gles-compatibility-layer/include/GLES/gl.h

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#pragma once
#include <stdio.h>
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
#define GL_FALSE 0
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ARRAY_BUFFER 0x8892
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_UNSIGNED_BYTE 0x1401
#define GL_FLOAT 0x1406
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
#define GL_MODELVIEW_MATRIX 0xba6
#define GL_PROJECTION_MATRIX 0xba7
#define GL_VIEWPORT 0xba2
#define GL_DEPTH_TEST 0xb71
#define GL_PACK_ALIGNMENT 0xd05
#define GL_UNPACK_ALIGNMENT 0xcf5
#define GL_SRC_ALPHA 0x302
#define GL_DST_ALPHA 0x304
#define GL_ONE_MINUS_SRC_ALPHA 0x303
#define GL_MODELVIEW 0x1700
#define GL_PROJECTION 0x1701
#define GL_TEXTURE 0x1702
#define GL_VERTEX_ARRAY 0x8074
#define GL_COLOR_ARRAY 0x8076
#define GL_TEXTURE_COORD_ARRAY 0x8078
#define GL_GREATER 0x204
#define GL_ALPHA_TEST 0xbc0
#define GL_TEXTURE_2D 0xde1
#define GL_COLOR_MATERIAL 0xb57
#define GL_PERSPECTIVE_CORRECTION_HINT 0xc50
#define GL_FOG 0xb60
#define GL_LINEAR 0x2601
#define GL_EXP 0x800
#define GL_FOG_DENSITY 0xb62
#define GL_FOG_START 0xb63
#define GL_FOG_END 0xb64
#define GL_FOG_MODE 0xb65
#define GL_FOG_COLOR 0xb66
#define GL_BLEND 0xbe2
#define GL_TRIANGLES 0x4
#define GL_TRIANGLE_STRIP 0x5
#define GL_TRIANGLE_FAN 0x6
#define GL_FASTEST 0x1101
#define GL_BACK 0x405
#define GL_CULL_FACE 0xb44
#define GL_LEQUAL 0x203
#define GL_EQUAL 0x202
#define GL_ONE_MINUS_DST_COLOR 0x307
#define GL_ONE_MINUS_SRC_COLOR 0x301
#define GL_ZERO 0
#define GL_FLAT 0x1d00
#define GL_SMOOTH 0x1d01
#define GL_SCISSOR_TEST 0xc11
#define GL_TRUE 1
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_SRC_COLOR 0x300
#define GL_DST_COLOR 0x306
#define GL_ONE 1
#define GL_LINES 0x1
#define GL_LINE_STRIP 0x3
#define GL_STATIC_DRAW 0x88e4
#define GL_DYNAMIC_DRAW 0x88e8
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_REPEAT 0x2901
#define GL_CLAMP_TO_EDGE 0x812f
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_NEAREST 0x2600
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_DEPTH_BUFFER_BIT 0x100
#define GL_COLOR_BUFFER_BIT 0x4000
#define GL_NO_ERROR 0
#define GL_BYTE 0x1400
#define GL_ACCUM 0x100
#define GL_ALPHA 0x1906
#define GL_NONE 0
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#define GL_ALIASED_LINE_WIDTH_RANGE 0x846e
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typedef float GLfloat;
typedef float GLclampf;
typedef int GLint;
typedef unsigned char GLboolean;
typedef int GLsizei;
typedef unsigned int GLuint;
typedef ssize_t GLsizeiptr;
typedef intptr_t GLintptr;
typedef int32_t GLfixed;
typedef unsigned int GLbitfield;
typedef unsigned int GLenum;
typedef char GLchar;
typedef void GLvoid;
void glFogfv(GLenum pname, const GLfloat *params);
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer);
void glLineWidth(GLfloat width);
void glBlendFunc(GLenum sfactor, GLenum dfactor);
void glDrawArrays(GLenum mode, GLint first, GLsizei count);
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void glClear(GLbitfield mask);
void glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage);
void glFogx(GLenum pname, GLfixed param);
#define glFogi glFogx
void glFogf(GLenum pname, GLfloat param);
void glMatrixMode(GLenum mode);
void glColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer);
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
void glTexParameteri(GLenum target, GLenum pname, GLint param);
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
void glEnable(GLenum cap);
void glEnableClientState(GLenum array);
void glPolygonOffset(GLfloat factor, GLfloat units);
void glDisableClientState(GLenum array);
void glDepthRangef(GLclampf near, GLclampf far);
void glDepthFunc(GLenum func);
void glBindBuffer(GLenum target, GLuint buffer);
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void glPopMatrix();
void glLoadIdentity();
void glScalef(GLfloat x, GLfloat y, GLfloat z);
void glPushMatrix();
void glDepthMask(GLboolean flag);
void glHint(GLenum target, GLenum mode);
void glMultMatrixf(const GLfloat *m);
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer);
void glDeleteBuffers(GLsizei n, const GLuint *buffers);
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
void glGenTextures(GLsizei n, GLuint *textures);
void glDeleteTextures(GLsizei n, const GLuint *textures);
void glAlphaFunc(GLenum func, GLclampf ref);
void glGetFloatv(GLenum pname, GLfloat *params);
void glBindTexture(GLenum target, GLuint texture);
void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
void glShadeModel(GLenum mode);
void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat near, GLfloat far);
void glDisable(GLenum cap);
void glCullFace(GLenum mode);
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
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void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
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GLboolean glIsEnabled(GLenum cap);
void glGetIntegerv(GLenum pname, GLint *data);
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *data);
void glGenBuffers(GLsizei n, GLuint *buffers);
GLenum glGetError();
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
void glPixelStorei(GLenum pname, GLint param);
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void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
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// Init
typedef void *(*getProcAddress_t)(const char *);
void init_gles_compatibility_layer(getProcAddress_t);
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#ifdef __cplusplus
}
#endif