2.3.13
minecraft-pi-reborn/pipeline/head This commit looks good Details

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TheBrokenRail 2022-06-05 16:13:49 -04:00
parent 0061edb3b2
commit 3d508d7609
5 changed files with 21 additions and 17 deletions

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@ -1 +1 @@
2.3.12 2.3.13

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@ -1,5 +1,8 @@
# Changelog # Changelog
**2.3.13**
* Fix Texture Bug
**2.3.12** **2.3.12**
* Media Layer Proxy Optimizations * Media Layer Proxy Optimizations
* Bug Fixes * Bug Fixes

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@ -150,6 +150,9 @@ static void exit_handler(__attribute__((unused)) int signal_id) {
// Pre-Bootstrap // Pre-Bootstrap
void pre_bootstrap(int argc, char *argv[]) { void pre_bootstrap(int argc, char *argv[]) {
// Disable stdout Buffering
setvbuf(stdout, NULL, _IONBF, 0);
// Print Version // Print Version
for (int i = 1; i < argc; i++) { for (int i = 1; i < argc; i++) {
if (strcmp(argv[i], "--version") == 0 || strcmp(argv[i], "-v") == 0) { if (strcmp(argv[i], "--version") == 0 || strcmp(argv[i], "-v") == 0) {

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@ -235,13 +235,12 @@ __attribute__((destructor)) static void _free_glBufferData_data() {
} }
} }
#endif #endif
CALL(18, glBufferData, void, (GLenum target, GLsizeiptr size, const void *data, GLenum usage)) { CALL(18, glBufferData, void, (__attribute__((unused)) GLenum target, GLsizeiptr size, const void *data, GLenum usage)) {
#if defined(MEDIA_LAYER_PROXY_SERVER) #if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy // Lock Proxy
start_proxy_call(); start_proxy_call();
// Arguments // Arguments
write_int((uint32_t) target);
write_int((uint32_t) size); write_int((uint32_t) size);
write_int((uint32_t) usage); write_int((uint32_t) usage);
write_int(bound_buffer); write_int(bound_buffer);
@ -255,7 +254,6 @@ CALL(18, glBufferData, void, (GLenum target, GLsizeiptr size, const void *data,
// Release Proxy // Release Proxy
end_proxy_call(); end_proxy_call();
#else #else
GLenum target = (GLenum) read_int();
GLsizeiptr size = (GLsizeiptr) read_int(); GLsizeiptr size = (GLsizeiptr) read_int();
GLenum usage = (GLenum) read_int(); GLenum usage = (GLenum) read_int();
GLuint bound_buffer = (GLuint) read_int(); GLuint bound_buffer = (GLuint) read_int();
@ -283,7 +281,7 @@ CALL(18, glBufferData, void, (GLenum target, GLsizeiptr size, const void *data,
} }
// Run // Run
glBindBuffer(GL_ARRAY_BUFFER, bound_buffer); glBindBuffer(GL_ARRAY_BUFFER, bound_buffer);
glBufferData(target, size, data, usage); glBufferData(GL_ARRAY_BUFFER, size, data, usage);
#endif #endif
} }
@ -367,13 +365,12 @@ CALL(23, glScissor, void, (GLint x, GLint y, GLsizei width, GLsizei height)) {
#endif #endif
} }
CALL(24, glTexParameteri, void, (GLenum target, GLenum pname, GLint param)) { CALL(24, glTexParameteri, void, (__attribute__((unused)) GLenum target, GLenum pname, GLint param)) {
#if defined(MEDIA_LAYER_PROXY_SERVER) #if defined(MEDIA_LAYER_PROXY_SERVER)
// Lock Proxy // Lock Proxy
start_proxy_call(); start_proxy_call();
// Arguments // Arguments
write_int((uint32_t) target);
write_int((uint32_t) pname); write_int((uint32_t) pname);
write_int((uint32_t) param); write_int((uint32_t) param);
write_int(bound_texture); write_int(bound_texture);
@ -381,13 +378,12 @@ CALL(24, glTexParameteri, void, (GLenum target, GLenum pname, GLint param)) {
// Release Proxy // Release Proxy
end_proxy_call(); end_proxy_call();
#else #else
GLenum target = (GLenum) read_int();
GLenum pname = (GLenum) read_int(); GLenum pname = (GLenum) read_int();
GLint param = (GLint) read_int(); GLint param = (GLint) read_int();
GLuint bound_texture = (GLuint) read_int(); GLuint bound_texture = (GLuint) read_int();
// Run // Run
glBindTexture(GL_TEXTURE_2D, bound_texture); glBindTexture(GL_TEXTURE_2D, bound_texture);
glTexParameteri(target, pname, param); glTexParameteri(GL_TEXTURE_2D, pname, param);
#endif #endif
} }
@ -425,7 +421,7 @@ static int get_texture_size(GLsizei width, GLsizei height, GLenum format, GLenum
return line_size * height; // This Should Have The Same Behavior On 32-Bit And 64-Bit Systems return line_size * height; // This Should Have The Same Behavior On 32-Bit And 64-Bit Systems
} }
CALL(25, glTexImage2D, void, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)) { CALL(25, glTexImage2D, void, (__attribute__((unused)) GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)) {
#if defined(MEDIA_LAYER_PROXY_SERVER) #if defined(MEDIA_LAYER_PROXY_SERVER)
// Get Texture Size // Get Texture Size
unsigned char is_null = pixels == NULL; unsigned char is_null = pixels == NULL;
@ -438,7 +434,6 @@ CALL(25, glTexImage2D, void, (GLenum target, GLint level, GLint internalformat,
start_proxy_call(); start_proxy_call();
// Arguments // Arguments
write_int((uint32_t) target);
write_int((uint32_t) level); write_int((uint32_t) level);
write_int((uint32_t) internalformat); write_int((uint32_t) internalformat);
write_int((uint32_t) width); write_int((uint32_t) width);
@ -455,7 +450,6 @@ CALL(25, glTexImage2D, void, (GLenum target, GLint level, GLint internalformat,
// Release Proxy // Release Proxy
end_proxy_call(); end_proxy_call();
#else #else
GLenum target = (GLenum) read_int();
GLint level = (GLint) read_int(); GLint level = (GLint) read_int();
GLint internalformat = (GLint) read_int(); GLint internalformat = (GLint) read_int();
GLsizei width = (GLsizei) read_int(); GLsizei width = (GLsizei) read_int();
@ -474,7 +468,7 @@ CALL(25, glTexImage2D, void, (GLenum target, GLint level, GLint internalformat,
} }
// Run // Run
glBindTexture(GL_TEXTURE_2D, bound_texture); glBindTexture(GL_TEXTURE_2D, bound_texture);
glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); glTexImage2D(GL_TEXTURE_2D, level, internalformat, width, height, border, format, type, pixels);
// Free // Free
if (!is_null) { if (!is_null) {
free(pixels); free(pixels);
@ -775,7 +769,7 @@ CALL(43, glColorMask, void, (GLboolean red, GLboolean green, GLboolean blue, GLb
#endif #endif
} }
CALL(44, glTexSubImage2D, void, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)) { CALL(44, glTexSubImage2D, void, (__attribute__((unused)) GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)) {
#if defined(MEDIA_LAYER_PROXY_SERVER) #if defined(MEDIA_LAYER_PROXY_SERVER)
// Get Texture Size // Get Texture Size
unsigned char is_null = pixels == NULL; unsigned char is_null = pixels == NULL;
@ -788,7 +782,6 @@ CALL(44, glTexSubImage2D, void, (GLenum target, GLint level, GLint xoffset, GLin
start_proxy_call(); start_proxy_call();
// Arguments // Arguments
write_int((uint32_t) target);
write_int((uint32_t) level); write_int((uint32_t) level);
write_int((uint32_t) xoffset); write_int((uint32_t) xoffset);
write_int((uint32_t) yoffset); write_int((uint32_t) yoffset);
@ -805,7 +798,6 @@ CALL(44, glTexSubImage2D, void, (GLenum target, GLint level, GLint xoffset, GLin
// Release Proxy // Release Proxy
end_proxy_call(); end_proxy_call();
#else #else
GLenum target = (GLenum) read_int();
GLint level = (GLint) read_int(); GLint level = (GLint) read_int();
GLint xoffset = (GLint) read_int(); GLint xoffset = (GLint) read_int();
GLint yoffset = (GLint) read_int(); GLint yoffset = (GLint) read_int();
@ -824,7 +816,7 @@ CALL(44, glTexSubImage2D, void, (GLenum target, GLint level, GLint xoffset, GLin
} }
// Run // Run
glBindTexture(GL_TEXTURE_2D, bound_texture); glBindTexture(GL_TEXTURE_2D, bound_texture);
glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); glTexSubImage2D(GL_TEXTURE_2D, level, xoffset, yoffset, width, height, format, type, pixels);
// Free // Free
if (!is_null) { if (!is_null) {
free(pixels); free(pixels);
@ -1153,6 +1145,12 @@ static int get_glGetIntegerv_params_size(GLenum pname) {
} }
CALL(61, glGetIntegerv, void, (GLenum pname, GLint *params)) { CALL(61, glGetIntegerv, void, (GLenum pname, GLint *params)) {
#if defined(MEDIA_LAYER_PROXY_SERVER) #if defined(MEDIA_LAYER_PROXY_SERVER)
// Stop Redudnant Proxy Call
if (pname == GL_TEXTURE_BINDING_2D) {
params[0] = bound_texture;
return;
}
// Lock Proxy // Lock Proxy
start_proxy_call(); start_proxy_call();