vtable 0x110180;
vtable-size 0x24;

static-method void initBiomes() = 0xae320;
static-method void recalc() = 0xae010;
static-method Biome *_getBiome(float temp, float humidity) = 0xadf04;

virtual-method Feature *getTreeFeature(Random *random) = 0x8;
virtual-method Feature *getGrassFeature(Random *random) = 0xc;
virtual-method float adjustScale(float scale) = 0x10;
virtual-method float adjustDepth(float depth) = 0x14;
virtual-method uint getSkyColor(float temp) = 0x18;
//virtual-method ??? *getMobs(const MobCategory &category) = 0x1c;
virtual-method float getCreatureProbability() = 0x20;

property int color = 0x2c;
property int leaf_color = 0x34;
property std::string name = 0x28;

// This is a Biome*[64x64], temp x humidity
static-property Biome *map[4096] = 0x17c970;
