159 lines
4.4 KiB
CMake
159 lines
4.4 KiB
CMake
cmake_minimum_required(VERSION 3.13.0)
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# Specify Options
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option(MCPI_IS_MIXED_BUILD "Whether The Architecture-Independent And ARM Code Are Different Architecture" FALSE)
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option(MCPI_BUNDLE_ARMHF_SYSROOT "Whether To Include An ARMHF Sysroot" ${MCPI_IS_MIXED_BUILD})
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option(MCPI_SERVER_MODE "Server Mode" FALSE)
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option(MCPI_HEADLESS_MODE "Headless Mode" ${MCPI_SERVER_MODE})
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if(NOT MCPI_HEADLESS_MODE)
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option(MCPI_USE_MEDIA_LAYER_PROXY "Whether To Enable The Media Layer Proxy" ${MCPI_IS_MIXED_BUILD})
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option(MCPI_USE_GLES1_COMPATIBILITY_LAYER "Whether To Enable The GLESv1_CM Compatibility Layer" TRUE)
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else()
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set(MCPI_USE_MEDIA_LAYER_PROXY FALSE)
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set(MCPI_USE_GLES1_COMPATIBILITY_LAYER FALSE)
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endif()
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set(MCPI_BUILD_MODE "both" CACHE STRING "\"arm\" = Build Only Code That Must Be ARM; \"native\" = Build Architecture-Independent Code; \"both\" = Build All Code As ARM")
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set_property(CACHE MCPI_BUILD_MODE PROPERTY STRINGS "both" "arm" "native")
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option(MCPI_OPEN_SOURCE_ONLY "Only Install Open-Source Code (Will Result In Broken Install)" FALSE)
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option(MCPI_IS_APPIMAGE_BUILD "AppImage Build" FALSE)
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# Configure Build Mode
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if(MCPI_BUILD_MODE STREQUAL "arm")
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set(USE_ARM32_TOOLCHAIN TRUE)
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set(BUILD_ARM_COMPONENTS TRUE)
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set(BUILD_NATIVE_COMPONENTS FALSE)
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elseif(MCPI_BUILD_MODE STREQUAL "native")
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set(USE_ARM32_TOOLCHAIN FALSE)
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set(BUILD_ARM_COMPONENTS FALSE)
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set(BUILD_NATIVE_COMPONENTS TRUE)
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elseif(MCPI_BUILD_MODE STREQUAL "both")
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set(USE_ARM32_TOOLCHAIN TRUE)
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set(BUILD_ARM_COMPONENTS TRUE)
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set(BUILD_NATIVE_COMPONENTS TRUE)
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else()
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message(FATAL_ERROR "Invalid Mode")
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endif()
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# Utility Functions
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include(cmake/util.cmake)
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# Specify Variant Name
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set(MCPI_VARIANT_NAME "minecraft-pi-reborn")
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if(MCPI_SERVER_MODE)
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set(MCPI_VARIANT_NAME "${MCPI_VARIANT_NAME}-server")
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else()
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set(MCPI_VARIANT_NAME "${MCPI_VARIANT_NAME}-client")
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endif()
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# Specify Installation Paths
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set(MCPI_INSTALL_DIR "lib/${MCPI_VARIANT_NAME}")
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set(MCPI_LIB_DIR "${MCPI_INSTALL_DIR}/lib")
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set(MCPI_BIN_DIR "${MCPI_INSTALL_DIR}/bin")
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# Build Mode
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE "Release")
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endif()
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# Start Project
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project(minecraft-pi-reborn)
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# Sanity Check
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if(BUILD_NATIVE_COMPONENTS AND NOT CMAKE_SYSTEM_PROCESSOR MATCHES "^arm" AND NOT MCPI_IS_MIXED_BUILD)
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message(FATAL_ERROR "Project is configured as a mixed-buld, but MCPI_IS_MIXED_BUILD is disabled.")
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endif()
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# Require ARM Compilation
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if(USE_ARM32_TOOLCHAIN AND NOT CMAKE_SYSTEM_PROCESSOR MATCHES "^arm")
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message(FATAL_ERROR "ARM-Targeting Compiler Required")
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endif()
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# Specify Default Installation Prefix
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if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
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set(CMAKE_INSTALL_PREFIX "/usr" CACHE PATH "" FORCE)
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endif()
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# Optimizations
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if(CMAKE_BUILD_TYPE STREQUAL "Release")
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add_compile_options(-O3)
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else()
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add_compile_options(-g)
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endif()
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# Use LLD When Using Clang
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if(CMAKE_C_COMPILER_ID STREQUAL "Clang")
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add_link_options("-fuse-ld=lld")
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endif()
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# PIC
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set(CMAKE_POSITION_INDEPENDENT_CODE TRUE)
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# Fast Math
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add_compile_options(-ffast-math)
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# Buld Dependencies
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add_subdirectory(dependencies)
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# Warnings
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add_compile_options(-Wall -Wextra -Werror -Wpointer-arith -Wshadow -Wnull-dereference)
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if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 10.0)
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# Prevents False Positives
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add_compile_options(-Wno-stringop-overflow)
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endif()
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add_link_options(-Wl,--no-undefined)
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add_definitions(-D_GNU_SOURCE)
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set(CMAKE_C_STANDARD 99)
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set(CMAKE_CXX_STANDARD 11)
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# Specify Constants
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if(MCPI_SERVER_MODE)
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add_definitions(-DMCPI_SERVER_MODE)
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endif()
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if(MCPI_HEADLESS_MODE)
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add_definitions(-DMCPI_HEADLESS_MODE)
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endif()
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if(MCPI_IS_APPIMAGE_BUILD)
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add_definitions(-DMCPI_IS_APPIMAGE_BUILD)
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endif()
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if(MCPI_BUNDLE_ARMHF_SYSROOT)
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add_definitions(-DMCPI_BUNDLE_ARMHF_SYSROOT)
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endif()
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if(MCPI_USE_GLES1_COMPATIBILITY_LAYER)
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add_definitions(-DMCPI_USE_GLES1_COMPATIBILITY_LAYER)
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endif()
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# Version
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set_property(
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DIRECTORY
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APPEND
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PROPERTY CMAKE_CONFIGURE_DEPENDS VERSION
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)
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file(STRINGS VERSION VERSION)
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add_definitions(-DVERSION="${VERSION}")
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# Build libreborn
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add_subdirectory(libreborn)
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# Build Media Layer
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add_subdirectory(media-layer)
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# Build Launcher
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if(BUILD_NATIVE_COMPONENTS)
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add_subdirectory(launcher)
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endif()
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# Include Symbols
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if(BUILD_ARM_COMPONENTS)
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add_subdirectory(symbols)
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endif()
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# Build Mods
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if(BUILD_ARM_COMPONENTS)
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add_subdirectory(mods)
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endif()
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# Include Images
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if(BUILD_NATIVE_COMPONENTS)
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add_subdirectory(images)
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endif()
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