minecraft-pi-docker/scripts/build.sh

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#!/bin/sh
set -e
# Build
build() {
# Find Toolchain
local toolchain_file="$(pwd)/cmake/$2-toolchain.cmake"
if [ ! -f "${toolchain_file}" ]; then
echo "Invalid Architecture: $1" > /dev/stderr
exit 1
fi
# Create Build Dir
rm -rf "build/$1-$2"
mkdir -p "build/$1-$2"
cd "build/$1-$2"
# Create Prefix
local prefix="$(cd ../../; pwd)/out/$1-$2"
rm -rf "${prefix}"
mkdir -p "${prefix}"
# Prepare
local extra_arg='-DMCPI_USE_MEDIA_LAYER_PROXY=ON'
if [ "$1" = "server" ]; then
extra_arg='-DMCPI_SERVER_MODE=ON'
fi
# Build ARM Components
mkdir arm
cd arm
cmake -DMCPI_BUILD_MODE=arm "${extra_arg}" ../../..
make -j$(nproc)
make install DESTDIR="${prefix}"
cd ../
# Build Native Components
mkdir native
cd native
cmake -DCMAKE_TOOLCHAIN_FILE="${toolchain_file}" -DMCPI_BUILD_MODE=native "${extra_arg}" ../../..
make -j$(nproc)
make install DESTDIR="${prefix}"
cd ../
# Exit
cd ../../
}
# Build For ARM
arm_build() {
# Create Build Dir
rm -rf "build/$1-arm"
mkdir -p "build/$1-arm"
cd "build/$1-arm"
# Create Prefix
local prefix="$(cd ../../; pwd)/out/$1-arm"
rm -rf "${prefix}"
mkdir -p "${prefix}"
# Prepare
local server_mode='OFF'
if [ "$1" = "server" ]; then
server_mode='ON'
fi
# Build All Components
cmake -DMCPI_BUILD_MODE=both -DMCPI_SERVER_MODE="${server_mode}" ../..
make -j$(nproc)
make install DESTDIR="${prefix}"
# Exit
cd ../../
}
# Verify Mode
if [ "$1" != "client" ] && [ "$1" != "server" ]; then
echo "Invalid Mode: $2" > /dev/stderr
exit 1
fi
# Build
if [ "$2" = "arm" ]; then
arm_build "$1"
else
build "$1" "$2"
fi