minecraft-pi-reborn/mods/src/atlas/atlas.cpp

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#include <GLES/gl.h>
#include <libreborn/libreborn.h>
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#include <symbols/minecraft.h>
#include "../feature/feature.h"
#include "../init/init.h"
// Fix Grass And Leaves Inventory Rendering When The gui_blocks Atlas Is Disabled
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static void ItemRenderer_renderGuiItemCorrect_injection(unsigned char *font, unsigned char *textures, ItemInstance *item_instance, int32_t param_1, int32_t param_2) {
int32_t leaves_id = *(int32_t *) (*Tile_leaves + Tile_id_property_offset);
int32_t grass_id = *(int32_t *) (*Tile_grass + Tile_id_property_offset);
// Replace Rendered Item With Carried Variant
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ItemInstance carried_item_instance;
bool use_carried = false;
if (item_instance != NULL) {
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if (item_instance->id == leaves_id) {
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(*ItemInstance_constructor_tile_extra)(&carried_item_instance, *Tile_leaves_carried, item_instance->count, item_instance->auxiliary);
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use_carried = true;
} else if (item_instance->id == grass_id) {
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(*ItemInstance_constructor_tile_extra)(&carried_item_instance, *Tile_grass_carried, item_instance->count, item_instance->auxiliary);
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use_carried = true;
}
}
// Fix Toolbar Rendering
GLboolean depth_test_was_enabled = glIsEnabled(GL_DEPTH_TEST);
glDisable(GL_DEPTH_TEST);
// Call Original Method
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(*ItemRenderer_renderGuiItemCorrect)(font, textures, use_carried ? &carried_item_instance : item_instance, param_1, param_2);
// Revert GL State Changes
if (depth_test_was_enabled) {
glEnable(GL_DEPTH_TEST);
}
}
// Fix Translucent Preview Items In Furnace UI Being Fully Opaque When The gui_blocks Atlas Is Disabled
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static int item_color_fix_mode = 0;
#define FURNACE_ITEM_TRANSPARENCY 0x33
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#define INVALID_FURNACE_ITEM_VALUE 0x40
#define FURNACE_ITEM_DEFAULT_COLOR 0x33ffffff
#define INVALID_FURNACE_ITEM_DEFAULT_COLOR 0xff404040
static void Tesselator_colorABGR_injection(unsigned char *tesselator, int32_t color) {
// Fix Furnace UI
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if (item_color_fix_mode != 0) {
int32_t a;
int32_t b;
int32_t g;
int32_t r;
// Force Translucent
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if (item_color_fix_mode == 1) {
a = FURNACE_ITEM_TRANSPARENCY;
b = (color & 0x00ff0000) >> 16;
g = (color & 0x0000ff00) >> 8;
r = (color & 0x000000ff) >> 0;
} else {
a = 0xff;
b = INVALID_FURNACE_ITEM_VALUE;
g = INVALID_FURNACE_ITEM_VALUE;
r = INVALID_FURNACE_ITEM_VALUE;
}
// New Color
color = r | (g << 8) | (b << 16) | (a << 24);
}
// Call Original Method
(*Tesselator_colorABGR)(tesselator, color);
}
static void Tesselator_begin_injection(unsigned char *tesselator, int32_t mode) {
// Call Original Method
(*Tesselator_begin)(tesselator, mode);
// Fix Furnace UI
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if (item_color_fix_mode != 0) {
// Implict Translucent
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(*Tesselator_colorABGR_injection)(tesselator, item_color_fix_mode == 1 ? FURNACE_ITEM_DEFAULT_COLOR : INVALID_FURNACE_ITEM_DEFAULT_COLOR);
}
}
static void Tesselator_color_injection(unsigned char *tesselator, int32_t r, int32_t g, int32_t b, int32_t a) {
// Fix Furnace UI
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if (item_color_fix_mode != 0) {
// Force Translucent
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if (item_color_fix_mode == 1) {
a = FURNACE_ITEM_TRANSPARENCY;
} else {
a = 0xff;
b = INVALID_FURNACE_ITEM_VALUE;
g = INVALID_FURNACE_ITEM_VALUE;
r = INVALID_FURNACE_ITEM_VALUE;
}
}
// Call Original Method
(*Tesselator_color)(tesselator, r, g, b, a);
}
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static void InventoryPane_renderBatch_Tesselator_color_injection(unsigned char *tesselator, int32_t r, int32_t g, int32_t b) {
// Call Original Method
(*Tesselator_color)(tesselator, r, g, b, 0xff);
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// Enable Item Color Fix
item_color_fix_mode = 2;
}
static void ItemRenderer_renderGuiItem_two_injection(unsigned char *font, unsigned char *textures, ItemInstance *item_instance, float param_1, float param_2, float param_3, float param_4, bool param_5) {
// Call Original Method
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(*ItemRenderer_renderGuiItem_two)(font, textures, item_instance, param_1, param_2, param_3, param_4, param_5);
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// Disable Item Color Fix
item_color_fix_mode = 0;
}
static void FurnaceScreen_render_ItemRenderer_renderGuiItem_one_injection(unsigned char *font, unsigned char *textures, ItemInstance *item_instance, float param_1, float param_2, bool param_3) {
// Enable Item Color Fix
item_color_fix_mode = 1;
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// Call Original Method
(*ItemRenderer_renderGuiItem_one)(font, textures, item_instance, param_1, param_2, param_3);
}
// Init
void init_atlas() {
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// Add Better NULL-Check (And More UI Fixes When The gui_blocks Atlas Is Disabled)
overwrite_calls((void *) ItemRenderer_renderGuiItem_two, (void *) ItemRenderer_renderGuiItem_two_injection);
// Disable The gui_blocks Atlas Which Contains Pre-Rendered Textures For Blocks In The Inventory
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if (feature_has("Disable \"gui_blocks\" Atlas", server_disabled)) {
unsigned char disable_gui_blocks_atlas_patch[4] = {0x00, 0xf0, 0x20, 0xe3}; // "nop"
patch((void *) 0x63c2c, disable_gui_blocks_atlas_patch);
// Fix Grass And Leaves Inventory Rendering When The gui_blocks Atlas Is Disabled
overwrite_calls((void *) ItemRenderer_renderGuiItemCorrect, (void *) ItemRenderer_renderGuiItemCorrect_injection);
// Fix Furnace UI
overwrite_calls((void *) Tesselator_colorABGR, (void *) Tesselator_colorABGR_injection);
overwrite_calls((void *) Tesselator_begin, (void *) Tesselator_begin_injection);
overwrite_calls((void *) Tesselator_color, (void *) Tesselator_color_injection);
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overwrite_call((void *) 0x32324, (void *) FurnaceScreen_render_ItemRenderer_renderGuiItem_one_injection);
overwrite_call((void *) 0x1e21c, (void *) InventoryPane_renderBatch_Tesselator_color_injection);
}
}