Outsource glfwGetProcAddress
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@ -28,23 +28,3 @@ embed_resource(gles-compatibility-layer "src/shaders/${SHADER_FOLDER}/main.fsh")
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# Warnings
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target_compile_options(gles-compatibility-layer PRIVATE -Wall -Wextra -Werror -Wpointer-arith -Wshadow -Wnull-dereference)
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# GLFW/SDL
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option(GLES_COMPATIBILITY_LAYER_USE_SDL "Use SDL" TRUE)
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if(GLES_COMPATIBILITY_LAYER_USE_SDL)
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target_compile_definitions(gles-compatibility-layer PUBLIC GLES_COMPATIBILITY_LAYER_USE_SDL)
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endif()
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# Dependencies
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set(GLES_COMPATIBILITY_LAYER_DEPENDENCY "" CACHE STRING "Compatibility Layer Dependency")
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if(GLES_COMPATIBILITY_LAYER_DEPENDENCY STREQUAL "")
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if(GLES_COMPATIBILITY_LAYER_USE_SDL)
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find_package(SDL2 REQUIRED)
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target_link_libraries(gles-compatibility-layer SDL2::SDL2)
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else()
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find_package(glfw3 3.3 REQUIRED)
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target_link_libraries(gles-compatibility-layer glfw)
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endif()
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else()
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target_link_libraries(gles-compatibility-layer "${GLES_COMPATIBILITY_LAYER_DEPENDENCY}")
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endif()
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@ -186,7 +186,9 @@ void glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint *params);
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void extra_enable_highlight_mode(float red, float green, float blue, float alpha);
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void extra_disable_highlight_mode();
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void init_gles_compatibility_layer();
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// Init
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typedef void *(*getProcAddress_t)(const char *);
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void init_gles_compatibility_layer(getProcAddress_t);
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#ifdef __cplusplus
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}
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@ -119,7 +119,10 @@ static GLuint get_shader() {
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GL_FUNC(glGenVertexArrays, void, (GLsizei n, GLuint *arrays));
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GL_FUNC(glBindVertexArray, void, (GLuint array));
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#endif
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void init_gles_compatibility_layer() {
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void init_gles_compatibility_layer(getProcAddress_t new_getProcAddress) {
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// Setup Passthrough
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getProcAddress = new_getProcAddress;
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// State
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_init_gles_compatibility_layer_state();
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@ -1,7 +1,8 @@
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#include <GLES/gl.h>
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#include "passthrough.h"
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// Get GL Function
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getProcAddress_t getProcAddress;
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// Simple v1.1 -> v2.0 Passthrough Functions
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GL_FUNC(glLineWidth, void, (GLfloat width));
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void glLineWidth(GLfloat width) {
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@ -1,10 +1,4 @@
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#ifdef GLES_COMPATIBILITY_LAYER_USE_SDL
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#include <SDL.h>
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#else
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#define GLFW_INCLUDE_NONE
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#include <GLFW/glfw3.h>
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#define SDL_GL_GetProcAddress glfwGetProcAddress
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#endif
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#include <GLES/gl.h>
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#include "log.h"
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@ -21,6 +15,7 @@ extern void add_test(const char *function_name);
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#endif
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// Load GL Function
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extern getProcAddress_t getProcAddress;
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#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
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#define GL_APIENTRY __stdcall
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#else
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@ -32,7 +27,7 @@ extern void add_test(const char *function_name);
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real_##name##_t real_##name() { \
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static real_##name##_t func = NULL; \
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if (!func) { \
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func = (real_##name##_t) SDL_GL_GetProcAddress(#name); \
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func = (real_##name##_t) getProcAddress(#name); \
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if (!func) { \
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ERR("Error Resolving GL Symbol: " #name); \
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} \
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@ -2,10 +2,13 @@ cmake_minimum_required(VERSION 3.16.0)
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project(gles-compatibility-layer-test)
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# Build Library
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set(GLES_COMPATIBILITY_LAYER_USE_SDL FALSE CACHE BOOL "" FORCE)
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add_subdirectory(.. gles-compatibility-layer)
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target_compile_definitions(gles-compatibility-layer PRIVATE GLES_COMPATIBILITY_LAYER_TESTING)
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# Build
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add_executable(main src/main.cpp)
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target_link_libraries(main gles-compatibility-layer)
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# GLFW
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find_package(glfw3 3.3 REQUIRED)
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target_link_libraries(main glfw)
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@ -110,7 +110,7 @@ int main() {
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glfwMakeContextCurrent(glfw_window);
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// Setup Compatibility Layer
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init_gles_compatibility_layer();
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init_gles_compatibility_layer((getProcAddress_t) glfwGetProcAddress);
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// Run Tests
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load_headers();
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