Microsoft Developer Studio Project File, Format Version 6.00 for libpng. Copyright (C) 2000-2004 Simon-Pierre Cadieux. Copyright (C) 2004 Cosmin Truta. For conditions of distribution and use, see copyright notice in png.h Assumptions: * The libpng source files are in ..\.. * The zlib source files are in ..\..\..\zlib * The zlib project files are in ..\..\..\zlib\projects\visualc6 To use: 1) On the main menu, select "File | Open Workspace". Open "libpng.dsw". 2) Select "Build | Set Active Configuration". Choose the configuration you wish to build. (Choose libpng or pngtest; zlib will be built automatically.) 3) Select "Build | Clean". 4) Select "Build | Build ... (F7)". Ignore warning messages about not being able to find certain include files (e.g. alloc.h). 5) If you built the sample program (pngtest), select "Build | Execute ... (Ctrl+F5)". This project builds the libpng binaries as follows: * Win32_DLL_Release\libpng13.dll DLL build * Win32_DLL_Debug\libpng13d.dll DLL build (debug version) * Win32_DLL_ASM_Release\libpng13.dll DLL build using ASM code * Win32_DLL_ASM_Debug\libpng13d.dll DLL build using ASM (debug version) * Win32_DLL_VB\libpng13vb.dll DLL build for Visual Basic, using stdcall * Win32_LIB_Release\libpng.lib static build * Win32_LIB_Debug\libpngd.lib static build (debug version) * Win32_LIB_ASM_Release\libpng.lib static build using ASM code * Win32_LIB_ASM_Debug\libpngd.lib static build using ASM (debug version) Notes: If you change anything in the source files, or select different compiler settings, please change the DLL name to something different than any of the above names. Also, make sure that DLLFNAME_POSTFIX and (PRIVATEBUILD or SPECIALBUILD) are defined when compiling the resource file. DLLFNAME_POSTFIX contains the trailing letters that come after the version number. PRIVATEBUILD and/or SPECIALBUILD store information describing the type of change made in the VERSIONINFO structure. Please refer to MSDN for more information on the used macros and the nature of their content. For an example on how to define these macros, look at the resource compiler settings for the "Win32 DLL VB" configuration. All DLLs built by this project use the Microsoft dynamic C runtime library MSVCRT.DLL (MSVCRTD.DLL for debug versions). If you distribute any of the above mentioned libraries you should also include this DLL in your package. For a list of files that are redistributable in Visual C++ 6.0, see Common\Redist\Redist.txt on Disc 1 of the Visual C++ 6.0 product CDs.