2022-07-12 03:51:27 +00:00
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project(media-layer-gles)
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# Build
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2022-07-13 15:58:35 +00:00
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if(MCPI_HEADLESS_MODE)
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# Stubs For Headless Mode
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set(GLES_SRC src/stubs.c)
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elseif(MCPI_USE_GLES1_COMPATIBILITY_LAYER)
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# GLESv1_CM Compatibility Layer
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set(GLES_SRC src/compatibility-layer/state.c src/compatibility-layer/passthrough.c src/compatibility-layer/matrix.c src/compatibility-layer/draw.c src/compatibility-layer/buffer.cpp)
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else()
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# Passthrough To glfwGetProcAddress()
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set(GLES_SRC src/passthrough.c)
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endif()
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add_library(GLESv1_CM SHARED ${GLES_SRC})
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2022-07-12 03:51:27 +00:00
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if(NOT MCPI_HEADLESS_MODE)
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target_link_libraries(GLESv1_CM PRIVATE glfw PUBLIC reborn-util PRIVATE dl PRIVATE m)
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2022-07-30 02:13:03 +00:00
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# Shaders
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if(MCPI_USE_GLES1_COMPATIBILITY_LAYER)
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2022-08-06 00:08:13 +00:00
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embed_resource(GLESv1_CM src/compatibility-layer/shaders/main.vsh)
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embed_resource(GLESv1_CM src/compatibility-layer/shaders/main.fsh)
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2022-07-30 02:13:03 +00:00
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endif()
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2022-07-12 03:51:27 +00:00
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endif()
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# Common
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target_link_libraries(GLESv1_CM PUBLIC media-layer-headers)
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set_target_properties(GLESv1_CM PROPERTIES SOVERSION "1")
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# Install
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install(TARGETS GLESv1_CM DESTINATION "${MCPI_LIB_DIR}")
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# SDK
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if(BUILD_ARM_COMPONENTS)
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install(TARGETS GLESv1_CM EXPORT sdk DESTINATION "${MCPI_SDK_LIB_DIR}")
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endif()
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