method void render() = 0x52800;
method void renderChunks() = 0x52708;
method void clear() = 0x5288c;
method void init(float x, float y, float z) = 0x526bc;
method void addR(const RenderChunk &chunk) = 0x526dc;

property int size = 0x1c;
property RenderChunk *chunks = 0x10;
property int field_14 = 0x14;