2020-10-01 15:08:46 +00:00
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#include <stdint.h>
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#include <stdio.h>
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#include <libcore/libcore.h>
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2020-10-02 21:06:03 +00:00
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static uint32_t getSpawnMobs_injection(__attribute__((unused)) int32_t obj) {
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2020-10-01 15:08:46 +00:00
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return 1;
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}
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#include <SDL/SDL_mouse.h>
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typedef void (*releaseUsingItem_t)(unsigned char *t, unsigned char *player);
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static releaseUsingItem_t survival_releaseUsingItem = (releaseUsingItem_t) 0x1a598;
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static releaseUsingItem_t creative_releaseUsingItem = (releaseUsingItem_t) 0x1b1a0;
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typedef void (*handle_input_t)(unsigned char *, unsigned char *, unsigned char *, unsigned char *);
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static handle_input_t handle_input = (handle_input_t) 0x15ffc;
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static void *handle_input_original = NULL;
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2020-10-02 21:06:03 +00:00
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static int is_survival = -1;
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2020-10-01 15:08:46 +00:00
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static void handle_input_injection(unsigned char *param_1, unsigned char *param_2, unsigned char *param_3, unsigned char *param_4) {
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// Call Original Method
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revert_overwrite((void *) handle_input, handle_input_original);
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(*handle_input)(param_1, param_2, param_3, param_4);
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revert_overwrite((void *) handle_input, handle_input_original);
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// GameMode Is Offset From param_1 By 0x160
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// Player Is Offset From param_1 By 0x18c
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int using_item = SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(SDL_BUTTON_RIGHT);
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if (!using_item) {
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unsigned char *game_mode = *(unsigned char **) (param_1 + 0x160);
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unsigned char *player = *(unsigned char **) (param_1 + 0x18c);
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if (player != NULL && game_mode != NULL) {
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(*(is_survival ? survival_releaseUsingItem : creative_releaseUsingItem))(game_mode, player);
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}
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}
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}
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2020-10-01 16:56:28 +00:00
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typedef void (*tickItemDrop_t)(unsigned char *);
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static tickItemDrop_t tickItemDrop = (tickItemDrop_t) 0x27778;
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static void *tickItemDrop_original = NULL;
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#include <SDL/SDL_events.h>
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static void tickItemDrop_injection(unsigned char *this) {
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if (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE) {
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revert_overwrite((void *) tickItemDrop, tickItemDrop_original);
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(*tickItemDrop)(this);
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revert_overwrite((void *) tickItemDrop, tickItemDrop_original);
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}
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}
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typedef void (*handleClick_t)(unsigned char *, unsigned char *, unsigned char *, unsigned char *);
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static handleClick_t handleClick = (handleClick_t) 0x2599c;
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static void *handleClick_original = NULL;
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static void handleClick_injection(unsigned char *this, unsigned char *param_2, unsigned char *param_3, unsigned char *param_4) {
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if (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE) {
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revert_overwrite((void *) handleClick, handleClick_original);
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(*handleClick)(this, param_2, param_3, param_4);
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revert_overwrite((void *) handleClick, handleClick_original);
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}
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}
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2020-10-01 15:08:46 +00:00
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static int has_feature(const char *name) {
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2020-10-01 19:11:27 +00:00
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char *env = getenv("MCPI_FEATURES");
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2020-10-01 15:08:46 +00:00
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char *features = strdup(env != NULL ? env : "");
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char *tok = strtok(features, "|");
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int ret = 0;
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while (tok != NULL) {
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if (strcmp(tok, name) == 0) {
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ret = 1;
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break;
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}
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tok = strtok(NULL, "|");
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}
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free(features);
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fprintf(stderr, "Feature: %s: %s\n", name, ret ? "Enabled" : "Disabled");
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return ret;
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}
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2020-10-02 02:17:22 +00:00
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// Defined In extra.cpp
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2020-10-02 15:01:40 +00:00
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extern unsigned char *readAssetFile(unsigned char *app_platform, unsigned char *path);
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extern void openTextEdit(unsigned char *local_player, unsigned char *sign);
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2020-10-02 02:17:22 +00:00
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2020-10-02 21:06:03 +00:00
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// Patch Game Mode
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static void set_is_survival(int new_is_survival) {
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if (is_survival != new_is_survival) {
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fprintf(stderr, "Setting Game Mode: %s\n", new_is_survival ? "Survival" : "Creative");
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// Correct Inventpry UI
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unsigned char inventory_patch[4] = {new_is_survival ? 0x00 : 0x01, 0x30, 0xa0, 0xe3};
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patch((void *) 0x16efc, inventory_patch);
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// Replace Creative Mode VTable With Correct VTable
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unsigned char creative_vtable_patch[4] = {0x00, 0x2d, 0x10, 0x00};
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unsigned char survival_vtable_patch[4] = {0x60, 0x2f, 0x10, 0x00};
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patch((void *) 0x1a0d8, new_is_survival ? survival_vtable_patch : creative_vtable_patch);
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// Use Correct Size For Game Mode Object
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unsigned char size_patch[4] = {new_is_survival ? 0x24 : 0x20, 0x00, 0xa0, 0xe3};
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patch((void *) 0x1a054, size_patch);
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is_survival = new_is_survival;
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2020-10-01 15:08:46 +00:00
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}
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2020-10-02 21:06:03 +00:00
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}
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2020-10-01 15:08:46 +00:00
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2020-10-02 21:06:03 +00:00
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typedef void (*setIsCreativeMode_t)(unsigned char *, int32_t);
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static setIsCreativeMode_t setIsCreativeMode = (setIsCreativeMode_t) 0x16ec4;
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static void *setIsCreativeMode_original = NULL;
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2020-10-01 15:08:46 +00:00
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2020-10-02 21:06:03 +00:00
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static void setIsCreativeMode_injection(unsigned char *this, int32_t new_game_mode) {
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set_is_survival(!new_game_mode);
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2020-10-01 15:08:46 +00:00
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2020-10-02 21:06:03 +00:00
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revert_overwrite((void *) setIsCreativeMode, setIsCreativeMode_original);
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(*setIsCreativeMode)(this, new_game_mode);
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revert_overwrite((void *) setIsCreativeMode, setIsCreativeMode_original);
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}
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2020-10-01 15:08:46 +00:00
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2020-10-02 21:06:03 +00:00
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__attribute__((constructor)) static void init() {
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if (has_feature("Touch GUI")) {
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// Use Touch UI
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unsigned char touch_gui_patch[4] = {0x01, 0x00, 0x50, 0xe3};
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patch((void *) 0x292fc, touch_gui_patch);
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2020-10-01 15:08:46 +00:00
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}
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2020-10-02 21:06:03 +00:00
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// Dyanmic Game Mode Switching
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set_is_survival(0);
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setIsCreativeMode_original = overwrite((void *) setIsCreativeMode, setIsCreativeMode_injection);
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// Set Default Game Mode
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unsigned char default_game_mode_patch[4] = {has_feature("Survival Mode") ? 0x00 : 0x01, 0x30, 0xa0, 0xe3};
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patch((void *) 0xba744, default_game_mode_patch);
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2020-10-01 16:56:28 +00:00
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// Disable Item Dropping When Cursor Is Hidden
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tickItemDrop_original = overwrite((void *) tickItemDrop, tickItemDrop_injection);
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// Disable Opening Inventory Using The Cursor When Cursor Is Hidden
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handleClick_original = overwrite((void *) handleClick, handleClick_injection);
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2020-10-01 15:08:46 +00:00
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if (has_feature("Fix Bow & Arrow")) {
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// Fix Bow
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handle_input_original = overwrite((void *) handle_input, handle_input_injection);
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}
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if (has_feature("Fix Attacking")) {
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// Allow Attacking Mobs
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2020-10-02 02:17:22 +00:00
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unsigned char patch_data_6[4] = {0x00, 0xf0, 0x20, 0xe3};
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patch((void *) 0x162d4, patch_data_6);
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2020-10-01 15:08:46 +00:00
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}
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if (has_feature("Mob Spawning")) {
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// Enable Mob Spawning
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2020-10-02 21:06:03 +00:00
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overwrite((void *) 0xbabec, getSpawnMobs_injection);
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2020-10-01 15:08:46 +00:00
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}
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2020-10-02 02:17:22 +00:00
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// Replace CreatorLevel With ServerLevel (This Fixes Beds And Mob Spawning)
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unsigned char patch_data_4[4] = {0x68, 0x7e, 0x01, 0xeb};
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patch((void *) 0x16f84, patch_data_4);
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// Allocate Correct Size For ServerLevel
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unsigned char patch_data_5[4] = {0x94, 0x0b, 0x00, 0x00};
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patch((void *) 0x17004, patch_data_5);
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// Implement AppPlatform::readAssetFile So Translations Work
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overwrite((void *) 0x12b10, readAssetFile);
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2020-10-02 15:01:40 +00:00
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if (has_feature("Show Clouds")) {
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// Show Clouds
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unsigned char patch_data_8[4] = {0x01, 0x30, 0xa0, 0xe3};
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patch((void *) 0x49fcc, patch_data_8);
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}
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2020-10-02 17:54:10 +00:00
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// Allow Connecting To Non-Pi Servers
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unsigned char patch_data_9[4] = {0x0f, 0x00, 0x00, 0xea};
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patch((void *) 0x6dc70, patch_data_9);
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2020-10-01 15:08:46 +00:00
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}
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