURSOR_DISABLED);
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#if GLFW_VERSION_MAJOR > 3 || (GLFW_VERSION_MAJOR == 3 && GLFW_VERSION_MINOR >= 3)
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glfwSetInputMode(glfw_window, GLFW_RAW_MOUSE_MOTION, mode == SDL_GRAB_OFF ? GLFW_FALSE : GLFW_TRUE);
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#endif // #if GLFW_VERSION_MAJOR > 3 || (GLFW_VERSION_MAJOR == 3 && GLFW_VERSION_MINOR >= 3)
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// Reset Last Mouse Position
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ignore_relative_mouse = 1;
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}
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return mode == SDL_GRAB_QUERY ? (glfwGetInputMode(glfw_window, GLFW_CURSOR) == GLFW_CURSOR_NORMAL ? SDL_GRAB_OFF : SDL_GRAB_ON) : mode;
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#endif // #ifdef MCPI_SERVER_MODE
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// Update Cursor GLFW State (Client Only)
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#ifndef MCPI_SERVER_MODE
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update_glfw_cursor();
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#endif
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// Return
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return mode;
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}
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// Stub SDL Cursor Visibility
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int SDL_ShowCursor(int toggle) {
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#ifdef MCPI_SERVER_MODE
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return toggle == SDL_QUERY ? (fake_grab_mode == SDL_GRAB_OFF ? SDL_ENABLE : SDL_DISABLE) : toggle;
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#else // #ifdef MCPI_SERVER_MODE
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return toggle == SDL_QUERY ? (glfwGetInputMode(glfw_window, GLFW_CURSOR) == GLFW_CURSOR_NORMAL ? SDL_ENABLE : SDL_DISABLE) : toggle;
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#endif // #ifdef MCPI_SERVER_MODE
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if (toggle == SDL_QUERY) {
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// Query
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return cursor_visible ? SDL_ENABLE : SDL_DISABLE;
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} else if (toggle == SDL_ENABLE) {
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// Store State
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cursor_visible = 1;
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} else if (toggle == SDL_DISABLE) {
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// Store State
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cursor_visible = 0;
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}
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// Update Cursor GLFW State (Client Only)
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#ifndef MCPI_SERVER_MODE
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update_glfw_cursor();
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#endif
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// Return
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return toggle;
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}
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// Get Framebuffer Size
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@ -35,6 +35,9 @@ target_link_libraries(misc reborn feature util)
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add_library(options SHARED src/options/options.c)
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target_link_libraries(options reborn feature)
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add_library(touch SHARED src/touch/touch.c)
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target_link_libraries(touch reborn feature)
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add_library(override SHARED src/override/override.c)
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target_link_libraries(override reborn dl home)
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@ -51,13 +54,13 @@ add_library(test SHARED src/test/test.c)
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target_link_libraries(test reborn home)
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add_library(init SHARED src/init/init.c)
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target_link_libraries(init compat game_mode camera input misc options textures chat home test)
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target_link_libraries(init compat game_mode camera input misc options touch textures chat home test)
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if(MCPI_SERVER_MODE)
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target_link_libraries(init server)
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endif()
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## Install Mods
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install(TARGETS init compat readdir feature override game_mode camera input misc options textures chat home test DESTINATION "${MCPI_INSTALL_DIR}/mods")
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install(TARGETS init compat readdir feature override game_mode camera input misc options touch textures chat home test DESTINATION "${MCPI_INSTALL_DIR}/mods")
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if(MCPI_SERVER_MODE)
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install(TARGETS server DESTINATION "${MCPI_INSTALL_DIR}/mods")
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endif()
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@ -12,6 +12,13 @@
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#include "../init/init.h"
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#include "compat.h"
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// Mouse Cursor Is Always Invisible In Vanilla MCPI
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// Because In Vanilla MCPI, The GPU Overlay Covered The Normal Mouse Cursor
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HOOK(SDL_ShowCursor, int, (int toggle)) {
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ensure_SDL_ShowCursor();
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return (*real_SDL_ShowCursor)(toggle == SDL_QUERY ? SDL_QUERY : SDL_DISABLE);
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}
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// Intercept SDL Events
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HOOK(SDL_PollEvent, int, (SDL_Event *event)) {
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// In Server Mode, Exit Requests Are Handled In src/server/server.cpp
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@ -4,17 +4,17 @@
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#include <libreborn/media-layer/core.h>
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// Functions That Have Their Return Values Used
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static EGLSurface eglCreateWindowSurface_overwrite(__attribute__((unused)) EGLDisplay display, __attribute__((unused)) EGLConfig config, __attribute__((unused)) NativeWindowType native_window, __attribute__((unused)) EGLint const *attrib_list) {
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static EGLSurface eglCreateWindowSurface_injection(__attribute__((unused)) EGLDisplay display, __attribute__((unused)) EGLConfig config, __attribute__((unused)) NativeWindowType native_window, __attribute__((unused)) EGLint const *attrib_list) {
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return 0;
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}
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static EGLDisplay eglGetDisplay_overwrite(__attribute__((unused)) NativeDisplayType native_display) {
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static EGLDisplay eglGetDisplay_injection(__attribute__((unused)) NativeDisplayType native_display) {
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return 0;
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}
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static EGLContext eglCreateContext_overwrite(__attribute__((unused)) EGLDisplay display, __attribute__((unused)) EGLConfig config, __attribute__((unused)) EGLContext share_context, __attribute__((unused)) EGLint const *attrib_list) {
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static EGLContext eglCreateContext_injection(__attribute__((unused)) EGLDisplay display, __attribute__((unused)) EGLConfig config, __attribute__((unused)) EGLContext share_context, __attribute__((unused)) EGLint const *attrib_list) {
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return 0;
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}
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// Call media_swap_buffers()
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static EGLBoolean eglSwapBuffers_overwrite(__attribute__((unused)) EGLDisplay display, __attribute__((unused)) EGLSurface surface) {
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static EGLBoolean eglSwapBuffers_injection(__attribute__((unused)) EGLDisplay display, __attribute__((unused)) EGLSurface surface) {
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media_swap_buffers();
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return EGL_TRUE;
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}
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@ -25,15 +25,15 @@ __attribute__((constructor)) static void patch_egl_calls() {
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unsigned char nop_patch[4] = {0x00, 0xf0, 0x20, 0xe3}; // "nop"
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patch((void *) 0x1250c, nop_patch); // eglTerminate
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patch((void *) 0x12580, nop_patch); // eglBindAPI
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overwrite_call((void *) 0x12638, (void *) eglCreateWindowSurface_overwrite); // eglCreateWindowSurface
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overwrite_call((void *) 0x12638, (void *) eglCreateWindowSurface_injection); // eglCreateWindowSurface
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patch((void *) 0x12578, nop_patch); // eglChooseConfig
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patch((void *) 0x1255c, nop_patch); // eglInitialize
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patch((void *) 0x124f0, nop_patch); // eglMakeCurrent #1
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patch((void *) 0x12654, nop_patch); // eglMakeCurrent #2
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overwrite_call((void *) 0x124dc, (void *) eglSwapBuffers_overwrite); // eglSwapBuffers #1
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overwrite_call((void *) 0x14b6c, (void *) eglSwapBuffers_overwrite); // eglSwapBuffers #2
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overwrite_call((void *) 0x1254c, (void *) eglGetDisplay_overwrite); // eglGetDisplay
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overwrite_call((void *) 0x124dc, (void *) eglSwapBuffers_injection); // eglSwapBuffers #1
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overwrite_call((void *) 0x14b6c, (void *) eglSwapBuffers_injection); // eglSwapBuffers #2
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overwrite_call((void *) 0x1254c, (void *) eglGetDisplay_injection); // eglGetDisplay
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patch((void *) 0x124fc, nop_patch); // eglDestroySurface #1
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patch((void *) 0x12504, nop_patch); // eglDestroySurface #2
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overwrite_call((void *) 0x12594, (void *) eglCreateContext_overwrite); // eglCreateContext
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overwrite_call((void *) 0x12594, (void *) eglCreateContext_injection); // eglCreateContext
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}
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init_misc();
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init_camera();
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init_options();
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init_touch();
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init_textures();
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init_chat();
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init_home();
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@ -14,6 +14,7 @@ void init_input();
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void init_misc();
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void init_camera();
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void init_options();
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void init_touch();
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void init_textures();
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void init_chat();
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void init_home();
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@ -3,7 +3,6 @@ This mod allows various options to be configured, including:
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- Mob Spawning
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- The Render Distance
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- The Username
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- Touch GUI
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- Peaceful Mode
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- 3D Anaglyph
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- Autojump
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@ -68,21 +68,8 @@ static void Minecraft_init_injection(unsigned char *this) {
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*(int32_t *) (options + Options_render_distance_property_offset) = render_distance;
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}
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// Enable Touch GUI
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static int32_t Minecraft_isTouchscreen_injection(__attribute__((unused)) unsigned char *minecraft) {
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return 1;
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}
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// Init
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void init_options() {
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int touch_gui = feature_has("Touch GUI");
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if (touch_gui) {
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// Main UI
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overwrite((void *) Minecraft_isTouchscreen, Minecraft_isTouchscreen_injection);
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// Force Correct Toolbar Size
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unsigned char toolbar_patch[4] = {0x01, 0x00, 0x50, 0xe3}; // "cmp r0, #0x1"
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patch((void *) 0x257b0, toolbar_patch);
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}
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mob_spawning = feature_has("Mob Spawning");
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// Set Mob Spawning
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overwrite((void *) LevelData_getSpawnMobs, LevelData_getSpawnMobs_injection);
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@ -125,11 +112,6 @@ void init_options() {
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patch((void *) 0xa6628, display_nametags_patch);
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}
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// Show Block Outlines
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int block_outlines = feature_has("Show Block Outlines");
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unsigned char outline_patch[4] = {block_outlines ? !touch_gui : touch_gui, 0x00, 0x50, 0xe3}; // "cmp r0, #0x1" or "cmp r0, #0x0"
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patch((void *) 0x4a210, outline_patch);
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smooth_lighting = feature_has("Smooth Lighting");
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if (smooth_lighting) {
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// Enable Smooth Lighting
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2
mods/src/touch/README.md
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2
mods/src/touch/README.md
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# ``touch`` Mod
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This mod allows the hidden touch GUI to be activated.
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mods/src/touch/touch.c
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54
mods/src/touch/touch.c
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#include <libreborn/libreborn.h>
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#include "../feature/feature.h"
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#include "../init/init.h"
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#include <libreborn/minecraft.h>
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// Enable Touch GUI
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static int32_t Minecraft_isTouchscreen_injection(__attribute__((unused)) unsigned char *minecraft) {
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return 1;
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}
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// Custom Cursor Rendering
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// The Default Behavior For Touch GUI Is To Only Render The Cursor When The Mouse Is Clicking, This Fixes That
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static void GameRenderer_render_injection(unsigned char *game_renderer, float param_1) {
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// Call Real Method
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(*GameRenderer_render)(game_renderer, param_1);
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// Render Cursor
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unsigned char *minecraft = *(unsigned char **) (game_renderer + GameRenderer_minecraft_property_offset);
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unsigned char *current_screen = *(unsigned char **) (minecraft + Minecraft_screen_property_offset);
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// Check If Cursor Should Render
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if (current_screen != NULL) {
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// Get X And Y
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float x = (*Mouse_getX)() * (*InvGuiScale);
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float y = (*Mouse_getY)() * (*InvGuiScale);
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// Render
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(*renderCursor)(x, y, minecraft);
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}
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}
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// Init
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void init_touch() {
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int touch_gui = feature_has("Touch GUI");
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if (touch_gui) {
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// Main UI
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overwrite((void *) Minecraft_isTouchscreen, Minecraft_isTouchscreen_injection);
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// Disable Normal Cursor Rendering
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unsigned char disable_cursor_patch[4] = {0x00, 0xf0, 0x20, 0xe3}; // "nop"
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patch((void *) 0x4a6c0, disable_cursor_patch);
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// Add Custom Cursor Rendering
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overwrite_calls((void *) GameRenderer_render, (void *) GameRenderer_render_injection);
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}
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// Force Correct Toolbar Size
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unsigned char toolbar_patch[4] = {0x01, 0x00, 0x50, 0xe3}; // "cmp r0, #0x1"
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patch((void *) 0x257b0, toolbar_patch);
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// Show Block Outlines
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int block_outlines = feature_has("Show Block Outlines");
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unsigned char outline_patch[4] = {block_outlines ? !touch_gui : touch_gui, 0x00, 0x50, 0xe3}; // "cmp r0, #0x1" or "cmp r0, #0x0"
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patch((void *) 0x4a210, outline_patch);
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}
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