109 lines
3.1 KiB
C++
109 lines
3.1 KiB
C++
#include <string>
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#include <libreborn/libreborn.h>
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#include <symbols/minecraft.h>
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#include "misc.h"
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// Print Chat To Log
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static bool Gui_addMessage_recursing = false;
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static void Gui_addMessage_injection(unsigned char *gui, std::string const& text) {
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// Sanitize Message
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char *new_message = strdup(text.c_str());
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ALLOC_CHECK(new_message);
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sanitize_string(&new_message, -1, 1);
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// Process Message
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if (!Gui_addMessage_recursing) {
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// Start Recursing
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Gui_addMessage_recursing = true;
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// Print Log Message
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fprintf(stderr, "[CHAT]: %s\n", new_message);
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// Call Original Method
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(*Gui_addMessage)(gui, std::string(new_message));
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// End Recursing
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Gui_addMessage_recursing = false;
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} else {
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// Call Original Method
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(*Gui_addMessage)(gui, std::string(new_message));
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}
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// Free
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free(new_message);
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}
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// Check If Two Percentages Are Different Enough To Be Logged
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#define SIGNIFICANT_PROGRESS 5
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static bool is_progress_difference_significant(int32_t new_val, int32_t old_val) {
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if (new_val != old_val) {
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if (new_val == -1 || old_val == -1) {
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return true;
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} else if (new_val == 0 || new_val == 100) {
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return true;
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} else {
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return new_val - old_val >= SIGNIFICANT_PROGRESS;
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}
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} else {
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return false;
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}
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}
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// Print Progress Reports
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static int last_progress = -1;
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static const char *last_message = NULL;
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static void print_progress(unsigned char *minecraft) {
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const char *message = (*Minecraft_getProgressMessage)(minecraft);
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int32_t progress = *(int32_t *) (minecraft + Minecraft_progress_property_offset);
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if ((*Minecraft_isLevelGenerated)(minecraft)) {
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message = "Ready";
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progress = -1;
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}
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if (message != NULL) {
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bool message_different = message != last_message;
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bool progress_significant = is_progress_difference_significant(progress, last_progress);
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if (message_different || progress_significant) {
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if (progress != -1) {
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INFO("Status: %s: %i%%", message, progress);
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} else {
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INFO("Status: %s", message);
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}
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if (message_different) {
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last_message = message;
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}
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if (progress_significant) {
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last_progress = progress;
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}
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}
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}
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}
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// Print Progress Reports Regularly
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static void Minecraft_update_injection(unsigned char *minecraft) {
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// Print Progress Reports
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print_progress(minecraft);
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}
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// Log When Game Is Saved
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void Level_saveLevelData_injection(unsigned char *level) {
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// Print Log Message
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INFO("Saving Game");
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// Call Original Method
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(*Level_saveLevelData)(level);
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}
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// Init
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void _init_misc_logging() {
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// Print Chat To Log
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overwrite_calls((void *) Gui_addMessage, (void *) Gui_addMessage_injection);
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// Print Progress Reports
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misc_run_on_update(Minecraft_update_injection);
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// Print Log On Game Save
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overwrite_calls((void *) Level_saveLevelData, (void *) Level_saveLevelData_injection);
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}
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