diff --git a/mods/src/benchmark/benchmark.cpp b/mods/src/benchmark/benchmark.cpp index 193ce54..dc952f4 100644 --- a/mods/src/benchmark/benchmark.cpp +++ b/mods/src/benchmark/benchmark.cpp @@ -122,17 +122,19 @@ static void Minecraft_update_injection(Minecraft *minecraft) { } // Rotate Player - static long long int rotate_point = BENCHMARK_ROTATION_INTERVAL; - if (current_time >= rotate_point) { + static long long int rotation_so_far = 0; + long long int ideal_rotation = (BENCHMARK_ROTATION_AMOUNT * current_time) / BENCHMARK_ROTATION_INTERVAL; + long long int rotation_diff = ideal_rotation - rotation_so_far; + if (rotation_diff >= BENCHMARK_ROTATION_AMOUNT) { SDL_Event event; event.type = SDL_MOUSEMOTION; event.motion.x = 0; event.motion.y = 0; - event.motion.xrel = BENCHMARK_ROTATION_AMOUNT; + event.motion.xrel = (rotation_diff > INT16_MAX) ? INT16_MAX : int16_t(rotation_diff); event.motion.yrel = 0; SDL_PushEvent(&event); // Reset Rotation Timer - rotate_point += BENCHMARK_ROTATION_INTERVAL; + rotation_so_far += event.motion.xrel; } // Check If Benchmark Is Over diff --git a/mods/src/death/death.cpp b/mods/src/death/death.cpp index a761f09..2d67e0c 100644 --- a/mods/src/death/death.cpp +++ b/mods/src/death/death.cpp @@ -32,7 +32,7 @@ std::string get_death_message(Player *player, Entity *cause, bool was_shot = fal message += monster_names[type_id - 32]; } else { // Unknown creature - message += "a Mysterious Beast"; + message += "a mysterious beast"; } return message; } else if (aux) { @@ -59,9 +59,6 @@ std::string get_death_message(Player *player, Entity *cause, bool was_shot = fal // Anything else return message + " has died"; } - - // Return - return message; } static bool is_hurt = false; @@ -73,67 +70,63 @@ static bool Mob_hurt_injection(Mob_hurt_t original, Mob *mob, Entity *source, in } // Death Message Logic -#define Player_die_injections(type, original_method_self) \ - static void type##_die_injection(original_method_self##_die_t original, type *player, Entity *cause) { \ - /* Call Original Method */ \ - original((original_method_self *) player, cause); \ - \ - /* Get Variable */ \ - RakNetInstance *rak_net_instance = player->minecraft->rak_net_instance; \ - /* Only Run On Server-Side */ \ - if (rak_net_instance->isServer()) { \ - /* Get Death Message */ \ - std::string message = get_death_message((Player *) player, cause); \ - \ - /* Post Death Message */ \ - ServerSideNetworkHandler *server_side_network_handler = (ServerSideNetworkHandler *) player->minecraft->network_handler; \ - server_side_network_handler->displayGameMessage(&message); \ - } \ +template +static void Player_die_injection(std::function original, Self *player, Entity *cause) { + // Call Original Method + original((ParentSelf *) player, cause); + + // Get Variable + RakNetInstance *rak_net_instance = player->minecraft->rak_net_instance; + // Only Run On Server-Side + if (rak_net_instance->isServer()) { + // Get Death Message + std::string message = get_death_message((Player *) player, cause); + + // Post Death Message + ServerSideNetworkHandler *server_side_network_handler = (ServerSideNetworkHandler *) player->minecraft->network_handler; + server_side_network_handler->displayGameMessage(&message); } -#define Player_actuallyHurt_injections(type) \ - static void type##_actuallyHurt_injection(type *player, int32_t damage) { \ - /* Store Old Health */ \ - int32_t old_health = player->health; \ - \ - /* Call Original Method */ \ - (*Mob_actuallyHurt_vtable_addr)((Mob *) player, damage); \ - if (is_hurt == true) return; \ - \ - /* Store New Health */ \ - int32_t new_health = player->health; \ - \ - /* Get Variables */ \ - RakNetInstance *rak_net_instance = player->minecraft->rak_net_instance; \ - /* Only Run On Server-Side */ \ - if (rak_net_instance->isServer()) { \ - /* Check Health */ \ - if (new_health < 1 && old_health >= 1) { \ - /* Get Death Message */ \ - std::string message = get_death_message((Player *) player, nullptr); \ - \ - /* Post Death Message */ \ - ServerSideNetworkHandler *server_side_network_handler = (ServerSideNetworkHandler *) player->minecraft->network_handler; \ - server_side_network_handler->displayGameMessage(&message); \ - } \ - } \ +} +template +static void Player_actuallyHurt_injection(Self *player, int32_t damage) { + // Store Old Health + int32_t old_health = player->health; + + // Call Original Method + (*Mob_actuallyHurt_vtable_addr)((Mob *) player, damage); + if (is_hurt) { + return; } -Player_die_injections(LocalPlayer, LocalPlayer) -Player_die_injections(ServerPlayer, Player) + // Store New Health + int32_t new_health = player->health; -Player_actuallyHurt_injections(LocalPlayer) -Player_actuallyHurt_injections(ServerPlayer) + // Get Variables + RakNetInstance *rak_net_instance = player->minecraft->rak_net_instance; + // Only Run On Server-Side + if (rak_net_instance->isServer()) { + // Check Health + if (new_health < 1 && old_health >= 1) { + // Get Death Message + std::string message = get_death_message((Player *) player, nullptr); + + // Post Death Message + ServerSideNetworkHandler *server_side_network_handler = (ServerSideNetworkHandler *) player->minecraft->network_handler; + server_side_network_handler->displayGameMessage(&message); + } + } +} // Init void init_death() { // Death Messages if (feature_has("Implement Death Messages", server_auto)) { patch_vtable(ServerPlayer_die, [](ServerPlayer *player, Entity *cause) { - ServerPlayer_die_injection(*Player_die_vtable_addr, player, cause); + Player_die_injection(*Player_die_vtable_addr, player, cause); }); - overwrite_calls(LocalPlayer_die, LocalPlayer_die_injection); - patch_vtable(LocalPlayer_actuallyHurt, LocalPlayer_actuallyHurt_injection); - patch_vtable(ServerPlayer_actuallyHurt, ServerPlayer_actuallyHurt_injection); + overwrite_calls(LocalPlayer_die, Player_die_injection); + patch_vtable(LocalPlayer_actuallyHurt, Player_actuallyHurt_injection); + patch_vtable(ServerPlayer_actuallyHurt, Player_actuallyHurt_injection); overwrite_calls(Mob_hurt, Mob_hurt_injection); }