2024-01-06 11:30:23 +00:00
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vtable 0x102700;
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virtual-method void init() = 0x38;
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method void tickInput() = 0x15ffc;
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method void setIsCreativeMode(int is_creative) = 0x16ec4;
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method int isTouchscreen() = 0x1639c;
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method void setScreen(Screen *screen) = 0x15d6c;
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method void tick(int param_1, int param_2) = 0x16934;
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virtual-method void update() = 0x24;
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method void hostMultiplayer(int port) = 0x16664;
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method char *getProgressMessage() = 0x16e58;
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method uint isLevelGenerated() = 0x16e6c;
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method bool isCreativeMode() = 0x17270;
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method void releaseMouse() = 0x15d30;
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method void grabMouse() = 0x15d10;
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method void leaveGame(bool save_remote_level) = 0x15ea0;
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virtual-method int handleBack(bool do_nothing) = 0x34;
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method uchar *getCreator() = 0x17538;
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method LevelStorageSource *getLevelSource() = 0x16e84;
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method void handleMouseDown(int param_1, bool can_destroy) = 0x1584c;
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2024-01-16 08:43:40 +00:00
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method void handleBuildAction(uint *build_action_intention) = 0x15920;
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2024-01-06 11:30:23 +00:00
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virtual-method void selectLevel(std::string *level_dir, std::string *level_name, LevelSettings *settings) = 0x40;
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2024-01-07 07:59:04 +00:00
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method void joinMultiplayer(PingedCompatibleServer *server) = 0x165f4;
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2024-01-06 11:30:23 +00:00
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property int screen_width = 0x20;
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property int screen_height = 0x24;
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property NetEventCallback *network_handler = 0x174;
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property RakNetInstance *rak_net_instance = 0x170;
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property Level *level = 0x188;
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property Textures *textures = 0x164;
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property GameMode *game_mode = 0x160;
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property LocalPlayer *player = 0x18c;
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property Options options = 0x3c;
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property HitResult hit_result = 0xc38;
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property int progress = 0xc60;
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property CommandServer *command_server = 0xcc0;
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property Screen *screen = 0xc10;
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property Gui gui = 0x198;
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property Mob *pov = 0x150;
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property PerfRenderer *perf_renderer = 0xcbc;
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// Smooth Lighting
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static-property bool useAmbientOcclusion = 0x136b90;
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