Make It Work Standalone

This commit is contained in:
TheBrokenRail 2023-08-04 22:04:52 -04:00
parent 3dcbd2e903
commit 1f14454d63

View File

@ -3,7 +3,7 @@ project(gles-compatibility-layer)
# Build # Build
add_library(gles-compatibility-layer STATIC src/state.c src/passthrough.c src/matrix.c src/draw.c) add_library(gles-compatibility-layer STATIC src/state.c src/passthrough.c src/matrix.c src/draw.c)
target_link_libraries(gles-compatibility-layer m SDL) target_link_libraries(gles-compatibility-layer m)
target_include_directories(gles-compatibility-layer PUBLIC include) target_include_directories(gles-compatibility-layer PUBLIC include)
# Shaders # Shaders
include(cmake/util.cmake) include(cmake/util.cmake)
@ -11,3 +11,12 @@ embed_resource(gles-compatibility-layer src/shaders/main.vsh)
embed_resource(gles-compatibility-layer src/shaders/main.fsh) embed_resource(gles-compatibility-layer src/shaders/main.fsh)
# Warnings # Warnings
target_compile_options(gles-compatibility-layer PRIVATE -Wall -Wextra -Werror -Wpointer-arith -Wshadow -Wnull-dereference) target_compile_options(gles-compatibility-layer PRIVATE -Wall -Wextra -Werror -Wpointer-arith -Wshadow -Wnull-dereference)
# Dependencies
set(GLES_COMPATIBILITY_LAYER_DEPENDENCY "" CACHE STRING "Compatibility Layer Dependency")
if(NOT GLES_COMPATIBILITY_LAYER_DEPENDENCY)
find_package(SDL2 REQUIRED)
target_link_libraries(gles-compatibility-layer SDL2::SDL2)
else()
target_link_libraries(gles-compatibility-layer "${GLES_COMPATIBILITY_LAYER_DEPENDENCY}")
endif()