23 lines
597 B
GLSL
23 lines
597 B
GLSL
#version 100
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precision highp float;
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// Matrices
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uniform mat4 u_projection;
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uniform mat4 u_model_view;
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uniform mat4 u_texture;
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// Texture
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attribute vec3 a_vertex_coords;
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attribute vec2 a_texture_coords;
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varying vec4 v_texture_pos;
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// Color
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attribute vec4 a_color;
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varying vec4 v_color;
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// Fog
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varying vec4 v_fog_eye_position;
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// Main
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void main(void) {
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v_texture_pos = u_texture * vec4(a_texture_coords.xy, 0.0, 1.0);
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gl_Position = u_projection * u_model_view * vec4(a_vertex_coords.xyz, 1.0);
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v_color = a_color;
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v_fog_eye_position = u_model_view * vec4(a_vertex_coords.xyz, 1.0);
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}
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