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libpng/contrib/visupng/cexcept.h

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/*===
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cexcept.h 1.0.0 (2000-Jun-21-Wed)
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Adam M. Costello <amc@cs.berkeley.edu>
An interface for exception-handling in ANSI C, developed jointly with
Cosmin Truta <cosmin@cs.toronto.edu>.
Copyright (c) 2000 Adam M. Costello and Cosmin Truta. Everyone
is hereby granted permission to do whatever they like with this
file, provided that if they modify it they take reasonable steps to
avoid confusing or misleading people about the authors, version,
and terms of use of the derived file. The copyright holders make
no guarantees about the correctness of this file, and are not
responsible for any damage resulting from its use.
If this interface is used by multiple .c files, they shouldn't include
this header file directly. Instead, create a wrapper header file that
includes this header file and then invokes the define_exception_type
macro (see below), and let your .c files include that header file.
The interface consists of one type, one well-known name, and six macros.
define_exception_type(type_name);
This macro is used like an external declaration. It specifies
the type of object that gets copied from the exception thrower to
the exception catcher. The type_name can be any type that can be
assigned to, that is, a non-constant arithmetic type, struct, union,
or pointer. Examples:
define_exception_type(int);
enum exception { out_of_memory, bad_arguments, disk_full };
define_exception_type(enum exception);
struct exception { int code; const char *msg; };
define_exception_type(struct exception);
struct exception_context;
This type may be used after the define_exception_type() macro has
been invoked. A struct exception_context must be known to both
the thrower and the catcher. It is expected that there be one
context for each thread that uses exceptions. It would certainly
be dangerous for multiple threads to access the same context.
One thread can use multiple contexts, but that is likely to be
confusing and not typically useful. The application can allocate
this structure in any way it pleases--automatic, static, or dynamic.
The application programmer should pretend not to know the structure
members, which are subject to change.
struct exception_context *the_exception_context;
The Try/Catch and Throw statements (described below) implicitly
refer to a context, using the name the_exception_context. It is
the application's responsibility to make sure that this name yields
the address of a mutable (non-constant) struct exception_context
wherever those statements are used. Subject to that constraint, the
application may declare a variable of this name anywhere it likes
(inside a function, in a parameter list, or externally), and may
use whatever storage class specifiers (static, extern, etc) or type
qualifiers (const, volatile) it likes. Examples:
static struct exception_context
* const the_exception_context = &foo;
{ struct exception_context *the_exception_context = bar; ... }
int blah(struct exception_context *the_exception_context, ...);
extern struct exception_context the_exception_context[1];
The last example illustrates a trick that avoids creating a pointer
object separate from the structure object.
The name could even be a macro, for example:
struct exception_context ec_array[numthreads];
#define the_exception_context (ec_array + thread_id)
Be aware that the_exception_context is used several times by the
Try/Catch/Throw macros, so it shouldn't be expensive or have side
effects. The expansion must be a drop-in replacement for an
identifier, so it's safest to put parentheses around it.
void init_exception_context(struct exception_context *ec);
For context structures allocated statically (by an external
definition or using the "static" keyword), the implicit
initialization to all zeros is sufficient, but contexts allocated
by other means must be initialized using this macro before they
are used by a Try/Catch statement. It does no harm to initialize
a context more than once (by using this macro on a statically
allocated context, or using this macro twice on the same context),
but a context must not be re-initialized after it has been used by a
Try/Catch statement.
Try statement
Catch (expression) statement
The Try/Catch/Throw macros are capitalized in order to avoid
confusion with the C++ keywords, which have subtly different
semantics.
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A Try/Catch statement has a syntax similar to an if/else
statement, except that the parenthesized expression goes after
the second keyword rather than the first. As with if/else,
there are two clauses, each of which may be a simple statement
ending with a semicolon or a brace-enclosed compound statement.
But whereas the else clause is optional, the Catch clause is
required. The expression must be a modifiable lvalue (something
capable of being assigned to) of the exact same type passed to
define_exception_type().
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If a Throw that uses the same exception context as the Try/Catch is
executed within the Try clause (typically within a function called
by the Try clause), and the exception is not caught by a nested
Try/Catch statement, then a copy of the exception will be assigned
to the expression, and control will jump to the Catch clause. If no
such Throw is executed, then the assignment is not performed, and
the Catch clause is not executed.
Regardless of whether an exception is caught, the expression is
always evaluated exactly once, which is significant if it has side
effects, for example:
Try foo();
Catch (p[++i].e) { ... }
IMPORTANT: Jumping into or out of a Try clause (for example via
return, break, continue, goto, longjmp) is forbidden--the compiler
will not complain, but bad things will happen at run-time. Jumping
into or out of a Catch clause is okay, and so is jumping around
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inside a Try clause. In many cases where one is tempted to return
from a Try clause, it will suffice to use Throw, and then return
from the Catch clause. Another option is to set a flag variable and
use goto to jump to the end of the Try clause, then check the flag
after the Try/Catch statement.
IMPORTANT: The values of any non-volatile automatic variables
changed within the Try clause are undefined after an exception is
caught. Therefore, variables modified inside the Try block whose
values are needed later outside the Try block must either use static
storage or be declared with the "volatile" type qualifier.
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Throw expression;
A Throw statement is very much like a return statement, except that
the expression is required. Whereas return jumps back to the place
where the current function was called, Throw jumps back to the Catch
clause of the innermost enclosing Try clause. The expression must
be compatible with the type passed to define_exception_type(). The
exception must be caught, otherwise the program may crash.
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Slight limitation: If the expression is a comma-expression it must
be enclosed in parentheses.
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Try statement
Catch_anonymous statement
When the value of the exception is not needed, a Try/Catch statement
can use Catch_anonymous instead of Catch (expression).
Everything below this point is for the benefit of the compiler. The
application programmer should pretend not to know any of it, because it
is subject to change.
===*/
#ifndef CEXCEPT_H
#define CEXCEPT_H
#include <setjmp.h>
#define define_exception_type(etype) \
struct exception__state { \
etype *exception; \
jmp_buf env; \
}
struct exception_context { \
struct exception__state *last; \
int caught; \
};
#define init_exception_context(ec) ((void)((ec)->last = 0))
#define Catch(e) exception__catch(&(e))
#define Catch_anonymous exception__catch(0)
#define Try \
{ \
struct exception__state *exception__p, exception__s; \
int exception__i; \
exception__p = the_exception_context->last; \
the_exception_context->last = &exception__s; \
for (exception__i = 0; ; exception__i = 1) \
if (exception__i) { \
if (setjmp(exception__s.env) == 0) { \
if (&exception__s)
#define exception__catch(e_addr) \
else { } \
the_exception_context->caught = 0; \
} \
else the_exception_context->caught = 1; \
the_exception_context->last = exception__p; \
break; \
} \
else exception__s.exception = e_addr; \
} \
if (!the_exception_context->caught) { } \
else
/* Try ends with if(), and Catch begins and ends with else. This */
/* ensures that the Try/Catch syntax is really the same as the */
/* if/else syntax. */
/* */
/* We use &exception__s instead of 1 to appease compilers that */
/* warn about constant expressions inside if(). Most compilers */
/* should still recognize that &exception__s is never zero and avoid */
/* generating test code. */
/* */
/* We use the variable exception__i to start the loop at the bottom, */
/* rather than jump into the loop using a switch statement, to */
/* appease compilers that warn about jumping into loops. */
#define Throw \
for (;; longjmp(the_exception_context->last->env, 1)) \
if (the_exception_context->last->exception) \
*the_exception_context->last->exception =
#endif /* CEXCEPT_H */