219 lines
6.7 KiB
C
219 lines
6.7 KiB
C
#define _FILE_OFFSET_BITS 64
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#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <string.h>
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#include <dirent.h>
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#include <errno.h>
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#include <sys/stat.h>
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#include <libreborn/libreborn.h>
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#include "bootstrap.h"
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#include "ldconfig.h"
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// Set Environmental Variable
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#define PRESERVE_ENVIRONMENTAL_VARIABLE(name) \
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{ \
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char *original_env_value = getenv(name); \
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if (original_env_value != NULL) { \
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setenv("ORIGINAL_" name, original_env_value, 1); \
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} \
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}
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static void trim(char **value) {
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// Remove Trailing Colon
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int length = strlen(*value);
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if ((*value)[length - 1] == ':') {
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(*value)[length - 1] = '\0';
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}
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if ((*value)[0] == ':') {
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*value = &(*value)[1];
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}
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}
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static void set_and_print_env(const char *name, char *value) {
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// Set Variable With No Trailing Colon
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trim(&value);
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#ifdef DEBUG
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// Print New Value
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INFO("Set %s = %s", name, value);
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#endif
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// Set The Value
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setenv(name, value, 1);
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}
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// Get Environmental Variable
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static char *get_env_safe(const char *name) {
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// Get Variable Or Blank String If Not Set
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char *ret = getenv(name);
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return ret != NULL ? ret : "";
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}
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// Get All Mods In Folder
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static void load(char **ld_preload, char *folder) {
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int folder_name_length = strlen(folder);
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// Retry Until Successful
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while (1) {
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// Open Folder
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DIR *dp = opendir(folder);
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if (dp != NULL) {
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// Loop Through Folder
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struct dirent *entry = NULL;
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errno = 0;
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while (1) {
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errno = 0;
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entry = readdir(dp);
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if (entry != NULL) {
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// Check If File Is Regular
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if (entry->d_type == DT_REG) {
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// Get Full Name
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int name_length = strlen(entry->d_name);
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int total_length = folder_name_length + name_length;
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char name[total_length + 1];
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// Concatenate Folder Name And File Name
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for (int i = 0; i < folder_name_length; i++) {
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name[i] = folder[i];
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}
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for (int i = 0; i < name_length; i++) {
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name[folder_name_length + i] = entry->d_name[i];
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}
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// Add Terminator
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name[total_length] = '\0';
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// Check If File Is Executable
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int result = access(name, R_OK);
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if (result == 0) {
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// Add To LD_PRELOAD
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string_append(ld_preload, ":%s", name);
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} else if (result == -1 && errno != 0) {
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// Fail
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INFO("Unable To Acesss: %s: %s", name, strerror(errno));
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errno = 0;
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}
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}
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} else if (errno != 0) {
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// Error Reading Contents Of Folder
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ERR("Error Reading Directory: %s: %s", folder, strerror(errno));
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} else {
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// Done!
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break;
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}
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}
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// Close Folder
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closedir(dp);
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// Exit Function
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return;
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} else if (errno == ENOENT) {
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// Folder Doesn't Exists, Attempt Creation
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int ret = mkdir(folder, S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH);
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if (ret != 0) {
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// Unable To Create Folder
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ERR("Error Creating Directory: %s: %s", folder, strerror(errno));
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}
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// Continue Retrying
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} else {
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// Unable To Open Folder
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ERR("Error Opening Directory: %s: %s", folder, strerror(errno));
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}
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}
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}
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#define MCPI_NAME "minecraft-pi"
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// Bootstrap
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void bootstrap(int argc, char *argv[]) {
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INFO("%s", "Configuring Game...");
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// Get Binary Directory
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char *binary_directory = get_binary_directory();
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// Configure LD_LIBRARY_PATH
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{
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PRESERVE_ENVIRONMENTAL_VARIABLE("LD_LIBRARY_PATH");
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// Add Library Directory
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char *new_ld_path;
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safe_asprintf(&new_ld_path, "%s/lib", binary_directory);
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// Add Existing LD_LIBRAR_PATH
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{
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char *value = get_env_safe("LD_LIBRARY_PATH");
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if (strlen(value) > 0) {
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string_append(&new_ld_path, ":%s", value);
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}
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}
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// Add Full Library Search Path
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{
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char *value = get_full_library_search_path();
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if (strlen(value) > 0) {
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string_append(&new_ld_path, ":%s", value);
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}
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free(value);
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}
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// Add Fallback Library Directory
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string_append(&new_ld_path, ":%s/fallback-lib", binary_directory);
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// Set And Free
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set_and_print_env("LD_LIBRARY_PATH", new_ld_path);
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free(new_ld_path);
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}
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// Configure LD_PRELOAD
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{
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PRESERVE_ENVIRONMENTAL_VARIABLE("LD_PRELOAD");
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char *new_ld_preload = NULL;
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safe_asprintf(&new_ld_preload, "%s", get_env_safe("LD_PRELOAD"));
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// Get Mods Folder
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char *mods_folder = NULL;
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safe_asprintf(&mods_folder, "%s/mods/", binary_directory);
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// Load Mods From ./mods
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load(&new_ld_preload, mods_folder);
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// Free Mods Folder
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free(mods_folder);
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// Set LD_PRELOAD
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set_and_print_env("LD_PRELOAD", new_ld_preload);
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free(new_ld_preload);
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}
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// Free Binary Directory
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free(binary_directory);
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// Start Game
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INFO("%s", "Starting Game...");
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#ifdef __ARM_ARCH
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// Create Arguments List
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char *new_argv[argc + 1];
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for (int i = 1; i <= argc; i++) {
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new_argv[i] = argv[i];
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}
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new_argv[0] = NULL; // Updated By safe_execvpe()
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// Run
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safe_execvpe_relative_to_binary(MCPI_NAME, new_argv, environ);
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#else
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// Use Static QEMU So It Isn't Affected By LD_* Variables
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#define QEMU_NAME "qemu-arm-static"
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// Use Correct LibC
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setenv("QEMU_LD_PREFIX", "/usr/arm-linux-gnueabihf", 1);
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// Get Binary Directory
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binary_directory = get_binary_directory();
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// Create Full Path
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char *full_path = NULL;
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safe_asprintf(&full_path, "%s/" MCPI_NAME, binary_directory);
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// Free Binary Directory
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free(binary_directory);
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// Create Arguments List
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char *new_argv[argc + 2];
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for (int i = 1; i <= argc; i++) {
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new_argv[i + 1] = argv[i];
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}
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new_argv[0] = NULL; // Updated By safe_execvpe()
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new_argv[1] = full_path; // Path To MCPI
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// Run
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safe_execvpe(QEMU_NAME, new_argv, environ);
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#endif
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}
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