minecraft-pi-docker/mods/src/misc/misc.cpp

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#include <string>
#include <fstream>
#include <streambuf>
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#include <cstring>
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#include <libcore/libcore.h>
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#include "../feature/feature.h"
#include "misc.h"
#include "../minecraft.h"
// Read Asset File
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static AppPlatform_readAssetFile_return_value AppPlatform_readAssetFile_injection(__attribute__((unused)) unsigned char *app_platform, std::string const& path) {
// Read File
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std::string full_path("./data/");
full_path.append(path);
std::ifstream stream(full_path);
std::string str((std::istreambuf_iterator<char>(stream)), std::istreambuf_iterator<char>());
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// Return String
AppPlatform_readAssetFile_return_value ret;
ret.length = str.length();
ret.data = strdup(str.c_str());
return ret;
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}
static void inventory_add_item(unsigned char *inventory, unsigned char *item, bool is_tile) {
unsigned char *item_instance = (unsigned char *) ::operator new(ITEM_INSTANCE_SIZE);
item_instance = (*(is_tile ? ItemInstance_constructor_tile : ItemInstance_constructor_item))(item_instance, item);
(*FillingContainer_addItem)(inventory, item_instance);
}
static int32_t Inventory_setupDefault_FillingContainer_addItem_call_injection(unsigned char *filling_container, unsigned char *item_instance) {
// Call Original
int32_t ret = (*FillingContainer_addItem)(filling_container, item_instance);
// Add Items
inventory_add_item(filling_container, *Item_flintAndSteel, false);
inventory_add_item(filling_container, *Item_snowball, false);
inventory_add_item(filling_container, *Item_egg, false);
inventory_add_item(filling_container, *Item_shears, false);
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for (int i = 0; i < 16; i++) {
if (i == 15) {
// Bonemeal Is Already In The Creative Inventory
continue;
}
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unsigned char *item_instance = (unsigned char *) ::operator new(0xc);
item_instance = (*ItemInstance_constructor_item_extra)(item_instance, *Item_dye_powder, 1, i);
(*FillingContainer_addItem)(filling_container, item_instance);
}
inventory_add_item(filling_container, *Item_camera, false);
// Add Tiles
inventory_add_item(filling_container, *Tile_water, true);
inventory_add_item(filling_container, *Tile_lava, true);
inventory_add_item(filling_container, *Tile_calmWater, true);
inventory_add_item(filling_container, *Tile_calmLava, true);
inventory_add_item(filling_container, *Tile_glowingObsidian, true);
inventory_add_item(filling_container, *Tile_web, true);
inventory_add_item(filling_container, *Tile_topSnow, true);
inventory_add_item(filling_container, *Tile_ice, true);
inventory_add_item(filling_container, *Tile_invisible_bedrock, true);
return ret;
}
// Render Selected Item Text
static void Gui_renderChatMessages_injection(unsigned char *gui, int32_t param_1, uint32_t param_2, bool param_3, unsigned char *font) {
// Call Original Method
(*Gui_renderChatMessages)(gui, param_1, param_2, param_3, font);
// Calculate Selected Item Text Scale
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unsigned char *minecraft = *(unsigned char **) (gui + Gui_minecraft_property_offset);
int32_t screen_width = *(int32_t *) (minecraft + Minecraft_screen_width_property_offset);
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float scale = ((float) screen_width) * *InvGuiScale;
// Render Selected Item Text
(*Gui_renderOnSelectItemNameText)(gui, (int32_t) scale, font, param_1 - 0x13);
}
// Reset Selected Item Text Timer On Slot Select
static bool reset_selected_item_text_timer = false;
static void Gui_tick_injection(unsigned char *gui) {
// Call Original Method
(*Gui_tick)(gui);
// Handle Reset
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float *selected_item_text_timer = (float *) (gui + Gui_selected_item_text_timer_property_offset);
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if (reset_selected_item_text_timer) {
// Reset
*selected_item_text_timer = 0;
reset_selected_item_text_timer = false;
}
}
// Trigger Reset Selected Item Text Timer On Slot Select
static void Inventory_selectSlot_injection(unsigned char *inventory, int32_t slot) {
// Call Original Method
(*Inventory_selectSlot)(inventory, slot);
// Trigger Reset Selected Item Text Timer
reset_selected_item_text_timer = true;
}
void init_misc_cpp() {
// Implement AppPlatform::readAssetFile So Translations Work
overwrite((void *) AppPlatform_readAssetFile, (void *) AppPlatform_readAssetFile_injection);
if (feature_has("Expand Creative Inventory")) {
// Add Extra Items To Creative Inventory (Only Replace Specific Function Call)
overwrite_call((void *) 0x8e0fc, (void *) Inventory_setupDefault_FillingContainer_addItem_call_injection);
}
// Fix Selected Item Text
overwrite_calls((void *) Gui_renderChatMessages, (void *) Gui_renderChatMessages_injection);
overwrite_calls((void *) Gui_tick, (void *) Gui_tick_injection);
overwrite_calls((void *) Inventory_selectSlot, (void *) Inventory_selectSlot_injection);
}