diff --git a/launcher/src/client/available-feature-flags b/launcher/src/client/available-feature-flags index f2232a3..128202c 100644 --- a/launcher/src/client/available-feature-flags +++ b/launcher/src/client/available-feature-flags @@ -48,3 +48,4 @@ FALSE Add Biome Colors To Grass TRUE Generate Caves FALSE Disable Block Tinting TRUE Disable Hostile AI In Creative Mode +TRUE Load Custom Skins diff --git a/mods/src/skin/skin.cpp b/mods/src/skin/skin.cpp index b970263..a7275ad 100644 --- a/mods/src/skin/skin.cpp +++ b/mods/src/skin/skin.cpp @@ -2,7 +2,7 @@ #include #include - +#include #include "skin-internal.h" // Base64 Encode (https://gist.github.com/tomykaira/f0fd86b6c73063283afe550bc5d77594) @@ -79,16 +79,19 @@ static int32_t Textures_loadAndBindTexture_injection(unsigned char *textures, __ // Init void init_skin() { - // LocalPlayer - overwrite_call((void *) 0x44c28, (void *) Player_username_assign_injection); - // RemotePlayer - overwrite_call((void *) 0x6ce58, (void *) Player_username_assign_injection_2); - // ServerPlayer - overwrite_call((void *) 0x7639c, (void *) Player_username_assign_injection_2); + // Check Feature Flag + if (feature_has("Load Custom Skins", server_disabled)) { + // LocalPlayer + overwrite_call((void *) 0x44c28, (void *) Player_username_assign_injection); + // RemotePlayer + overwrite_call((void *) 0x6ce58, (void *) Player_username_assign_injection_2); + // ServerPlayer + overwrite_call((void *) 0x7639c, (void *) Player_username_assign_injection_2); - // HUD - overwrite_call((void *) 0x4c6d0, (void *) Textures_loadAndBindTexture_injection); + // HUD + overwrite_call((void *) 0x4c6d0, (void *) Textures_loadAndBindTexture_injection); - // Loader - _init_skin_loader(); + // Loader + _init_skin_loader(); + } }