Fix Bow Patch
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06debcddd2
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@ -18,24 +18,25 @@ void extra_set_is_right_click(int val) {
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typedef void (*releaseUsingItem_t)(unsigned char *game_mode, unsigned char *player);
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typedef void (*handle_input_t)(unsigned char *, unsigned char *, unsigned char *, unsigned char *);
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static handle_input_t handle_input = (handle_input_t) 0x15ffc;
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static void *handle_input_original = NULL;
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typedef void (*Minecraft_tickInput_t)(unsigned char *minecraft, uint32_t param_1);
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static Minecraft_tickInput_t Minecraft_tickInput = (Minecraft_tickInput_t) 0x15ffc;
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static void *Minecraft_tickInput_original = NULL;
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static int is_survival = -1;
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typedef int (*Player_isUsingItem_t)(unsigned char *player);
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static Player_isUsingItem_t Player_isUsingItem = (Player_isUsingItem_t) 0x8f15c;
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static void handle_input_injection(unsigned char *param_1, unsigned char *param_2, unsigned char *param_3, unsigned char *param_4) {
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static void Minecraft_tickInput_injection(unsigned char *minecraft, uint32_t param_1) {
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// Call Original Method
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revert_overwrite((void *) handle_input, handle_input_original);
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(*handle_input)(param_1, param_2, param_3, param_4);
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revert_overwrite((void *) handle_input, handle_input_original);
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revert_overwrite((void *) Minecraft_tickInput, Minecraft_tickInput_original);
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(*Minecraft_tickInput)(minecraft, param_1);
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revert_overwrite((void *) Minecraft_tickInput, Minecraft_tickInput_original);
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// GameMode Is Offset From param_1 By 0x160
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// Player Is Offset From param_1 By 0x18c
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if (!is_right_click) {
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unsigned char *game_mode = *(unsigned char **) (param_1 + 0x160);
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unsigned char *player = *(unsigned char **) (param_1 + 0x18c);
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if (player != NULL && game_mode != NULL) {
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unsigned char *game_mode = *(unsigned char **) (minecraft + 0x160);
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unsigned char *player = *(unsigned char **) (minecraft + 0x18c);
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if (player != NULL && game_mode != NULL && (*Player_isUsingItem)(player)) {
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unsigned char *game_mode_vtable = *(unsigned char **) game_mode;
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releaseUsingItem_t releaseUsingItem = *(releaseUsingItem_t *) (game_mode_vtable + 0x5c);
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(*releaseUsingItem)(game_mode, player);
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@ -71,6 +72,8 @@ static void Gui_handleClick_injection(unsigned char *this, unsigned char *param_
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}
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}
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static int is_survival = -1;
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static void *Creator = (void *) 0x1a044;
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static void *SurvivalMode = (void *) 0x1b7d8;
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static void *CreativeMode = (void *) 0x1b258;
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@ -205,7 +208,7 @@ __attribute__((constructor)) static void init() {
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if (extra_has_feature("Fix Bow & Arrow")) {
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// Fix Bow
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handle_input_original = overwrite((void *) handle_input, handle_input_injection);
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Minecraft_tickInput_original = overwrite((void *) Minecraft_tickInput, Minecraft_tickInput_injection);
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}
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if (extra_has_feature("Fix Attacking")) {
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