Add Biome Colors To Grass
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@ -44,3 +44,4 @@ FALSE Force EGL
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TRUE Improved Classic Title Screen
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TRUE Improved Classic Title Screen
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FALSE Disable Speed Bridging
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FALSE Disable Speed Bridging
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FALSE Disable Creative Mode Mining Delay
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FALSE Disable Creative Mode Mining Delay
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FALSE Add Biome Colors To Grass
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@ -332,6 +332,47 @@ HOOK(bind, int, (int sockfd, const struct sockaddr *addr, socklen_t addrlen)) {
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return (*real_bind)(sockfd, new_addr, addrlen);
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return (*real_bind)(sockfd, new_addr, addrlen);
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}
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}
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// Change Grass Color
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static int32_t get_color(unsigned char *level_source, int32_t x, int32_t z) {
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unsigned char *level_source_vtable = *(unsigned char **) level_source;
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LevelSource_getBiome_t LevelSource_getBiome = *(LevelSource_getBiome_t *) (level_source_vtable + LevelSource_getBiome_vtable_offset);
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unsigned char *biome = (*LevelSource_getBiome)(level_source, x, z);
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if (biome == NULL) {
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return 0;
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}
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return *(int32_t *) (biome + Biome_color_property_offset);
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}
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#define BIOME_BLEND_SIZE 7
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static int32_t GrassTile_getColor_injection(__attribute__((unused)) unsigned char *tile, unsigned char *level_source, int32_t x, __attribute__((unused)) int32_t y, int32_t z) {
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int r_sum = 0;
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int g_sum = 0;
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int b_sum = 0;
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int color_sum = 0;
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int x_start = x - (BIOME_BLEND_SIZE / 2);
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int z_start = z - (BIOME_BLEND_SIZE / 2);
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for (int x_offset = 0; x_offset < BIOME_BLEND_SIZE; x_offset++) {
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for (int z_offset = 0; z_offset < BIOME_BLEND_SIZE; z_offset++) {
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int32_t color = get_color(level_source, x_start + x_offset, z_start + z_offset);
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r_sum += (color >> 16) & 0xff;
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g_sum += (color >> 8) & 0xff;
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b_sum += color & 0xff;
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color_sum++;
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}
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}
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int r_avg = r_sum / color_sum;
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int g_avg = g_sum / color_sum;
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int b_avg = b_sum / color_sum;
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return (r_avg << 16) | (g_avg << 8) | b_avg;
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}
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static int32_t TallGrass_getColor_injection(unsigned char *tile, unsigned char *level_source, int32_t x, int32_t y, int32_t z) {
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int32_t original_color = (*TallGrass_getColor)(tile, level_source, x, y, z);
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if (original_color == 0x339933) {
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return GrassTile_getColor_injection(tile, level_source, x, y, z);
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} else {
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return original_color;
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}
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}
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// Init
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// Init
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static void nop() {
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static void nop() {
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}
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}
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@ -437,6 +478,12 @@ void init_misc() {
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patch((void *) 0x19fa0, nop_patch);
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patch((void *) 0x19fa0, nop_patch);
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}
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}
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// Change Grass Color
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if (feature_has("Add Biome Colors To Grass", server_disabled)) {
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patch_address((void *) GrassTile_getColor_vtable_addr, (void *) GrassTile_getColor_injection);
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patch_address((void *) TallGrass_getColor_vtable_addr, (void *) TallGrass_getColor_injection);
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}
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// Init C++ And Logging
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// Init C++ And Logging
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_init_misc_cpp();
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_init_misc_cpp();
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_init_misc_logging();
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_init_misc_logging();
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@ -127,9 +127,21 @@ static uint32_t Tile_setSoundType_vtable_offset = 0xe8;
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typedef int32_t (*Tile_use_t)(unsigned char *tile, unsigned char *level, int32_t x, int32_t y, int32_t z, unsigned char *player);
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typedef int32_t (*Tile_use_t)(unsigned char *tile, unsigned char *level, int32_t x, int32_t y, int32_t z, unsigned char *player);
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static uint32_t Tile_use_vtable_offset = 0x98;
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static uint32_t Tile_use_vtable_offset = 0x98;
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typedef int32_t (*Tile_getColor_t)(unsigned char *tile, unsigned char *level_source, int32_t x, int32_t y, int32_t z);
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static uint32_t Tile_getColor_vtable_offset = 0xb8;
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static uint32_t Tile_id_property_offset = 0x8; // int32_t
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static uint32_t Tile_id_property_offset = 0x8; // int32_t
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static uint32_t Tile_category_property_offset = 0x3c; // int32_t
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static uint32_t Tile_category_property_offset = 0x3c; // int32_t
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// GrassTile
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static void *GrassTile_getColor_vtable_addr = (void *) 0x111660;
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// TallGrass
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static Tile_getColor_t TallGrass_getColor = (Tile_getColor_t) 0xc25fc;
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static void *TallGrass_getColor_vtable_addr = (void *) 0x1121f0;
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// TileRenderer
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// TileRenderer
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typedef void (*TileRenderer_tesselateBlockInWorld_t)(unsigned char *tile_renderer, unsigned char *tile, int32_t x, int32_t y, int32_t z);
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typedef void (*TileRenderer_tesselateBlockInWorld_t)(unsigned char *tile_renderer, unsigned char *tile, int32_t x, int32_t y, int32_t z);
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@ -506,6 +518,11 @@ static Level_clip_t Level_clip = (Level_clip_t) 0xa3db0;
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static uint32_t Level_players_property_offset = 0x60; // std::vector<ServerPlayer *>
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static uint32_t Level_players_property_offset = 0x60; // std::vector<ServerPlayer *>
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// LevelSource
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typedef unsigned char *(*LevelSource_getBiome_t)(unsigned char *level_source, int32_t x, int32_t z);
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static uint32_t LevelSource_getBiome_vtable_offset = 0x24;
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// Material
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// Material
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typedef bool (*Material_isSolid_t)(unsigned char *material);
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typedef bool (*Material_isSolid_t)(unsigned char *material);
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@ -861,6 +878,11 @@ static void *PlayerRenderer_render_vtable_addr = (void *) 0x107f08;
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typedef unsigned char *(*WorkbenchScreen_t)(unsigned char *screen, int32_t param_1);
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typedef unsigned char *(*WorkbenchScreen_t)(unsigned char *screen, int32_t param_1);
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static WorkbenchScreen_t WorkbenchScreen = (WorkbenchScreen_t) 0x301cc;
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static WorkbenchScreen_t WorkbenchScreen = (WorkbenchScreen_t) 0x301cc;
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// Biome
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static uint32_t Biome_color_property_offset = 0x2c; // int32_t
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static uint32_t Biome_leaf_color_property_offset = 0x34; // int32_t
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// Method That Require C++ Types
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// Method That Require C++ Types
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#ifdef __cplusplus
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#ifdef __cplusplus
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