Fix On 64-Bit ARM Systems
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# ``creative`` Mod
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This mod adds an optional feature flag to add more items to the Creative Mode inventory.
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#include <libreborn/libreborn.h>
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#include <libreborn/minecraft.h>
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#include "../init/init.h"
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#include "../feature/feature.h"
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// Add Item To Inventory
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static void inventory_add_item(unsigned char *inventory, unsigned char *item, bool is_tile) {
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ItemInstance *item_instance = new ItemInstance;
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ALLOC_CHECK(item_instance);
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item_instance = (*(is_tile ? ItemInstance_constructor_tile : ItemInstance_constructor_item))(item_instance, item);
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(*FillingContainer_addItem)(inventory, item_instance);
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}
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// Expand Creative Inventory
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static int32_t Inventory_setupDefault_FillingContainer_addItem_call_injection(unsigned char *filling_container, ItemInstance *item_instance) {
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// Call Original
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int32_t ret = (*FillingContainer_addItem)(filling_container, item_instance);
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// Add Items
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inventory_add_item(filling_container, *Item_flintAndSteel, false);
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inventory_add_item(filling_container, *Item_snowball, false);
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inventory_add_item(filling_container, *Item_egg, false);
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inventory_add_item(filling_container, *Item_shears, false);
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// Dyes
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for (int i = 0; i < 16; i++) {
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if (i == 15) {
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// Bonemeal Is Already In The Creative Inventory
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continue;
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}
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ItemInstance *new_item_instance = new ItemInstance;
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ALLOC_CHECK(new_item_instance);
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new_item_instance = (*ItemInstance_constructor_item_extra)(new_item_instance, *Item_dye_powder, 1, i);
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(*FillingContainer_addItem)(filling_container, new_item_instance);
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}
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inventory_add_item(filling_container, *Item_camera, false);
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// Add Tiles
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inventory_add_item(filling_container, *Tile_water, true);
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inventory_add_item(filling_container, *Tile_lava, true);
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inventory_add_item(filling_container, *Tile_calmWater, true);
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inventory_add_item(filling_container, *Tile_calmLava, true);
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inventory_add_item(filling_container, *Tile_glowingObsidian, true);
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inventory_add_item(filling_container, *Tile_web, true);
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inventory_add_item(filling_container, *Tile_topSnow, true);
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inventory_add_item(filling_container, *Tile_ice, true);
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inventory_add_item(filling_container, *Tile_invisible_bedrock, true);
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return ret;
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}
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// Init
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void init_creative() {
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// Add Extra Items To Creative Inventory (Only Replace Specific Function Call)
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if (feature_has("Expand Creative Inventory", 0)) {
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overwrite_call((void *) 0x8e0fc, (void *) Inventory_setupDefault_FillingContainer_addItem_call_injection);
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}
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}
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