WIP Custom Skin Support
This commit is contained in:
parent
c0cd9b8b1f
commit
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@ -65,6 +65,9 @@ else()
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string(APPEND MCPI_VARIANT_NAME "-client")
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string(APPEND MCPI_VARIANT_NAME "-client")
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endif()
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endif()
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# Skin Server
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set(MCPI_SKIN_SERVER "http://localhost:8000" CACHE STRING "Skin Server")
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# Specify Installation Paths
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# Specify Installation Paths
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set(MCPI_INSTALL_DIR "lib/${MCPI_VARIANT_NAME}")
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set(MCPI_INSTALL_DIR "lib/${MCPI_VARIANT_NAME}")
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set(MCPI_BIN_DIR "${MCPI_INSTALL_DIR}/bin")
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set(MCPI_BIN_DIR "${MCPI_INSTALL_DIR}/bin")
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@ -11,3 +11,4 @@
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#cmakedefine MCPI_VERSION "@MCPI_VERSION@"
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#cmakedefine MCPI_VERSION "@MCPI_VERSION@"
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#cmakedefine MCPI_VARIANT_NAME "@MCPI_VARIANT_NAME@"
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#cmakedefine MCPI_VARIANT_NAME "@MCPI_VARIANT_NAME@"
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#cmakedefine MCPI_SDK_DIR "@MCPI_SDK_DIR@"
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#cmakedefine MCPI_SDK_DIR "@MCPI_SDK_DIR@"
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#cmakedefine MCPI_SKIN_SERVER "@MCPI_SKIN_SERVER@"
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@ -107,16 +107,50 @@ char *run_command(const char *const command[], int *exit_status) {
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// Read stdout
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// Read stdout
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close(output_pipe[1]);
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close(output_pipe[1]);
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char *output = NULL;
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#define BUFFER_SIZE 1024
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#define BUFFER_SIZE 1024
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size_t size = BUFFER_SIZE;
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char *output = malloc(size);
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char buf[BUFFER_SIZE];
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char buf[BUFFER_SIZE];
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size_t position = 0;
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ssize_t bytes_read = 0;
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ssize_t bytes_read = 0;
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while ((bytes_read = read(output_pipe[0], (void *) buf, BUFFER_SIZE - 1 /* Account For NULL-Terminator */)) > 0) {
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while ((bytes_read = read(output_pipe[0], (void *) buf, BUFFER_SIZE)) > 0) {
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buf[bytes_read] = '\0';
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// Grow Output If Needed
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string_append(&output, "%s", buf);
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size_t needed_size = position + bytes_read;
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if (needed_size > size) {
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// More Memeory Needed
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size_t new_size = size;
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while (new_size < needed_size) {
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new_size += BUFFER_SIZE;
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}
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char *new_output = realloc(output, new_size);
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if (new_output == NULL) {
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ERR("Unable To Grow Output Buffer");
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} else {
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output = new_output;
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size = new_size;
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}
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}
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// Copy Data To Output
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memcpy(output + position, buf, bytes_read);
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position += bytes_read;
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}
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}
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close(output_pipe[0]);
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close(output_pipe[0]);
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// Add NULL-Terminator To Output
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size_t needed_size = position + 1;
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if (needed_size > size) {
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// More Memeory Needed
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size_t new_size = size + 1;
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char *new_output = realloc(output, new_size);
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if (new_output == NULL) {
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ERR("Unable To Grow Output Buffer (For NULL-Terminator)");
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} else {
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output = new_output;
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}
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}
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output[position] = '\0';
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// Get Return Code
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// Get Return Code
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int status;
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int status;
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waitpid(ret, &status, 0);
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waitpid(ret, &status, 0);
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@ -80,6 +80,9 @@ else()
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add_library(title-screen SHARED src/title-screen/title-screen.cpp)
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add_library(title-screen SHARED src/title-screen/title-screen.cpp)
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target_link_libraries(title-screen mods-headers reborn-patch symbols feature compat)
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target_link_libraries(title-screen mods-headers reborn-patch symbols feature compat)
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add_library(skin SHARED src/skin/skin.cpp src/skin/loader.cpp)
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target_link_libraries(skin mods-headers reborn-patch symbols feature misc textures media-layer-core png12)
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add_library(benchmark SHARED src/benchmark/benchmark.cpp)
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add_library(benchmark SHARED src/benchmark/benchmark.cpp)
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target_link_libraries(benchmark mods-headers reborn-patch symbols compat misc media-layer-core)
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target_link_libraries(benchmark mods-headers reborn-patch symbols compat misc media-layer-core)
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endif()
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endif()
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@ -115,7 +118,7 @@ target_link_libraries(init mods-headers reborn-util compat game-mode misc death
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if(MCPI_SERVER_MODE)
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if(MCPI_SERVER_MODE)
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target_link_libraries(init server)
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target_link_libraries(init server)
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else()
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else()
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target_link_libraries(init multiplayer sound camera input sign touch textures atlas title-screen benchmark)
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target_link_libraries(init multiplayer sound camera input sign touch textures atlas title-screen skin benchmark)
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endif()
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endif()
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## Install Mods
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## Install Mods
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@ -123,7 +126,7 @@ set(MODS_TO_INSTALL init compat readdir feature game-mode misc override death op
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if(MCPI_SERVER_MODE)
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if(MCPI_SERVER_MODE)
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list(APPEND MODS_TO_INSTALL server)
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list(APPEND MODS_TO_INSTALL server)
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else()
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else()
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list(APPEND MODS_TO_INSTALL multiplayer sound camera input sign touch textures atlas title-screen benchmark)
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list(APPEND MODS_TO_INSTALL multiplayer sound camera input sign touch textures atlas title-screen skin benchmark)
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endif()
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endif()
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if(NOT MCPI_HEADLESS_MODE)
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if(NOT MCPI_HEADLESS_MODE)
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list(APPEND MODS_TO_INSTALL screenshot)
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list(APPEND MODS_TO_INSTALL screenshot)
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@ -21,6 +21,7 @@ void init_touch();
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void init_textures();
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void init_textures();
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void init_atlas();
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void init_atlas();
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void init_title_screen();
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void init_title_screen();
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void init_skin();
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#endif
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#endif
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void init_creative();
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void init_creative();
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void init_game_mode();
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void init_game_mode();
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13
mods/include/mods/textures/textures.h
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13
mods/include/mods/textures/textures.h
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@ -0,0 +1,13 @@
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#pragma once
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#include <GLES/gl.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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void glTexSubImage2D_with_scaling(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLsizei normal_texture_width, GLsizei normal_texture_height, GLenum format, GLenum type, const void *pixels);
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#ifdef __cplusplus
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}
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#endif
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@ -21,6 +21,7 @@ __attribute__((constructor)) static void init() {
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init_textures();
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init_textures();
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init_atlas();
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init_atlas();
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init_title_screen();
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init_title_screen();
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init_skin();
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#endif
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#endif
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init_creative();
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init_creative();
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init_game_mode();
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init_game_mode();
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@ -27,6 +27,12 @@ HOOK(access, int, (const char *pathname, int mode)) {
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// Get Override Path For File (If It Exists)
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// Get Override Path For File (If It Exists)
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char *override_get_path(const char *filename) {
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char *override_get_path(const char *filename) {
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// Custom Skin
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if (starts_with(filename, "data/images/$")) {
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// Fallback Texture
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filename = "data/images/mob/char.png";
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}
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// Get MCPI Home Path
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// Get MCPI Home Path
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char *home_path = home_get();
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char *home_path = home_get();
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// Get Asset Override Path
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// Get Asset Override Path
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2
mods/src/skin/README.md
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2
mods/src/skin/README.md
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@ -0,0 +1,2 @@
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# ``skin`` Mod
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This mod adds custom skin loading.
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mods/src/skin/loader.cpp
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162
mods/src/skin/loader.cpp
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@ -0,0 +1,162 @@
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#include <pthread.h>
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#include <vector>
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#include <libreborn/libreborn.h>
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#include <symbols/minecraft.h>
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#include <png.h>
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#include <GLES/gl.h>
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#include <mods/misc/misc.h>
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#include <mods/textures/textures.h>
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#include "skin-internal.h"
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// Constants
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#define SKIN_WIDTH 64
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#define SKIN_HEIGHT 32
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// Loading Pending Skins
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struct pending_skin {
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int32_t texture_id;
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char *data;
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};
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static std::vector<pending_skin> &get_pending_skins() {
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static std::vector<pending_skin> pending_skins;
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return pending_skins;
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}
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static pthread_mutex_t pending_skins_lock = PTHREAD_MUTEX_INITIALIZER;
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static void read_from_png(png_structp pngPtr, png_bytep data, png_size_t length) {
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char **src = (char **) png_get_io_ptr(pngPtr);
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memcpy(data, *src, length);
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*src += length;
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}
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static void load_pending_skins(__attribute__((unused)) unsigned char *minecraft) {
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// Lock
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pthread_mutex_lock(&pending_skins_lock);
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// Loop
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for (pending_skin &skin : get_pending_skins()) {
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// Init LibPNG
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png_structp pngPtr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
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if (!pngPtr) {
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continue;
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}
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png_infop infoPtr = png_create_info_struct(pngPtr);
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if (!infoPtr) {
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png_destroy_read_struct(&pngPtr, NULL, NULL);
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continue;
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}
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// Read PNG Info
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char *cursor = skin.data;
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png_set_read_fn(pngPtr, (png_voidp) &cursor, read_from_png);
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png_read_info(pngPtr, infoPtr);
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int width = png_get_image_width(pngPtr, infoPtr);
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int height = png_get_image_height(pngPtr, infoPtr);
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if (png_get_color_type(pngPtr, infoPtr) != PNG_COLOR_TYPE_RGBA) {
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continue;
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}
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if (width != SKIN_WIDTH || height != SKIN_HEIGHT) {
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continue;
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}
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int pixelSize = 4;
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// Read Image
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png_bytep *rowPtrs = new png_bytep[height];
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unsigned char *data = new unsigned char[pixelSize * width * height];
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int rowStrideBytes = pixelSize * width;
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for (int i = 0; i < height; i++) {
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rowPtrs[i] = (png_bytep) &data[i * rowStrideBytes];
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}
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png_read_image(pngPtr, rowPtrs);
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// Load Texture
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GLint last_texture;
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture);
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glBindTexture(GL_TEXTURE_2D, skin.texture_id);
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glTexSubImage2D_with_scaling(GL_TEXTURE_2D, 0, 0, 0, width, height, SKIN_WIDTH, SKIN_HEIGHT, GL_RGBA, GL_UNSIGNED_BYTE, data);
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glBindTexture(GL_TEXTURE_2D, last_texture);
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// Free
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delete[] data;
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png_destroy_read_struct(&pngPtr, &infoPtr, (png_infopp) 0);
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delete[] rowPtrs;
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}
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// Free
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for (pending_skin &skin : get_pending_skins()) {
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free(skin.data);
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}
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// Clear
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get_pending_skins().clear();
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// Unlock
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pthread_mutex_unlock(&pending_skins_lock);
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}
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// Skin Loader
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struct loader_data {
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int32_t texture_id;
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std::string name;
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};
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static void *loader_thread(void *user_data) {
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// Loader Data
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loader_data *data = (loader_data *) user_data;
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// Download
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std::string url = std::string(MCPI_SKIN_SERVER) + '/' + data->name + ".png";
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int return_code;
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const char *command[] = {"wget", "-O", "-", url.c_str(), NULL};
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char *output = run_command(command, &return_code);
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// Check Success
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if (output != NULL && is_exit_status_success(return_code)) {
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// Success
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DEBUG("Downloaded Skin: %s", data->name.c_str());
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// Add To Pending Skins
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pending_skin skin;
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skin.texture_id = data->texture_id;
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skin.data = output;
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pthread_mutex_lock(&pending_skins_lock);
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get_pending_skins().push_back(skin);
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pthread_mutex_unlock(&pending_skins_lock);
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} else {
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// Failure
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WARN("Failed To Download Skin: %s", data->name.c_str());
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free(output);
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}
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// Free
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delete data;
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return NULL;
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}
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// Intercept Texture Creation
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static int32_t Textures_assignTexture_injection(unsigned char *textures, std::string const& name, unsigned char *data) {
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// Call Original Method
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int32_t id = (*Textures_assignTexture)(textures, name, data);
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// Load Skin
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if (starts_with(name.c_str(), "$")) {
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loader_data *user_data = new loader_data;
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user_data->name = name.substr(1);
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DEBUG("Loading Skin: %s", user_data->name.c_str());
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user_data->texture_id = id;
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// Start Thread
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pthread_t thread;
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pthread_create(&thread, NULL, loader_thread, (void *) user_data);
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}
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// Return
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return id;
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}
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// Init
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void _init_skin_loader() {
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// Intercept Texture Creation
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overwrite_calls((void *) Textures_assignTexture, (void *) Textures_assignTexture_injection);
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// Pending Skins
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misc_run_on_tick(load_pending_skins);
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}
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3
mods/src/skin/skin-internal.h
Normal file
3
mods/src/skin/skin-internal.h
Normal file
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#pragma once
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__attribute__((visibility("internal"))) void _init_skin_loader();
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94
mods/src/skin/skin.cpp
Normal file
94
mods/src/skin/skin.cpp
Normal file
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#include <libreborn/libreborn.h>
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#include <symbols/minecraft.h>
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#include <mods/init/init.h>
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#include "skin-internal.h"
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// Base64 Encode (https://gist.github.com/tomykaira/f0fd86b6c73063283afe550bc5d77594)
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static std::string base64_encode(const std::string data) {
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static constexpr char encoding_table[] = {
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'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H',
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'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P',
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'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X',
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'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f',
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'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n',
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'o', 'p', 'q', 'r', 's', 't', 'u', 'v',
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'w', 'x', 'y', 'z', '0', '1', '2', '3',
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'4', '5', '6', '7', '8', '9', '+', '/'
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};
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size_t in_len = data.size();
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size_t out_len = 4 * ((in_len + 2) / 3);
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std::string ret(out_len, '\0');
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size_t i;
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|
char *p = const_cast<char*>(ret.c_str());
|
||||||
|
|
||||||
|
for (i = 0; i < in_len - 2; i += 3) {
|
||||||
|
*p++ = encoding_table[(data[i] >> 2) & 0x3f];
|
||||||
|
*p++ = encoding_table[((data[i] & 0x3) << 4) | ((int) (data[i + 1] & 0xf0) >> 4)];
|
||||||
|
*p++ = encoding_table[((data[i + 1] & 0xf) << 2) | ((int) (data[i + 2] & 0xc0) >> 6)];
|
||||||
|
*p++ = encoding_table[data[i + 2] & 0x3f];
|
||||||
|
}
|
||||||
|
if (i < in_len) {
|
||||||
|
*p++ = encoding_table[(data[i] >> 2) & 0x3f];
|
||||||
|
if (i == (in_len - 1)) {
|
||||||
|
*p++ = encoding_table[((data[i] & 0x3) << 4)];
|
||||||
|
*p++ = '=';
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
*p++ = encoding_table[((data[i] & 0x3) << 4) | ((int) (data[i + 1] & 0xf0) >> 4)];
|
||||||
|
*p++ = encoding_table[((data[i + 1] & 0xf) << 2)];
|
||||||
|
}
|
||||||
|
*p++ = '=';
|
||||||
|
}
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Change Texture For Player Entities
|
||||||
|
static void Player_username_assign_injection(std::string *target, std::string *username) {
|
||||||
|
// Call Original Method
|
||||||
|
*target = *username;
|
||||||
|
|
||||||
|
// Get Player
|
||||||
|
unsigned char *player = ((unsigned char *) target) - Player_username_property_offset;
|
||||||
|
// Get Texture
|
||||||
|
std::string *texture = (std::string *) (player + Mob_texture_property_offset);
|
||||||
|
|
||||||
|
// Set Texture
|
||||||
|
*texture = '$' + base64_encode(*username);
|
||||||
|
}
|
||||||
|
static void Player_username_assign_injection_2(std::string *target, const char *username) {
|
||||||
|
std::string username_str = username;
|
||||||
|
Player_username_assign_injection(target, &username_str);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Change Texture For HUD
|
||||||
|
static int32_t Textures_loadAndBindTexture_injection(unsigned char *textures, __attribute__((unused)) std::string const& name) {
|
||||||
|
// Change Texture
|
||||||
|
static std::string new_texture;
|
||||||
|
if (new_texture.length() == 0) {
|
||||||
|
std::string username = base64_encode(*default_username);
|
||||||
|
new_texture = '$' + username;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Call Original Method
|
||||||
|
return (*Textures_loadAndBindTexture)(textures, new_texture);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Init
|
||||||
|
void init_skin() {
|
||||||
|
// LocalPlayer
|
||||||
|
overwrite_call((void *) 0x44c28, (void *) Player_username_assign_injection);
|
||||||
|
// RemotePlayer
|
||||||
|
overwrite_call((void *) 0x6ce58, (void *) Player_username_assign_injection_2);
|
||||||
|
// ServerPlayer
|
||||||
|
overwrite_call((void *) 0x7639c, (void *) Player_username_assign_injection_2);
|
||||||
|
|
||||||
|
// HUD
|
||||||
|
overwrite_call((void *) 0x4c6d0, (void *) Textures_loadAndBindTexture_injection);
|
||||||
|
|
||||||
|
// Loader
|
||||||
|
_init_skin_loader();
|
||||||
|
}
|
@ -9,6 +9,7 @@
|
|||||||
|
|
||||||
#include <mods/misc/misc.h>
|
#include <mods/misc/misc.h>
|
||||||
#include <mods/feature/feature.h>
|
#include <mods/feature/feature.h>
|
||||||
|
#include <mods/textures/textures.h>
|
||||||
#include <mods/init/init.h>
|
#include <mods/init/init.h>
|
||||||
|
|
||||||
// Animated Water
|
// Animated Water
|
||||||
@ -124,7 +125,7 @@ static void *scale_texture(const unsigned char *src, GLsizei old_width, GLsizei
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Scale Animated Textures
|
// Scale Animated Textures
|
||||||
static void Textures_tick_glTexSubImage2D_injection(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) {
|
void glTexSubImage2D_with_scaling(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLsizei normal_texture_width, GLsizei normal_texture_height, GLenum format, GLenum type, const void *pixels) {
|
||||||
// Get Current Texture Size
|
// Get Current Texture Size
|
||||||
GLint current_texture;
|
GLint current_texture;
|
||||||
glGetIntegerv(GL_TEXTURE_BINDING_2D, ¤t_texture);
|
glGetIntegerv(GL_TEXTURE_BINDING_2D, ¤t_texture);
|
||||||
@ -133,8 +134,8 @@ static void Textures_tick_glTexSubImage2D_injection(GLenum target, GLint level,
|
|||||||
get_texture_size(current_texture, &texture_width, &texture_height);
|
get_texture_size(current_texture, &texture_width, &texture_height);
|
||||||
|
|
||||||
// Calculate Factor
|
// Calculate Factor
|
||||||
float width_factor = ((float) texture_width) / 256.0f;
|
float width_factor = ((float) texture_width) / ((float) normal_texture_width);
|
||||||
float height_factor = ((float) texture_height) / 256.0f;
|
float height_factor = ((float) texture_height) / ((float) normal_texture_height);
|
||||||
|
|
||||||
// Only Scale If Needed
|
// Only Scale If Needed
|
||||||
if (width_factor == 1.0f && height_factor == 1.0f) {
|
if (width_factor == 1.0f && height_factor == 1.0f) {
|
||||||
@ -161,6 +162,9 @@ static void Textures_tick_glTexSubImage2D_injection(GLenum target, GLint level,
|
|||||||
free(new_pixels);
|
free(new_pixels);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
static void Textures_tick_glTexSubImage2D_injection(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) {
|
||||||
|
glTexSubImage2D_with_scaling(target, level, xoffset, yoffset, width, height, 256, 256, format, type, pixels);
|
||||||
|
}
|
||||||
|
|
||||||
// Init
|
// Init
|
||||||
void init_textures() {
|
void init_textures() {
|
||||||
|
@ -443,6 +443,7 @@ typedef void (*Mob_die_t)(unsigned char *entity, unsigned char *cause);
|
|||||||
static uint32_t Mob_die_vtable_offset = 0x130;
|
static uint32_t Mob_die_vtable_offset = 0x130;
|
||||||
|
|
||||||
static uint32_t Mob_health_property_offset = 0xec; // int32_t
|
static uint32_t Mob_health_property_offset = 0xec; // int32_t
|
||||||
|
static uint32_t Mob_texture_property_offset = 0xb54; // std::string
|
||||||
|
|
||||||
// PathfinderMob
|
// PathfinderMob
|
||||||
|
|
||||||
@ -1051,9 +1052,12 @@ static OptionsPane_unknown_toggle_creating_function_t OptionsPane_unknown_toggle
|
|||||||
|
|
||||||
// Textures
|
// Textures
|
||||||
|
|
||||||
typedef void (*Textures_loadAndBindTexture_t)(unsigned char *textures, std::string const& name);
|
typedef int32_t (*Textures_loadAndBindTexture_t)(unsigned char *textures, std::string const& name);
|
||||||
static Textures_loadAndBindTexture_t Textures_loadAndBindTexture = (Textures_loadAndBindTexture_t) 0x539cc;
|
static Textures_loadAndBindTexture_t Textures_loadAndBindTexture = (Textures_loadAndBindTexture_t) 0x539cc;
|
||||||
|
|
||||||
|
typedef int32_t (*Textures_assignTexture_t)(unsigned char *textures, std::string const& name, unsigned char *data);
|
||||||
|
static Textures_assignTexture_t Textures_assignTexture = (Textures_assignTexture_t) 0x5354c;
|
||||||
|
|
||||||
// Recipes
|
// Recipes
|
||||||
|
|
||||||
typedef void (*Recipes_addShapelessRecipe_t)(unsigned char *recipes, ItemInstance const& result, std::vector<Recipes_Type> const& ingredients);
|
typedef void (*Recipes_addShapelessRecipe_t)(unsigned char *recipes, ItemInstance const& result, std::vector<Recipes_Type> const& ingredients);
|
||||||
|
Loading…
Reference in New Issue
Block a user