extends ChunkSource;

constructor (Level *level, int seed, int version, bool enable_spawning) = 0xb4424;

vtable 0x110598;

method void buildSurface(int chunk_x, int chunk_y, uchar *chunk_data, Biome **biomes) = 0xb32ec;

property LargeCaveFeature cave_feature = 0x8;
property Random random = 0x19f8;
property Level *level = 0x72c8;
