115 lines
4.7 KiB
C++
115 lines
4.7 KiB
C++
#include <string>
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#include <cstdio>
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#include <vector>
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#include <pthread.h>
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#include <libreborn/libreborn.h>
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#include <libreborn/minecraft.h>
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#include "../init/init.h"
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#include "chat.h"
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// Send API Command
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static void send_api_command(unsigned char *minecraft, char *str) {
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struct ConnectedClient client;
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client.sock = -1;
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client.str = "";
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client.time = 0;
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unsigned char *command_server = *(unsigned char **) (minecraft + Minecraft_command_server_property_offset);
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if (command_server != NULL) {
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(*CommandServer_parse)(command_server, client, str);
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}
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}
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// Send API Chat Command
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static void send_api_chat_command(unsigned char *minecraft, char *str) {
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char *command = NULL;
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asprintf(&command, "chat.post(%s)\n", str);
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ALLOC_CHECK(command);
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send_api_command(minecraft, command);
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free(command);
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}
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// Send Message To Players
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static void send_message(unsigned char *server_side_network_handler, char *username, char *message) {
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char *full_message = NULL;
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asprintf(&full_message, "<%s> %s", username, message);
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ALLOC_CHECK(full_message);
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(*ServerSideNetworkHandler_displayGameMessage)(server_side_network_handler, std::string(full_message));
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free(full_message);
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}
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// Manually Send (And Loopback) ChatPacket
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static void CommandServer_parse_CommandServer_dispatchPacket_injection(unsigned char *command_server, unsigned char *packet) {
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unsigned char *minecraft = *(unsigned char **) (command_server + CommandServer_minecraft_property_offset);
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if (minecraft != NULL) {
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unsigned char *rak_net_instance = *(unsigned char **) (minecraft + Minecraft_rak_net_instance_property_offset);
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unsigned char *rak_net_instance_vtable = *(unsigned char **) rak_net_instance;
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RakNetInstance_isServer_t RakNetInstance_isServer = *(RakNetInstance_isServer_t *) (rak_net_instance_vtable + RakNetInstance_isServer_vtable_offset);
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if ((*RakNetInstance_isServer)(rak_net_instance)) {
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// Hosting Multiplayer
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char *message = *(char **) (packet + ChatPacket_message_property_offset);
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unsigned char *server_side_network_handler = *(unsigned char **) (minecraft + Minecraft_server_side_network_handler_property_offset);
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send_message(server_side_network_handler, *default_username, message);
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} else {
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// Client
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RakNetInstance_send_t RakNetInstance_send = *(RakNetInstance_send_t *) (rak_net_instance_vtable + RakNetInstance_send_vtable_offset);
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(*RakNetInstance_send)(rak_net_instance, packet);
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}
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}
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}
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// Handle ChatPacket Server-Side
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static void ServerSideNetworkHandler_handle_ChatPacket_injection(unsigned char *server_side_network_handler, unsigned char *rak_net_guid, unsigned char *chat_packet) {
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unsigned char *player = (*ServerSideNetworkHandler_getPlayer)(server_side_network_handler, rak_net_guid);
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if (player != NULL) {
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char *username = *(char **) (player + Player_username_property_offset);
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char *message = *(char **) (chat_packet + ChatPacket_message_property_offset);
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send_message(server_side_network_handler, username, message);
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}
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}
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// Message Queue
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static pthread_mutex_t queue_mutex = PTHREAD_MUTEX_INITIALIZER;
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static std::vector<std::string> queue;
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// Add To Queue
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void chat_queue_message(char *message) {
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// Lock
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pthread_mutex_lock(&queue_mutex);
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// Add
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std::string str;
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str.append(message);
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queue.push_back(str);
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// Unlock
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pthread_mutex_unlock(&queue_mutex);
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}
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// Empty Queue
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unsigned int old_chat_counter = 0;
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void chat_send_messages(unsigned char *minecraft) {
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// Lock
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pthread_mutex_lock(&queue_mutex);
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// If Message Was Submitted, No Other Chat Windows Are Open, And The Game Is Not Paused, Then Re-Lock Cursor
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unsigned int new_chat_counter = chat_get_counter();
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if (old_chat_counter > new_chat_counter && new_chat_counter == 0 && (*(unsigned char **) (minecraft + Minecraft_screen_property_offset)) == NULL) {
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(*Minecraft_grabMouse)(minecraft);
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}
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old_chat_counter = new_chat_counter;
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// Loop
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for (unsigned int i = 0; i < queue.size(); i++) {
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send_api_chat_command(minecraft, (char *) queue[i].c_str());
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}
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queue.clear();
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// Unlock
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pthread_mutex_unlock(&queue_mutex);
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}
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// Init
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void init_chat() {
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// Disable Original ChatPacket Loopback
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unsigned char disable_chat_packet_loopback_patch[4] = {0x00, 0xf0, 0x20, 0xe3};
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patch((void *) 0x6b490, disable_chat_packet_loopback_patch);
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// Manually Send (And Loopback) ChatPacket
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overwrite_call((void *) 0x6b518, (void *) CommandServer_parse_CommandServer_dispatchPacket_injection);
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// Re-Broadcast ChatPacket
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patch_address(ServerSideNetworkHandler_handle_ChatPacket_vtable_addr, (void *) ServerSideNetworkHandler_handle_ChatPacket_injection);
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} |