vtable 0x1075a8;

virtual-method void render(Entity *entity, float param_2, float param_3, float param_4, float param_5, float param_6) = 0x8;

// Can be called without an EntityRenderer, just do EntityRenderer_bindTexture->get(false)(NULL, &file);
method void bindTexture(const std::string &file) = 0x62540;

property float shadow_radius = 0x4;
property float shadow_strength = 0x8;

// Globals
static-property EntityRenderDispatcher *entityRenderDispatcher = 0x137bc0;
static-method void renderFlat(const AABB &aabb) = 0x627c8;