Fix Issues & Clean Up Code
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267530e871
@ -123,13 +123,13 @@ static void glfw_key(__attribute__((unused)) GLFWwindow *window, int key, int sc
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event.key.keysym.sym = glfw_key_to_sdl_key(key);
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SDL_PushEvent(&event);
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if (key == GLFW_KEY_BACKSPACE && !up) {
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key_press((char) '\b');
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extra_key_press((char) '\b');
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}
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}
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// Pass Text To Minecraft
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static void glfw_char(__attribute__((unused)) GLFWwindow *window, unsigned int codepoint) {
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key_press((char) codepoint);
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extra_key_press((char) codepoint);
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}
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static double last_mouse_x = 0;
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@ -157,6 +157,10 @@ static void click(int button, int up) {
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event.button.state = up ? SDL_RELEASED : SDL_PRESSED;
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event.button.button = button;
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SDL_PushEvent(&event);
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if (button == SDL_BUTTON_RIGHT) {
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extra_set_is_right_click(!up);
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}
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}
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// Pass Mouse Click To SDL
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@ -323,7 +327,7 @@ HOOK(SDL_PollEvent, int, (SDL_Event *event)) {
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SDL_Event event;
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event.type = SDL_QUIT;
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SDL_PushEvent(&event);
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glfwSetWindowShouldClose(glfw_window, 0);
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glfwSetWindowShouldClose(glfw_window, GLFW_FALSE);
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}
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// Poll Events
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@ -461,7 +465,7 @@ HOOK(eglTerminate, EGLBoolean, (__attribute__((unused)) EGLDisplay display)) {
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// Use VirGL
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__attribute__((constructor)) static void init() {
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is_server = get_is_server();
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is_server = extra_get_is_server();
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setenv("LIBGL_ALWAYS_SOFTWARE", "1", 1);
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if (!is_server) {
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setenv("GALLIUM_DRIVER", "virpipe", 1);
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@ -1,14 +1,19 @@
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#include <stdint.h>
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#include <stdio.h>
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#include <SDL/SDL_mouse.h>
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#include <libcore/libcore.h>
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#include "extra.h"
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#include "server/server.h"
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static int mob_spawning = 0;
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static uint32_t getSpawnMobs_injection(__attribute__((unused)) int32_t obj) {
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return 1;
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return mob_spawning;
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}
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static int is_right_click = 0;
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void extra_set_is_right_click(int val) {
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is_right_click = val;
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}
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typedef void (*releaseUsingItem_t)(unsigned char *t, unsigned char *player);
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@ -29,8 +34,7 @@ static void handle_input_injection(unsigned char *param_1, unsigned char *param_
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// GameMode Is Offset From param_1 By 0x160
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// Player Is Offset From param_1 By 0x18c
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int using_item = SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(SDL_BUTTON_RIGHT);
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if (!using_item) {
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if (!is_right_click) {
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unsigned char *game_mode = *(unsigned char **) (param_1 + 0x160);
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unsigned char *player = *(unsigned char **) (param_1 + 0x18c);
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if (player != NULL && game_mode != NULL) {
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@ -38,7 +42,7 @@ static void handle_input_injection(unsigned char *param_1, unsigned char *param_
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}
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}
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clear_input();
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extra_clear_input();
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}
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typedef void (*tickItemDrop_t)(unsigned char *);
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@ -67,6 +71,10 @@ static void handleClick_injection(unsigned char *this, unsigned char *param_2, u
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}
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}
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static void *Creator = (void *) 0x1a044;
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static void *SurvivalMode = (void *) 0x1b7d8;
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static void *CreativeMode = (void *) 0x1b258;
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// Patch Game Mode
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static void set_is_survival(int new_is_survival) {
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if (is_survival != new_is_survival) {
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@ -76,14 +84,12 @@ static void set_is_survival(int new_is_survival) {
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unsigned char inventory_patch[4] = {new_is_survival ? 0x00 : 0x01, 0x30, 0xa0, 0xe3};
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patch((void *) 0x16efc, inventory_patch);
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// Replace Creative Mode VTable With Correct VTable
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unsigned char creative_vtable_patch[4] = {0x00, 0x2d, 0x10, 0x00};
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unsigned char survival_vtable_patch[4] = {0x60, 0x2f, 0x10, 0x00};
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patch((void *) 0x1a0d8, new_is_survival ? survival_vtable_patch : creative_vtable_patch);
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// Use Correct Size For GameMode Object
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unsigned char size_patch[4] = {new_is_survival ? 0x24 : 0x18, 0x00, 0xa0, 0xe3};
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patch((void *) 0x16ee4, size_patch);
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// Use Correct Size For Game Mode Object
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unsigned char size_patch[4] = {new_is_survival ? 0x24 : 0x20, 0x00, 0xa0, 0xe3};
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patch((void *) 0x1a054, size_patch);
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// Replace Creator Constructor With CreatorMode Or SurvivalMode Constructor
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overwrite(Creator, new_is_survival ? SurvivalMode : CreativeMode);
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is_survival = new_is_survival;
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}
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@ -118,6 +124,7 @@ static void minecraft_init_injection(unsigned char *this) {
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(*minecraft_init)(this);
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revert_overwrite((void *) minecraft_init, minecraft_init_original);
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// Enable Fancy Graphics
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*(this + 83) = 1;
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}
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@ -125,7 +132,7 @@ static void minecraft_init_injection(unsigned char *this) {
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static int is_server = 0;
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// Check For Feature
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int has_feature(const char *name) {
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int extra_has_feature(const char *name) {
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if (is_server) {
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// Enable All Features In Server
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return 1;
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@ -147,17 +154,17 @@ int has_feature(const char *name) {
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}
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}
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int get_is_server() {
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int extra_get_is_server() {
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return getenv("MCPI_SERVER") != NULL;
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}
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__attribute__((constructor)) static void init() {
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is_server = get_is_server();
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is_server = extra_get_is_server();
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if (is_server) {
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server_init();
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}
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if (has_feature("Touch GUI")) {
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if (extra_has_feature("Touch GUI")) {
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// Use Touch UI
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unsigned char touch_gui_patch[4] = {0x01, 0x00, 0x50, 0xe3};
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patch((void *) 0x292fc, touch_gui_patch);
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@ -168,7 +175,7 @@ __attribute__((constructor)) static void init() {
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if (is_server) {
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default_game_mode = server_get_default_game_mode();
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} else {
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default_game_mode = !has_feature("Survival Mode");
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default_game_mode = !extra_has_feature("Survival Mode");
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}
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// Dyanmic Game Mode Switching
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@ -184,12 +191,12 @@ __attribute__((constructor)) static void init() {
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// Disable Opening Inventory Using The Cursor When Cursor Is Hidden
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handleClick_original = overwrite((void *) handleClick, handleClick_injection);
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if (has_feature("Fix Bow & Arrow")) {
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if (extra_has_feature("Fix Bow & Arrow")) {
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// Fix Bow
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handle_input_original = overwrite((void *) handle_input, handle_input_injection);
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}
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if (has_feature("Fix Attacking")) {
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if (extra_has_feature("Fix Attacking")) {
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// Allow Attacking Mobs
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unsigned char attacking_patch[4] = {0x00, 0xf0, 0x20, 0xe3};
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patch((void *) 0x162d4, attacking_patch);
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@ -197,16 +204,13 @@ __attribute__((constructor)) static void init() {
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patch((void *) 0x15b0c, instamine_patch);
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}
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int mob_spawning;
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if (is_server) {
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mob_spawning = server_get_mob_spawning();
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} else {
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mob_spawning = has_feature("Mob Spawning");
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}
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if (mob_spawning) {
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// Enable Mob Spawning
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overwrite((void *) 0xbabec, getSpawnMobs_injection);
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mob_spawning = extra_has_feature("Mob Spawning");
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}
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// Set Mob Spawning
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overwrite((void *) 0xbabec, getSpawnMobs_injection);
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// Replace CreatorLevel With ServerLevel (This Fixes Beds And Mob Spawning)
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unsigned char patch_data_4[4] = {0x68, 0x7e, 0x01, 0xeb};
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@ -216,7 +220,7 @@ __attribute__((constructor)) static void init() {
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unsigned char patch_data_5[4] = {0x94, 0x0b, 0x00, 0x00};
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patch((void *) 0x17004, patch_data_5);
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if (has_feature("Fancy Graphics")) {
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if (extra_has_feature("Fancy Graphics")) {
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// Enable Fancy Graphics
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minecraft_init_original = overwrite((void *) minecraft_init, minecraft_init_injection);
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}
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@ -236,17 +240,13 @@ __attribute__((constructor)) static void init() {
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}
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patch_address((void *) 0x18fd4, (void *) username);
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if (has_feature("Disable Autojump By Default")) {
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if (extra_has_feature("Disable Autojump By Default")) {
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// Disable Autojump By Default
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unsigned char autojump_patch[4] = {0x00, 0x30, 0xa0, 0xe3};
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patch((void *) 0x44b90, autojump_patch);
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}
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// Fix Segmentation Fault
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unsigned char segfault_patch[4] = {0x03, 0x00, 0x00, 0xea};
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patch((void *) 0x4a630, segfault_patch);
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if (has_feature("Show Block Outlines")) {
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if (extra_has_feature("Show Block Outlines")) {
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// Show Block Outlines
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unsigned char outline_patch[4] = {0x00, 0xf0, 0x20, 0xe3};
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patch((void *) 0x4a214, outline_patch);
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@ -43,12 +43,12 @@ extern "C" {
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}
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std::vector<char> input;
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void key_press(char key) {
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void extra_key_press(char key) {
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if (is_valid_key(key)) {
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input.push_back(key);
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}
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}
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void clear_input() {
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void extra_clear_input() {
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input.clear();
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}
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@ -77,14 +77,14 @@ extern "C" {
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}
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}
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}
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clear_input();
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extra_clear_input();
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}
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__attribute((constructor)) static void init() {
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// Implement AppPlatform::readAssetFile So Translations Work
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overwrite((void *) 0x12b10, (void *) readAssetFile);
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if (has_feature("Fix Sign Placement")) {
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if (extra_has_feature("Fix Sign Placement")) {
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// Fix Signs
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patch_address((void *) 0x106460, (void *) openTextEdit);
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updateEvents_original = overwrite((void *) updateEvents, (void *) updateEvents_injection);
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@ -6,11 +6,13 @@
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extern "C" {
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#endif
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int has_feature(const char *name);
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int get_is_server();
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int extra_has_feature(const char *name);
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int extra_get_is_server();
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void key_press(char key);
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void clear_input();
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void extra_key_press(char key);
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void extra_clear_input();
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void extra_set_is_right_click(int val);
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#ifdef __cplusplus
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}
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if (!properties_file || !properties_file.is_open()) {
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// Write Defaults
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std::ofstream properties_file_output(file);
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properties_file_output << "# Message Of The Day\n";
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properties_file_output << "motd=" DEFAULT_MOTD "\n";
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properties_file_output << "# Game Mode (0 = Survival, 1 = Creative)\n";
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properties_file_output << "game-mode=" DEFAULT_GAME_MODE "\n";
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properties_file_output << "# Port\n";
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properties_file_output << "port=" DEFAULT_PORT "\n";
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properties_file_output << "# World Seed (Blank = Random Seed)\n";
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properties_file_output << "seed=" DEFAULT_SEED "\n";
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properties_file_output << "# Mob Spawning (false = Disabled, true = Enabled)\n";
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properties_file_output << "spawn-mobs=" DEFAULT_MOB_SPAWNING "\n";
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properties_file_output << "# World To Select\n";
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properties_file_output << "world-name=" DEFAULT_WORLD_NAME "\n";
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properties_file_output << "# Maximum Player\n";
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properties_file_output << "max-players=" DEFAULT_MAX_PLAYERS "\n";
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properties_file_output.close();
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// Re-Open File
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