property int x = 0x4;
property int y = 0x8;
property int z = 0xc;
property bool field_1c[3] = 0x1c;
property bool visible = 0x4c;
property bool occlusion_visible = 0x4d;
property bool occlusion_querying = 0x4e;
property int occlusion_id = 0x50;
property AABB aabb = 0x30;
property int id = 0x48;

method float distanceToSqr(const Entity *entity) = 0x47ba0;
method int getList(int a) = 0x47e48;
method RenderChunk *getRenderChunk(int a) = 0x47e74;
method void renderBB() = 0x47ed8;
method void setDirty() = 0x47ef0;
method bool isEmpty() = 0x47edc;