Fix Lighting In ArmorScreen
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@ -98,10 +98,13 @@ static void MobRenderer_renderNameTag_injection(MobRenderer_renderNameTag_t orig
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// Armor Screen
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// Armor Screen
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static void ArmorScreen_renderPlayer_injection(ArmorScreen_renderPlayer_t original, ArmorScreen *self, float param_1, float param_2) {
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static void ArmorScreen_renderPlayer_injection(ArmorScreen_renderPlayer_t original, ArmorScreen *self, float param_1, float param_2) {
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lighting_turn_on();
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original(self, param_1, param_2);
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original(self, param_1, param_2);
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lighting_turn_off();
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lighting_turn_off();
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}
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}
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static void ArmorScreen_renderPlayer_glRotatef_injection(float angle, float x, float y, float z) {
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lighting_turn_on();
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media_glRotatef(angle, x, y, z);
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}
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// Init
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// Init
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void _init_lighting() {
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void _init_lighting() {
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@ -120,4 +123,5 @@ void _init_lighting() {
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overwrite_call((void *) 0x65754, (void *) TntRenderer_render_TileRenderer_renderTile_injection);
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overwrite_call((void *) 0x65754, (void *) TntRenderer_render_TileRenderer_renderTile_injection);
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overwrite_calls(MobRenderer_renderNameTag, MobRenderer_renderNameTag_injection);
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overwrite_calls(MobRenderer_renderNameTag, MobRenderer_renderNameTag_injection);
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overwrite_calls(ArmorScreen_renderPlayer, ArmorScreen_renderPlayer_injection);
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overwrite_calls(ArmorScreen_renderPlayer, ArmorScreen_renderPlayer_injection);
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overwrite_call((void *) 0x29d88, (void *) ArmorScreen_renderPlayer_glRotatef_injection);
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}
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}
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