size 0x4c;

constructor (Options *options, AppPlatform *app_platform) = 0x530e4;
method void *destructor() = 0x53458;

method void tick(bool param_1) = 0x531c4;
method uint loadAndBindTexture(const std::string &name) = 0x539cc;
method uint loadTexture(const std::string &name, bool param_1) = 0x53800;
method uint assignTexture(const std::string &name, const Texture &data) = 0x5354c;
method void addDynamicTexture(DynamicTexture *texture) = 0x534f8;
method Texture *getTemporaryTextureData(uint id) = 0x53168;

property bool blur = 0x39;
property std::vector<DynamicTexture *> dynamic_textures = 0x40;
property uint current_texture = 0x3c;