1193 lines
28 KiB
C
1193 lines
28 KiB
C
#include <stdint.h>
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#include <GLES/gl.h>
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#include <libreborn/libreborn.h>
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#include "common/common.h"
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static int get_glFogfv_params_length(GLenum pname) {
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return pname == GL_FOG_COLOR ? 4 : 1;
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}
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CALL(11, glFogfv, void, (GLenum pname, const GLfloat *params)) {
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#if defined(MEDIA_LAYER_PROXY_SERVER)
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// Lock Proxy
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start_proxy_call();
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// Arguments
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write_int((uint32_t) pname);
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int length = get_glFogfv_params_length(pname);
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for (int i = 0; i < length; i++) {
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write_float(params[i]);
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}
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// Release Proxy
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end_proxy_call();
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#else
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GLenum pname = (GLenum) read_int();
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int length = get_glFogfv_params_length(pname);
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GLfloat params[length];
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for (int i = 0; i < length; i++) {
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params[i] = read_float();
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}
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// Run
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glFogfv(pname, params);
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#endif
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}
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// 'pointer' Is Only Supported As An Integer, Not As An Actual Pointer
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#if defined(MEDIA_LAYER_PROXY_SERVER)
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#define CALL_GL_POINTER(unique_id, name) \
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static int is_set_##name = 0; \
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CALL(unique_id, name, void, (GLint size, GLenum type, GLsizei stride, const void *pointer)) { \
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/* Check */ \
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static GLint last_size; \
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static GLenum last_type; \
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static GLsizei last_stride; \
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static const void *last_pointer; \
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if (is_set_##name && last_size == size && last_type == type && last_stride == stride && last_pointer == pointer) { \
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return; \
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} else { \
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is_set_##name = 1; \
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last_size = size; \
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last_type = type; \
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last_stride = stride; \
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last_pointer = pointer; \
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} \
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/* Lock Proxy */ \
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start_proxy_call(); \
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\
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/* Arguments */ \
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write_int((uint32_t) size); \
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write_int((uint32_t) type); \
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write_int((uint32_t) stride); \
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write_int((uint32_t) pointer); \
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\
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/* Release Proxy */ \
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end_proxy_call(); \
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}
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#else
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#define CALL_GL_POINTER(unique_id, name) \
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CALL(unique_id, name, unused, unused) { \
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/* Check State */ \
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GLint current_buffer = 0; \
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glGetIntegerv(GL_ARRAY_BUFFER_BINDING, ¤t_buffer); \
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if (current_buffer == 0) { \
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PROXY_ERR("gl*Pointer() Functions Are Only Supported When A Buffer Is Bound To GL_ARRAY_BUFFER"); \
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} \
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GLint size = (GLint) read_int(); \
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GLenum type = (GLenum) read_int(); \
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GLsizei stride = (GLsizei) read_int(); \
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const void *pointer = (const void *) (uintptr_t) read_int(); \
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/* Run */ \
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name(size, type, stride, pointer); \
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}
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#endif
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CALL_GL_POINTER(12, glVertexPointer)
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CALL(13, glLineWidth, void, (GLfloat width)) {
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#if defined(MEDIA_LAYER_PROXY_SERVER)
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// Lock Proxy
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start_proxy_call();
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// Arguments
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write_float(width);
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// Release Proxy
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end_proxy_call();
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#else
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GLfloat width = read_float();
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// Run
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glLineWidth(width);
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#endif
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}
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CALL(14, glBlendFunc, void, (GLenum sfactor, GLenum dfactor)) {
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#if defined(MEDIA_LAYER_PROXY_SERVER)
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// Lock Proxy
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start_proxy_call();
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// Arguments
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write_int((uint32_t) sfactor);
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write_int((uint32_t) dfactor);
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// Release Proxy
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end_proxy_call();
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#else
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GLenum sfactor = (GLenum) read_int();
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GLenum dfactor = (GLenum) read_int();
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// Run
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glBlendFunc(sfactor, dfactor);
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#endif
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}
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// Track Bindings
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#if defined(MEDIA_LAYER_PROXY_SERVER)
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static GLuint bound_buffer = 0;
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static GLuint bound_texture = 0;
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static unsigned char vertex_array_enabled = 0;
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static unsigned char color_array_enabled = 0;
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static unsigned char tex_coord_array_enabled = 0;
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static unsigned char *get_array_enabled_pointer(GLenum array) {
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switch (array) {
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case GL_VERTEX_ARRAY: {
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return &vertex_array_enabled;
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}
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case GL_COLOR_ARRAY: {
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return &color_array_enabled;
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}
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case GL_TEXTURE_COORD_ARRAY: {
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return &tex_coord_array_enabled;
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}
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default: {
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ERR("Unsupported Array Pointer: %i", array);
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}
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}
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}
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#endif
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CALL(15, glDrawArrays, void, (GLenum mode, GLint first, GLsizei count)) {
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#if defined(MEDIA_LAYER_PROXY_SERVER)
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// Lock Proxy
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start_proxy_call();
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// Arguments
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write_int((uint32_t) mode);
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write_int((uint32_t) first);
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write_int((uint32_t) count);
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write_int(bound_buffer);
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write_int(bound_texture);
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if (!vertex_array_enabled) {
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IMPOSSIBLE();
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}
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write_byte(color_array_enabled);
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write_byte(tex_coord_array_enabled);
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// Release Proxy
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end_proxy_call();
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#else
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GLenum mode = (GLenum) read_int();
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GLint first = (GLint) read_int();
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GLsizei count = (GLsizei) read_int();
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GLuint bound_buffer = (GLuint) read_int();
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GLuint bound_texture = (GLuint) read_int();
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unsigned char color_array_enabled = read_byte();
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unsigned char tex_coord_array_enabled = read_byte();
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// Run
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glBindBuffer(GL_ARRAY_BUFFER, bound_buffer);
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glBindTexture(GL_TEXTURE_2D, bound_texture);
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glEnableClientState(GL_VERTEX_ARRAY);
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#define set_array_enabled(condition, enum) condition ? glEnableClientState(enum) : glDisableClientState(enum);
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set_array_enabled(color_array_enabled, GL_COLOR_ARRAY);
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set_array_enabled(tex_coord_array_enabled, GL_TEXTURE_COORD_ARRAY);
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glDrawArrays(mode, first, count);
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#endif
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}
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CALL(16, glColor4f, void, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) {
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#if defined(MEDIA_LAYER_PROXY_SERVER)
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// Lock Proxy
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start_proxy_call();
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// Arguments
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write_float(red);
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write_float(green);
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write_float(blue);
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write_float(alpha);
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// Release Proxy
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end_proxy_call();
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#else
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GLfloat red = read_float();
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GLfloat green = read_float();
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GLfloat blue = read_float();
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GLfloat alpha = read_float();
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// Run
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glColor4f(red, green, blue, alpha);
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#endif
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}
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CALL(17, glClear, void, (GLbitfield mask)) {
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#if defined(MEDIA_LAYER_PROXY_SERVER)
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// Lock Proxy
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start_proxy_call();
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// Arguments
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write_int((uint32_t) mask);
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// Release Proxy
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end_proxy_call();
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#else
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GLbitfield mask = (GLbitfield) read_int();
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// Run
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glClear(mask);
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#endif
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}
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#if defined(MEDIA_LAYER_PROXY_CLIENT)
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// Preserve Buffer For Performance
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static size_t _glBufferData_data_size = 0;
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static void *_glBufferData_data = NULL;
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__attribute__((destructor)) static void _free_glBufferData_data() {
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if (_glBufferData_data != NULL) {
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free(_glBufferData_data);
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}
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}
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#endif
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CALL(18, glBufferData, void, (__attribute__((unused)) GLenum target, GLsizeiptr size, const void *data, GLenum usage)) {
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#if defined(MEDIA_LAYER_PROXY_SERVER)
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// Lock Proxy
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start_proxy_call();
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// Arguments
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write_int((uint32_t) size);
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write_int((uint32_t) usage);
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write_int(bound_buffer);
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// Write Data
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unsigned char is_null = data == NULL;
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write_byte(is_null);
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if (!is_null) {
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safe_write((void *) data, (size_t) size);
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}
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// Release Proxy
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end_proxy_call();
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#else
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GLsizeiptr size = (GLsizeiptr) read_int();
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GLenum usage = (GLenum) read_int();
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GLuint bound_buffer = (GLuint) read_int();
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// Load Data
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void *data = NULL;
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unsigned char is_null = read_byte();
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if (!is_null) {
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// Allocate
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int size_changed = 0;
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if (_glBufferData_data == NULL) {
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_glBufferData_data = malloc((size_t) size);
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size_changed = 1;
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} else if (((size_t) size) > _glBufferData_data_size) {
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_glBufferData_data = realloc(_glBufferData_data, (size_t) size);
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size_changed = 1;
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}
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// Verify
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ALLOC_CHECK(_glBufferData_data);
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if (size_changed) {
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_glBufferData_data_size = size;
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}
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data = _glBufferData_data;
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// Read
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safe_read(data, (size_t) size);
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}
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// Run
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glBindBuffer(GL_ARRAY_BUFFER, bound_buffer);
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glBufferData(GL_ARRAY_BUFFER, size, data, usage);
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#endif
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}
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CALL(19, glFogx, void, (GLenum pname, GLfixed param)) {
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#if defined(MEDIA_LAYER_PROXY_SERVER)
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// Lock Proxy
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start_proxy_call();
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// Arguments
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write_int((uint32_t) pname);
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write_int((uint32_t) param);
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// Release Proxy
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end_proxy_call();
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#else
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GLenum pname = (GLenum) read_int();
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GLfixed param = (GLfixed) read_int();
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// Run
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glFogx(pname, param);
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#endif
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}
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CALL(20, glFogf, void, (GLenum pname, GLfloat param)) {
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#if defined(MEDIA_LAYER_PROXY_SERVER)
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// Lock Proxy
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start_proxy_call();
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// Arguments
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write_int((uint32_t) pname);
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write_float(param);
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// Release Proxy
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end_proxy_call();
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#else
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GLenum pname = (GLenum) read_int();
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GLfloat param = read_float();
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// Run
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glFogf(pname, param);
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#endif
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}
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CALL(21, glMatrixMode, void, (GLenum mode)) {
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#if defined(MEDIA_LAYER_PROXY_SERVER)
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// Lock Proxy
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start_proxy_call();
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// Arguments
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write_int((uint32_t) mode);
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// Release Proxy
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end_proxy_call();
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#else
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GLenum mode = (GLenum) read_int();
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// Run
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glMatrixMode(mode);
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#endif
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}
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CALL_GL_POINTER(22, glColorPointer)
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CALL(23, glScissor, void, (GLint x, GLint y, GLsizei width, GLsizei height)) {
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#if defined(MEDIA_LAYER_PROXY_SERVER)
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// Lock Proxy
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start_proxy_call();
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// Arguments
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write_int((uint32_t) x);
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write_int((uint32_t) y);
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write_int((uint32_t) width);
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write_int((uint32_t) height);
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// Release Proxy
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end_proxy_call();
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#else
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GLint x = (GLint) read_int();
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GLint y = (GLint) read_int();
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GLsizei width = (GLsizei) read_int();
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GLsizei height = (GLsizei) read_int();
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// Run
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glScissor(x, y, width, height);
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#endif
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}
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CALL(24, glTexParameteri, void, (__attribute__((unused)) GLenum target, GLenum pname, GLint param)) {
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#if defined(MEDIA_LAYER_PROXY_SERVER)
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// Lock Proxy
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start_proxy_call();
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// Arguments
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write_int((uint32_t) pname);
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write_int((uint32_t) param);
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write_int(bound_texture);
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// Release Proxy
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end_proxy_call();
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#else
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GLenum pname = (GLenum) read_int();
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GLint param = (GLint) read_int();
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GLuint bound_texture = (GLuint) read_int();
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// Run
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glBindTexture(GL_TEXTURE_2D, bound_texture);
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glTexParameteri(GL_TEXTURE_2D, pname, param);
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#endif
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}
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// Get Size (In Memory) Of Specified Texture
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static int get_texture_size(GLsizei width, GLsizei height, GLenum format, GLenum type) {
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int multiplier;
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if (type == GL_UNSIGNED_BYTE) {
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switch (format) {
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case GL_RGB: {
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multiplier = 3;
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break;
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}
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case GL_RGBA: {
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multiplier = 4;
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break;
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}
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default: {
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PROXY_ERR("Unsupported Texture Format: %u", (unsigned int) format);
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}
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}
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} else {
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multiplier = sizeof (unsigned short);
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}
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int line_size = width * multiplier;
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{
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// Handle Alignment
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int alignment;
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glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
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// Round
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int diff = line_size % alignment;
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if (diff > 0) {
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line_size = line_size + (alignment - diff);
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}
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}
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return line_size * height; // This Should Have The Same Behavior On 32-Bit And 64-Bit Systems
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}
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CALL(25, glTexImage2D, void, (__attribute__((unused)) GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)) {
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#if defined(MEDIA_LAYER_PROXY_SERVER)
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// Get Texture Size
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unsigned char is_null = pixels == NULL;
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int size;
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if (!is_null) {
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size = get_texture_size(width, height, format, type);
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}
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// Lock Proxy
|
|
start_proxy_call();
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|
|
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// Arguments
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write_int((uint32_t) level);
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write_int((uint32_t) internalformat);
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write_int((uint32_t) width);
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write_int((uint32_t) height);
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write_int((uint32_t) border);
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write_int((uint32_t) format);
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write_int((uint32_t) type);
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write_int(bound_texture);
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write_byte(is_null);
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if (!is_null) {
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safe_write((void *) pixels, (size_t) size);
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}
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// Release Proxy
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end_proxy_call();
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#else
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GLint level = (GLint) read_int();
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GLint internalformat = (GLint) read_int();
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GLsizei width = (GLsizei) read_int();
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GLsizei height = (GLsizei) read_int();
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GLint border = (GLint) read_int();
|
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GLenum format = (GLenum) read_int();
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GLenum type = (GLenum) read_int();
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|
GLuint bound_texture = (GLuint) read_int();
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|
unsigned char is_null = read_byte();
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void *pixels = NULL;
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|
if (!is_null) {
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|
int size = get_texture_size(width, height, format, type);
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pixels = malloc(size);
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ALLOC_CHECK(pixels);
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safe_read(pixels, (size_t) size);
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}
|
|
// Run
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|
glBindTexture(GL_TEXTURE_2D, bound_texture);
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glTexImage2D(GL_TEXTURE_2D, level, internalformat, width, height, border, format, type, pixels);
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// Free
|
|
if (!is_null) {
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free(pixels);
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}
|
|
#endif
|
|
}
|
|
|
|
CALL(26, glEnable, void, (GLenum cap)) {
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#if defined(MEDIA_LAYER_PROXY_SERVER)
|
|
// Lock Proxy
|
|
start_proxy_call();
|
|
|
|
// Arguments
|
|
write_int((uint32_t) cap);
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|
|
|
// Release Proxy
|
|
end_proxy_call();
|
|
#else
|
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GLenum cap = (GLenum) read_int();
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// Run
|
|
glEnable(cap);
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|
#endif
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|
}
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|
|
|
#if defined(MEDIA_LAYER_PROXY_SERVER)
|
|
void glEnableClientState(GLenum array) {
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|
// Set
|
|
unsigned char *enabled = get_array_enabled_pointer(array);
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|
if (*enabled) {
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return;
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|
} else {
|
|
*enabled = 1;
|
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}
|
|
}
|
|
#endif
|
|
|
|
CALL(28, glPolygonOffset, void, (GLfloat factor, GLfloat units)) {
|
|
#if defined(MEDIA_LAYER_PROXY_SERVER)
|
|
// Lock Proxy
|
|
start_proxy_call();
|
|
|
|
// Arguments
|
|
write_float(factor);
|
|
write_float(units);
|
|
|
|
// Release Proxy
|
|
end_proxy_call();
|
|
#else
|
|
GLfloat factor = read_float();
|
|
GLfloat units = read_float();
|
|
// Run
|
|
glPolygonOffset(factor, units);
|
|
#endif
|
|
}
|
|
|
|
CALL_GL_POINTER(41, glTexCoordPointer)
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|
|
|
#if defined(MEDIA_LAYER_PROXY_SERVER)
|
|
void glDisableClientState(GLenum array) {
|
|
// Set
|
|
unsigned char *enabled = get_array_enabled_pointer(array);
|
|
if (!*enabled) {
|
|
return;
|
|
} else {
|
|
*enabled = 0;
|
|
// Not needed when using compatibility layer
|
|
#ifndef MCPI_USE_GLES1_COMPATIBILITY_LAYER
|
|
switch (array) {
|
|
case GL_VERTEX_ARRAY: {
|
|
is_set_glVertexPointer = 0;
|
|
break;
|
|
}
|
|
case GL_COLOR_ARRAY: {
|
|
is_set_glColorPointer = 0;
|
|
break;
|
|
}
|
|
case GL_TEXTURE_COORD_ARRAY: {
|
|
is_set_glTexCoordPointer = 0;
|
|
break;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
#endif
|
|
|
|
CALL(30, glDepthRangef, void, (GLclampf near, GLclampf far)) {
|
|
#if defined(MEDIA_LAYER_PROXY_SERVER)
|
|
// Lock Proxy
|
|
start_proxy_call();
|
|
|
|
// Arguments
|
|
write_float(near);
|
|
write_float(far);
|
|
|
|
// Release Proxy
|
|
end_proxy_call();
|
|
#else
|
|
GLclampf near = read_float();
|
|
GLclampf far = read_float();
|
|
// Run
|
|
glDepthRangef(near, far);
|
|
#endif
|
|
}
|
|
|
|
CALL(31, glDepthFunc, void, (GLenum func)) {
|
|
#if defined(MEDIA_LAYER_PROXY_SERVER)
|
|
// Lock Proxy
|
|
start_proxy_call();
|
|
|
|
// Arguments
|
|
write_int((uint32_t) func);
|
|
|
|
// Release Proxy
|
|
end_proxy_call();
|
|
#else
|
|
GLenum func = (GLenum) read_int();
|
|
// Run
|
|
glDepthFunc(func);
|
|
#endif
|
|
}
|
|
|
|
#if defined(MEDIA_LAYER_PROXY_SERVER)
|
|
void glBindBuffer(GLenum target, GLuint buffer) {
|
|
// Set
|
|
if (target == GL_ARRAY_BUFFER) {
|
|
bound_buffer = buffer;
|
|
} else {
|
|
PROXY_ERR("Unsupported Buffer Binding: %u", target);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
CALL(33, glClearColor, void, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) {
|
|
#if defined(MEDIA_LAYER_PROXY_SERVER)
|
|
// Lock Proxy
|
|
start_proxy_call();
|
|
|
|
// Arguments
|
|
write_float(red);
|
|
write_float(green);
|
|
write_float(blue);
|
|
write_float(alpha);
|
|
|
|
// Release Proxy
|
|
end_proxy_call();
|
|
#else
|
|
GLclampf red = read_float();
|
|
GLclampf green = read_float();
|
|
GLclampf blue = read_float();
|
|
GLclampf alpha = read_float();
|
|
// Run
|
|
glClearColor(red, green, blue, alpha);
|
|
#endif
|
|
}
|
|
|
|
CALL(34, glPopMatrix, void, ()) {
|
|
#if defined(MEDIA_LAYER_PROXY_SERVER)
|
|
// Lock Proxy
|
|
start_proxy_call();
|
|
// Release Proxy
|
|
end_proxy_call();
|
|
#else
|
|
// Run
|
|
glPopMatrix();
|
|
#endif
|
|
}
|
|
|
|
CALL(35, glLoadIdentity, void, ()) {
|
|
#if defined(MEDIA_LAYER_PROXY_SERVER)
|
|
// Lock Proxy
|
|
start_proxy_call();
|
|
// Release Proxy
|
|
end_proxy_call();
|
|
#else
|
|
// Run
|
|
glLoadIdentity();
|
|
#endif
|
|
}
|
|
|
|
CALL(36, glScalef, void, (GLfloat x, GLfloat y, GLfloat z)) {
|
|
#if defined(MEDIA_LAYER_PROXY_SERVER)
|
|
// Lock Proxy
|
|
start_proxy_call();
|
|
|
|
// Arguments
|
|
write_float(x);
|
|
write_float(y);
|
|
write_float(z);
|
|
|
|
// Release Proxy
|
|
end_proxy_call();
|
|
#else
|
|
GLfloat x = read_float();
|
|
GLfloat y = read_float();
|
|
GLfloat z = read_float();
|
|
// Run
|
|
glScalef(x, y, z);
|
|
#endif
|
|
}
|
|
|
|
CALL(37, glPushMatrix, void, ()) {
|
|
#if defined(MEDIA_LAYER_PROXY_SERVER)
|
|
// Lock Proxy
|
|
start_proxy_call();
|
|
// Release Proxy
|
|
end_proxy_call();
|
|
#else
|
|
// Run
|
|
glPushMatrix();
|
|
#endif
|
|
}
|
|
|
|
CALL(38, glDepthMask, void, (GLboolean flag)) {
|
|
#if defined(MEDIA_LAYER_PROXY_SERVER)
|
|
// Lock Proxy
|
|
start_proxy_call();
|
|
|
|
// Arguments
|
|
write_int((uint32_t) flag);
|
|
|
|
// Release Proxy
|
|
end_proxy_call();
|
|
#else
|
|
GLboolean flag = (GLboolean) read_int();
|
|
// Run
|
|
glDepthMask(flag);
|
|
#endif
|
|
}
|
|
|
|
CALL(39, glHint, void, (GLenum target, GLenum mode)) {
|
|
#if defined(MEDIA_LAYER_PROXY_SERVER)
|
|
// Lock Proxy
|
|
start_proxy_call();
|
|
|
|
// Arguments
|
|
write_int((uint32_t) target);
|
|
write_int((uint32_t) mode);
|
|
|
|
// Release Proxy
|
|
end_proxy_call();
|
|
#else
|
|
GLenum target = (GLenum) read_int();
|
|
GLenum mode = (GLenum) read_int();
|
|
// Run
|
|
glHint(target, mode);
|
|
#endif
|
|
}
|
|
|
|
static int get_glMultMatrixf_size() {
|
|
return 16;
|
|
}
|
|
CALL(40, glMultMatrixf, void, (const GLfloat *m)) {
|
|
#if defined(MEDIA_LAYER_PROXY_SERVER)
|
|
// Lock Proxy
|
|
start_proxy_call();
|
|
|
|
// Arguments
|
|
safe_write((void *) m, sizeof (float) * get_glMultMatrixf_size());
|
|
|
|
// Release Proxy
|
|
end_proxy_call();
|
|
#else
|
|
GLfloat m[get_glMultMatrixf_size()];
|
|
safe_read((void *) m, sizeof (float) * get_glMultMatrixf_size());
|
|
// Run
|
|
glMultMatrixf(m);
|
|
#endif
|
|
}
|
|
|
|
CALL(42, glDeleteBuffers, void, (GLsizei n, const GLuint *buffers)) {
|
|
#if defined(MEDIA_LAYER_PROXY_SERVER)
|
|
// Lock Proxy
|
|
start_proxy_call();
|
|
|
|
// Arguments
|
|
write_int((uint32_t) n);
|
|
for (int i = 0; i < n; i++) {
|
|
write_int((uint32_t) buffers[i]);
|
|
}
|
|
|
|
// Release Proxy
|
|
end_proxy_call();
|
|
#else
|
|
GLsizei n = (GLsizei) read_int();
|
|
GLuint buffers[n];
|
|
for (int i = 0; i < n; i++) {
|
|
buffers[i] = (GLuint) read_int();
|
|
}
|
|
// Run
|
|
glDeleteBuffers(n, buffers);
|
|
#endif
|
|
}
|
|
|
|
CALL(43, glColorMask, void, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) {
|
|
#if defined(MEDIA_LAYER_PROXY_SERVER)
|
|
// Lock Proxy
|
|
start_proxy_call();
|
|
|
|
// Arguments
|
|
write_int((uint32_t) red);
|
|
write_int((uint32_t) green);
|
|
write_int((uint32_t) blue);
|
|
write_int((uint32_t) alpha);
|
|
|
|
// Release Proxy
|
|
end_proxy_call();
|
|
#else
|
|
GLboolean red = (GLboolean) read_int();
|
|
GLboolean green = (GLboolean) read_int();
|
|
GLboolean blue = (GLboolean) read_int();
|
|
GLboolean alpha = (GLboolean) read_int();
|
|
// Run
|
|
glColorMask(red, green, blue, alpha);
|
|
#endif
|
|
}
|
|
|
|
CALL(44, glTexSubImage2D, void, (__attribute__((unused)) GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)) {
|
|
#if defined(MEDIA_LAYER_PROXY_SERVER)
|
|
// Get Texture Size
|
|
unsigned char is_null = pixels == NULL;
|
|
int size;
|
|
if (!is_null) {
|
|
size = get_texture_size(width, height, format, type);
|
|
}
|
|
|
|
// Lock Proxy
|
|
start_proxy_call();
|
|
|
|
// Arguments
|
|
write_int((uint32_t) level);
|
|
write_int((uint32_t) xoffset);
|
|
write_int((uint32_t) yoffset);
|
|
write_int((uint32_t) width);
|
|
write_int((uint32_t) height);
|
|
write_int((uint32_t) format);
|
|
write_int((uint32_t) type);
|
|
write_int(bound_texture);
|
|
write_byte(is_null);
|
|
if (!is_null) {
|
|
safe_write((void *) pixels, (size_t) size);
|
|
}
|
|
|
|
// Release Proxy
|
|
end_proxy_call();
|
|
#else
|
|
GLint level = (GLint) read_int();
|
|
GLint xoffset = (GLint) read_int();
|
|
GLint yoffset = (GLint) read_int();
|
|
GLsizei width = (GLsizei) read_int();
|
|
GLsizei height = (GLsizei) read_int();
|
|
GLenum format = (GLenum) read_int();
|
|
GLenum type = (GLenum) read_int();
|
|
GLuint bound_texture = (GLuint) read_int();
|
|
unsigned char is_null = read_byte();
|
|
void *pixels = NULL;
|
|
if (!is_null) {
|
|
int size = get_texture_size(width, height, format, type);
|
|
pixels = malloc(size);
|
|
ALLOC_CHECK(pixels);
|
|
safe_read(pixels, (size_t) size);
|
|
}
|
|
// Run
|
|
glBindTexture(GL_TEXTURE_2D, bound_texture);
|
|
glTexSubImage2D(GL_TEXTURE_2D, level, xoffset, yoffset, width, height, format, type, pixels);
|
|
// Free
|
|
if (!is_null) {
|
|
free(pixels);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
CALL(45, glGenTextures, void, (GLsizei n, GLuint *textures)) {
|
|
#if defined(MEDIA_LAYER_PROXY_SERVER)
|
|
// Lock Proxy
|
|
start_proxy_call();
|
|
|
|
// Arguments
|
|
write_int((uint32_t) n);
|
|
|
|
// Get Return Value
|
|
for (GLsizei i = 0; i < n; i++) {
|
|
textures[i] = (GLuint) read_int();
|
|
}
|
|
|
|
// Release Proxy
|
|
end_proxy_call();
|
|
#else
|
|
GLsizei n = (GLsizei) read_int();
|
|
GLuint textures[n];
|
|
// Run
|
|
glGenTextures(n, textures);
|
|
// Return Value
|
|
for (GLsizei i = 0; i < n; i++) {
|
|
write_int((uint32_t) textures[i]);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
CALL(46, glDeleteTextures, void, (GLsizei n, const GLuint *textures)) {
|
|
#if defined(MEDIA_LAYER_PROXY_SERVER)
|
|
// Lock Proxy
|
|
start_proxy_call();
|
|
|
|
// Arguments
|
|
write_int((uint32_t) n);
|
|
for (GLsizei i = 0; i < n; i++) {
|
|
write_int((uint32_t) textures[i]);
|
|
}
|
|
|
|
// Release Proxy
|
|
end_proxy_call();
|
|
#else
|
|
GLsizei n = (GLsizei) read_int();
|
|
GLuint textures[n];
|
|
for (GLsizei i = 0; i < n; i++) {
|
|
textures[i] = (GLuint) read_int();
|
|
}
|
|
// Run
|
|
glDeleteTextures(n, textures);
|
|
#endif
|
|
}
|
|
|
|
CALL(47, glAlphaFunc, void, (GLenum func, GLclampf ref)) {
|
|
#if defined(MEDIA_LAYER_PROXY_SERVER)
|
|
// Lock Proxy
|
|
start_proxy_call();
|
|
|
|
// Arguments
|
|
write_int((uint32_t) func);
|
|
write_float(ref);
|
|
|
|
// Release Proxy
|
|
end_proxy_call();
|
|
#else
|
|
GLenum func = (GLenum) read_int();
|
|
GLclampf ref = read_float();
|
|
// Run
|
|
glAlphaFunc(func, ref);
|
|
#endif
|
|
}
|
|
|
|
static int get_glGetFloatv_params_size(GLenum pname) {
|
|
switch (pname) {
|
|
case GL_MODELVIEW_MATRIX:
|
|
case GL_PROJECTION_MATRIX: {
|
|
return 16;
|
|
}
|
|
default: {
|
|
PROXY_ERR("Unsupported glGetFloatv Property: %u", pname);
|
|
}
|
|
}
|
|
}
|
|
CALL(48, glGetFloatv, void, (GLenum pname, GLfloat *params)) {
|
|
#if defined(MEDIA_LAYER_PROXY_SERVER)
|
|
// Lock Proxy
|
|
start_proxy_call();
|
|
|
|
// Arguments
|
|
write_int((uint32_t) pname);
|
|
|
|
// Get Return Value
|
|
int size = get_glGetFloatv_params_size(pname);
|
|
safe_read((void *) params, sizeof (GLfloat) * size);
|
|
|
|
// Release Proxy
|
|
end_proxy_call();
|
|
#else
|
|
GLenum pname = (GLenum) read_int();
|
|
int size = get_glGetFloatv_params_size(pname);
|
|
GLfloat params[size];
|
|
// Run
|
|
glGetFloatv(pname, params);
|
|
// Return Value
|
|
safe_write((void *) params, sizeof (GLfloat) * size);
|
|
#endif
|
|
}
|
|
|
|
#if defined(MEDIA_LAYER_PROXY_SERVER)
|
|
void glBindTexture(GLenum target, GLuint texture) {
|
|
// Set
|
|
if (target == GL_TEXTURE_2D) {
|
|
bound_texture = texture;
|
|
} else {
|
|
PROXY_ERR("Unsupported Texture Binding: %u", target);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
CALL(50, glTranslatef, void, (GLfloat x, GLfloat y, GLfloat z)) {
|
|
#if defined(MEDIA_LAYER_PROXY_SERVER)
|
|
// Lock Proxy
|
|
start_proxy_call();
|
|
|
|
// Arguments
|
|
write_float(x);
|
|
write_float(y);
|
|
write_float(z);
|
|
|
|
// Release Proxy
|
|
end_proxy_call();
|
|
#else
|
|
GLfloat x = read_float();
|
|
GLfloat y = read_float();
|
|
GLfloat z = read_float();
|
|
// Run
|
|
glTranslatef(x, y, z);
|
|
#endif
|
|
}
|
|
|
|
CALL(51, glShadeModel, void, (GLenum mode)) {
|
|
#if defined(MEDIA_LAYER_PROXY_SERVER)
|
|
// Lock Proxy
|
|
start_proxy_call();
|
|
|
|
// Arguments
|
|
write_int((uint32_t) mode);
|
|
|
|
// Release Proxy
|
|
end_proxy_call();
|
|
#else
|
|
GLenum mode = (GLenum) read_int();
|
|
// Run
|
|
glShadeModel(mode);
|
|
#endif
|
|
}
|
|
|
|
CALL(52, glOrthof, void, (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat near, GLfloat far)) {
|
|
#if defined(MEDIA_LAYER_PROXY_SERVER)
|
|
// Lock Proxy
|
|
start_proxy_call();
|
|
|
|
// Arguments
|
|
write_float(left);
|
|
write_float(right);
|
|
write_float(bottom);
|
|
write_float(top);
|
|
write_float(near);
|
|
write_float(far);
|
|
|
|
// Release Proxy
|
|
end_proxy_call();
|
|
#else
|
|
GLfloat left = read_float();
|
|
GLfloat right = read_float();
|
|
GLfloat bottom = read_float();
|
|
GLfloat top = read_float();
|
|
GLfloat near = read_float();
|
|
GLfloat far = read_float();
|
|
// Run
|
|
glOrthof(left, right, bottom, top, near, far);
|
|
#endif
|
|
}
|
|
|
|
CALL(53, glDisable, void, (GLenum cap)) {
|
|
#if defined(MEDIA_LAYER_PROXY_SERVER)
|
|
// Lock Proxy
|
|
start_proxy_call();
|
|
|
|
// Arguments
|
|
write_int((uint32_t) cap);
|
|
|
|
// Release Proxy
|
|
end_proxy_call();
|
|
#else
|
|
GLenum cap = (GLenum) read_int();
|
|
// Run
|
|
glDisable(cap);
|
|
#endif
|
|
}
|
|
|
|
CALL(54, glCullFace, void, (GLenum mode)) {
|
|
#if defined(MEDIA_LAYER_PROXY_SERVER)
|
|
// Lock Proxy
|
|
start_proxy_call();
|
|
|
|
// Arguments
|
|
write_int((uint32_t) mode);
|
|
|
|
// Release Proxy
|
|
end_proxy_call();
|
|
#else
|
|
GLenum mode = (GLenum) read_int();
|
|
// Run
|
|
glCullFace(mode);
|
|
#endif
|
|
}
|
|
|
|
CALL(55, glRotatef, void, (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) {
|
|
#if defined(MEDIA_LAYER_PROXY_SERVER)
|
|
// Lock Proxy
|
|
start_proxy_call();
|
|
|
|
// Arguments
|
|
write_float(angle);
|
|
write_float(x);
|
|
write_float(y);
|
|
write_float(z);
|
|
|
|
// Release Proxy
|
|
end_proxy_call();
|
|
#else
|
|
GLfloat angle = read_float();
|
|
GLfloat x = read_float();
|
|
GLfloat y = read_float();
|
|
GLfloat z = read_float();
|
|
// Run
|
|
glRotatef(angle, x, y, z);
|
|
#endif
|
|
}
|
|
|
|
CALL(56, glViewport, void, (GLint x, GLint y, GLsizei width, GLsizei height)) {
|
|
#if defined(MEDIA_LAYER_PROXY_SERVER)
|
|
// Lock Proxy
|
|
start_proxy_call();
|
|
|
|
// Arguments
|
|
write_int((uint32_t) x);
|
|
write_int((uint32_t) y);
|
|
write_int((uint32_t) width);
|
|
write_int((uint32_t) height);
|
|
|
|
// Release Proxy
|
|
end_proxy_call();
|
|
#else
|
|
GLint x = (GLint) read_int();
|
|
GLint y = (GLint) read_int();
|
|
GLsizei width = (GLsizei) read_int();
|
|
GLsizei height = (GLsizei) read_int();
|
|
// Run
|
|
glViewport(x, y, width, height);
|
|
#endif
|
|
}
|
|
|
|
CALL(57, glNormal3f, void, (GLfloat nx, GLfloat ny, GLfloat nz)) {
|
|
#if defined(MEDIA_LAYER_PROXY_SERVER)
|
|
// Lock Proxy
|
|
start_proxy_call();
|
|
|
|
// Arguments
|
|
write_float(nx);
|
|
write_float(ny);
|
|
write_float(nz);
|
|
|
|
// Release Proxy
|
|
end_proxy_call();
|
|
#else
|
|
GLfloat nx = read_float();
|
|
GLfloat ny = read_float();
|
|
GLfloat nz = read_float();
|
|
// Run
|
|
glNormal3f(nx, ny, nz);
|
|
#endif
|
|
}
|
|
|
|
CALL(58, glIsEnabled, GLboolean, (GLenum cap)) {
|
|
#if defined(MEDIA_LAYER_PROXY_SERVER)
|
|
// Lock Proxy
|
|
start_proxy_call();
|
|
|
|
// Arguments
|
|
write_int((uint32_t) cap);
|
|
|
|
// Get Return Value
|
|
GLboolean ret = (GLboolean) read_int();
|
|
|
|
// Release Proxy
|
|
end_proxy_call();
|
|
|
|
// Return
|
|
return ret;
|
|
#else
|
|
GLenum cap = (GLenum) read_int();
|
|
// Run
|
|
GLboolean ret = glIsEnabled(cap);
|
|
// Return Value
|
|
write_int((uint32_t) ret);
|
|
#endif
|
|
}
|
|
|
|
static int get_glGetIntegerv_params_size(GLenum pname) {
|
|
switch (pname) {
|
|
case GL_TEXTURE_BINDING_2D:
|
|
case GL_UNPACK_ALIGNMENT: {
|
|
return 1;
|
|
}
|
|
default: {
|
|
PROXY_ERR("Unsupported glGetIntegerv Property: %u", pname);
|
|
}
|
|
}
|
|
}
|
|
CALL(61, glGetIntegerv, void, (GLenum pname, GLint *params)) {
|
|
#if defined(MEDIA_LAYER_PROXY_SERVER)
|
|
// Stop Redudnant Proxy Call
|
|
if (pname == GL_TEXTURE_BINDING_2D) {
|
|
params[0] = bound_texture;
|
|
return;
|
|
}
|
|
|
|
// Lock Proxy
|
|
start_proxy_call();
|
|
|
|
// Arguments
|
|
write_int((uint32_t) pname);
|
|
|
|
// Get Return Value
|
|
int size = get_glGetIntegerv_params_size(pname);
|
|
safe_read((void *) params, sizeof (GLint) * size);
|
|
|
|
// Release Proxy
|
|
end_proxy_call();
|
|
#else
|
|
GLenum pname = (GLenum) read_int();
|
|
int size = get_glGetIntegerv_params_size(pname);
|
|
GLint params[size];
|
|
// Run
|
|
glGetIntegerv(pname, params);
|
|
// Return Value
|
|
safe_write((void *) params, sizeof (GLint) * size);
|
|
#endif
|
|
}
|