size 0xb8;

constructor (Minecraft *minecraft, LevelSource *level) = 0x53e58;

static-method bool canRender(int shape) = 0x5accc;

method bool tesselateBlockInWorld(Tile *tile, int x, int y, int z) = 0x59e30;
method bool tesselateInWorld(Tile *tile, int x, int y, int z) = 0x5e80c;
method void renderGuiTile(Tile *tile, int aux) = 0x5ad0c;
method void renderTile(Tile *tile, int data) = 0x5dcb0;
method void tesselateTorch(Tile *tile, float x, float y, float z, float top_x, float top_z) = 0x54254;
method void tesselateCrossTexture(Tile *tile, int data, float x, float y, float z) = 0x547cc;
method void renderBlock(Tile *tile, LevelSource *level, int x, int y, int z) = 0x59540;

property LevelSource *level = 0x0;
