minecraft-pi-reborn/mods/src/chat/chat.cpp

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// Config Needs To Load First
#include <libreborn/libreborn.h>
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#include <string>
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#include <cstring>
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#include <cstdio>
#include <vector>
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#ifndef MCPI_SERVER_MODE
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#include <pthread.h>
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#endif
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#include <symbols/minecraft.h>
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#ifndef MCPI_SERVER_MODE
#include <media-layer/core.h>
#endif
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#include <mods/init/init.h>
#include <mods/feature/feature.h>
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#ifndef MCPI_SERVER_MODE
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#include <mods/input/input.h>
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#endif
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#include "chat-internal.h"
#include <mods/chat/chat.h>
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// Store If Chat is Enabled
int _chat_enabled = 0;
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// Message Limitations
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#define MAX_CHAT_MESSAGE_LENGTH 512
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// Send API Command
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std::string chat_send_api_command(unsigned char *minecraft, char *str) {
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struct ConnectedClient client;
client.sock = -1;
client.str = "";
client.time = 0;
unsigned char *command_server = *(unsigned char **) (minecraft + Minecraft_command_server_property_offset);
if (command_server != NULL) {
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return (*CommandServer_parse)(command_server, client, str);
} else {
return "";
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}
}
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#ifndef MCPI_SERVER_MODE
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// Send API Chat Command
static void send_api_chat_command(unsigned char *minecraft, char *str) {
char *command = NULL;
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safe_asprintf(&command, "chat.post(%s)\n", str);
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chat_send_api_command(minecraft, command);
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free(command);
}
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#endif
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// Send Message To Players
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void chat_send_message(unsigned char *server_side_network_handler, char *username, char *message) {
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char *full_message = NULL;
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safe_asprintf(&full_message, "<%s> %s", username, message);
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sanitize_string(&full_message, MAX_CHAT_MESSAGE_LENGTH, 0);
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(*ServerSideNetworkHandler_displayGameMessage)(server_side_network_handler, std::string(full_message));
free(full_message);
}
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// Handle Chat packet Send
void chat_handle_packet_send(unsigned char *minecraft, unsigned char *packet) {
unsigned char *rak_net_instance = *(unsigned char **) (minecraft + Minecraft_rak_net_instance_property_offset);
unsigned char *rak_net_instance_vtable = *(unsigned char **) rak_net_instance;
RakNetInstance_isServer_t RakNetInstance_isServer = *(RakNetInstance_isServer_t *) (rak_net_instance_vtable + RakNetInstance_isServer_vtable_offset);
if ((*RakNetInstance_isServer)(rak_net_instance)) {
// Hosting Multiplayer
char *message = *(char **) (packet + ChatPacket_message_property_offset);
unsigned char *server_side_network_handler = *(unsigned char **) (minecraft + Minecraft_network_handler_property_offset);
chat_send_message(server_side_network_handler, *default_username, message);
} else {
// Client
RakNetInstance_send_t RakNetInstance_send = *(RakNetInstance_send_t *) (rak_net_instance_vtable + RakNetInstance_send_vtable_offset);
(*RakNetInstance_send)(rak_net_instance, packet);
}
}
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// Manually Send (And Loopback) ChatPacket
static void CommandServer_parse_CommandServer_dispatchPacket_injection(unsigned char *command_server, unsigned char *packet) {
unsigned char *minecraft = *(unsigned char **) (command_server + CommandServer_minecraft_property_offset);
if (minecraft != NULL) {
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chat_handle_packet_send(minecraft, packet);
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}
}
// Handle ChatPacket Server-Side
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static void ServerSideNetworkHandler_handle_ChatPacket_injection(unsigned char *server_side_network_handler, RakNet_RakNetGUID *rak_net_guid, unsigned char *chat_packet) {
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unsigned char *level = *(unsigned char **) (server_side_network_handler + ServerSideNetworkHandler_level_property_offset);
unsigned char *player = (*NetEventCallback_findPlayer)(server_side_network_handler, level, rak_net_guid);
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if (player != NULL) {
char *username = *(char **) (player + Player_username_property_offset);
char *message = *(char **) (chat_packet + ChatPacket_message_property_offset);
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chat_send_message(server_side_network_handler, username, message);
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}
}
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#ifndef MCPI_SERVER_MODE
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// Message Queue
static pthread_mutex_t queue_mutex = PTHREAD_MUTEX_INITIALIZER;
static std::vector<std::string> queue;
// Add To Queue
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void _chat_queue_message(char *message) {
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// Lock
pthread_mutex_lock(&queue_mutex);
// Add
std::string str;
str.append(message);
queue.push_back(str);
// Unlock
pthread_mutex_unlock(&queue_mutex);
}
// Empty Queue
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unsigned int old_chat_counter = 0;
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static void send_queued_messages(unsigned char *minecraft) {
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// Lock
pthread_mutex_lock(&queue_mutex);
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// If Message Was Submitted, No Other Chat Windows Are Open, And The Game Is Not Paused, Then Re-Lock Cursor
unsigned int new_chat_counter = chat_get_counter();
if (old_chat_counter > new_chat_counter && new_chat_counter == 0) {
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// Unlock UI
media_set_interactable(1);
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}
old_chat_counter = new_chat_counter;
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// Loop
for (unsigned int i = 0; i < queue.size(); i++) {
send_api_chat_command(minecraft, (char *) queue[i].c_str());
}
queue.clear();
// Unlock
pthread_mutex_unlock(&queue_mutex);
}
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#endif
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// Init
void init_chat() {
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_chat_enabled = feature_has("Implement Chat", server_enabled);
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if (_chat_enabled) {
// Disable Original ChatPacket Loopback
unsigned char disable_chat_packet_loopback_patch[4] = {0x00, 0xf0, 0x20, 0xe3}; // "nop"
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patch((void *) 0x8c118, disable_chat_packet_loopback_patch);
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// Manually Send (And Loopback) ChatPacket
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overwrite_call((void *) 0x8c1a4, (void *) CommandServer_parse_CommandServer_dispatchPacket_injection);
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// Re-Broadcast ChatPacket
patch_address(ServerSideNetworkHandler_handle_ChatPacket_vtable_addr, (void *) ServerSideNetworkHandler_handle_ChatPacket_injection);
// Send Messages On Input Tick
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#ifndef MCPI_SERVER_MODE
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input_run_on_tick(send_queued_messages);
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#endif
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}
}