Remove Player Data Storage From Dedicated Server Mod
It was very complicated and because it lacked proper authentication and inventory saving, it was basically useless.
This commit is contained in:
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46cb46d6a1
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@ -52,7 +52,7 @@ To use, install the ``minecraft-pi-server`` package and run ``minecraft-pi-serve
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This is also compatible with MCPE 0.6.1.
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### Limitations
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- Player inventories are not saved because of limitations with MCPE LAN worlds
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- Player data is not saved because of limitations with MCPE LAN worlds
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- An easy workaround is to place your inventory in a chest before logging off
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- Survival mode servers are only compatible with ``minecraft-pi-docker`` clients
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@ -28,7 +28,7 @@ target_link_libraries(core dl)
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add_library(feature SHARED src/feature/feature.c)
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add_library(server SHARED src/server/server.cpp src/server/server_properties.cpp src/server/playerdata.cpp)
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add_library(server SHARED src/server/server.cpp src/server/server_properties.cpp)
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target_link_libraries(server core feature dl SDL pthread)
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add_library(screenshot SHARED src/screenshot/screenshot.c)
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@ -35,9 +35,6 @@ static unsigned char **Tile_grass_carried = (unsigned char **) 0x181dd4;
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static float *InvGuiScale = (float *) 0x135d98;
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typedef long int (*getRemainingFileSize_t)(FILE *file);
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static getRemainingFileSize_t getRemainingFileSize = (getRemainingFileSize_t) 0xba520;
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// Structures
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struct LevelSettings {
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@ -48,23 +45,10 @@ struct LevelSettings {
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struct RakNet_RakNetGUID {
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unsigned char data[10];
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};
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struct RakNet_SystemAddress {
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unsigned char data[20];
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};
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struct RakNet_BitStream {
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unsigned char data[273];
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};
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struct RakDataOutput {
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unsigned char data[8];
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};
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struct RakDataInput {
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unsigned char data[8];
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};
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// GameMode
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typedef void (*GameMode_releaseUsingItem_t)(unsigned char *game_mode, unsigned char *player);
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@ -115,9 +99,6 @@ static void *MouseBuildInput_tickBuild_vtable_addr = (void *) 0x102564;
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typedef int (*Player_isUsingItem_t)(unsigned char *player);
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static Player_isUsingItem_t Player_isUsingItem = (Player_isUsingItem_t) 0x8f15c;
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typedef void (*Player_setArmor_t)(unsigned char *player, int32_t slot, unsigned char *item);
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static Player_setArmor_t Player_setArmor = (Player_setArmor_t) 0x8fde0;
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// Player
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static void *LocalPlayer_openTextEdit_vtable_addr = (void *) 0x106460;
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@ -201,22 +182,6 @@ static FillingContainer_addItem_t FillingContainer_addItem = (FillingContainer_a
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typedef struct RakNet_SystemAddress (*RakNet_RakPeer_GetSystemAddressFromGuid_t)(unsigned char *rak_peer, struct RakNet_RakNetGUID guid);
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// RakNet::BitStream
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typedef unsigned char *(*RakNet_BitStream_constructor_t)(struct RakNet_BitStream *stream);
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static RakNet_BitStream_constructor_t RakNet_BitStream_constructor = (RakNet_BitStream_constructor_t) 0xd3b84;
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typedef void (*RakNet_BitStream_destructor_t)(struct RakNet_BitStream *stream);
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static RakNet_BitStream_destructor_t RakNet_BitStream_destructor = (RakNet_BitStream_destructor_t) 0xd3ce8;
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// RakDataOutput
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static unsigned char *RakDataOutput_vtable = (unsigned char *) 0x109628;
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// RakDataInput
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static unsigned char *RakDataInput_vtable = (unsigned char *) 0x1095c8;
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// ServerSideNetworkHandler
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typedef void (*ServerSideNetworkHandler_onDisconnect_t)(unsigned char *server_side_network_handler, unsigned char *guid);
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@ -226,44 +191,12 @@ static void *ServerSideNetworkHandler_onDisconnect_vtable_addr = (void *) 0x109b
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typedef unsigned char *(*ServerSideNetworkHandler_getPlayer_t)(unsigned char *server_side_network_handler, unsigned char *guid);
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static ServerSideNetworkHandler_getPlayer_t ServerSideNetworkHandler_getPlayer = (ServerSideNetworkHandler_getPlayer_t) 0x75464;
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// CompoundTag
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typedef unsigned char *(*CompoundTag_t)(unsigned char *tag);
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static CompoundTag_t CompoundTag = (CompoundTag_t) 0xb9920;
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// Tag
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typedef void (*Tag_writeNamedTag_t)(unsigned char *tag, struct RakDataOutput *output);
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static Tag_writeNamedTag_t Tag_writeNamedTag = (Tag_writeNamedTag_t) 0x6850c;
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typedef void (*Tag_deleteChildren_t)(unsigned char *tag);
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typedef void (*Tag_destructor_t)(unsigned char *tag);
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// Entity
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typedef void (*Entity_saveWithoutId_t)(unsigned char *entity, unsigned char *tag);
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typedef void (*Entity_load_t)(unsigned char *entity, unsigned char *tag);
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typedef void (*Entity_moveTo_t)(unsigned char *entity, float param_1, float param_2, float param_3, float param_4, float param_5);
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static Entity_moveTo_t Entity_moveTo = (Entity_moveTo_t) 0x7a834;
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typedef void (*Entity_die_t)(unsigned char *entity, unsigned char *cause);
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// ServerPlayer
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static void *ServerPlayer_moveTo_vtable_addr = (void *) 0x109e54;
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// NbtIo
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typedef unsigned char *(*NbtIo_read_t)(struct RakDataInput *input);
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static NbtIo_read_t NbtIo_read = (NbtIo_read_t) 0xb98cc;
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// Inventory
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typedef void (*Inventory_clearInventoryWithDefault_t)(unsigned char *inventory);
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static Inventory_clearInventoryWithDefault_t Inventory_clearInventoryWithDefault = (Inventory_clearInventoryWithDefault_t) 0x8e7c8;
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typedef void (*Inventory_selectSlot_t)(unsigned char *inventory, int32_t slot);
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static Inventory_selectSlot_t Inventory_selectSlot = (Inventory_selectSlot_t) 0x8d13c;
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@ -333,11 +266,6 @@ static Textures_tick_t Textures_tick = (Textures_tick_t) 0x531c4;
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typedef bool (*RakNet_RakPeer_IsBanned_t)(unsigned char *rakpeer, const char *ip);
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static RakNet_RakPeer_IsBanned_t RakNet_RakPeer_IsBanned = (RakNet_RakPeer_IsBanned_t) 0xda3b4;
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// RakNet::BitStream
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typedef struct RakNet_BitStream *(*RakNet_BitStream_constructor_with_data_t)(struct RakNet_BitStream *stream, unsigned char *data, uint32_t size, bool copyData);
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static RakNet_BitStream_constructor_with_data_t RakNet_BitStream_constructor_with_data = (RakNet_BitStream_constructor_with_data_t) 0xd3c30;
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// RakNet::SystemAddress
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typedef char *(*RakNet_SystemAddress_ToString_t)(struct RakNet_SystemAddress *system_address, bool print_delimiter, char delimiter);
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@ -1,217 +0,0 @@
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#include <libcore/libcore.h>
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#include "playerdata.h"
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#include "server_internal.h"
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#include "../minecraft.h"
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// Execute Command Without LD_PRELOAD
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static void exec_without_preload(std::string str) {
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std::string preload = getenv("LD_PRELOAD");
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unsetenv("LD_PRELOAD");
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system(str.c_str());
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setenv("LD_PRELOAD", preload.c_str(), 1);
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}
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// Get Player Data NBT Path
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static std::string get_player_data_path(std::string username) {
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std::string path = std::string(getenv("HOME")) + "/.minecraft/games/com.mojang/minecraftWorlds/" + server_internal_get_world_name() + "/playerdata";
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exec_without_preload("mkdir -p " + path);
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return path + '/' + username + ".dat";
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}
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// Destruct Tag
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static void destruct_tag(unsigned char *tag) {
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unsigned char *tag_vtable = *(unsigned char **) tag;
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Tag_deleteChildren_t Tag_deleteChildren = *(Tag_deleteChildren_t *) (tag_vtable + 0x8);
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(*Tag_deleteChildren)(tag);
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Tag_destructor_t Tag_destructor = *(Tag_destructor_t *) (tag_vtable + 0x4);
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(*Tag_destructor)(tag);
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}
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// Save Player Callback
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static void save_player_callback(std::string username, unsigned char *player) {
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std::string nbt_file = get_player_data_path(username);
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// Open File
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FILE *file = fopen(nbt_file.c_str(), "wb");
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// Write Storage Version
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uint32_t storage_version = 3;
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fwrite(&storage_version, 4, 1, file);
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// Create Tag
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unsigned char *tag = (unsigned char *) ::operator new(0x38);
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(*CompoundTag)(tag);
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// Allocate
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RakNet_BitStream stream;
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RakDataOutput output;
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// Set VTable
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*(unsigned char **) &output.data[0] = RakDataOutput_vtable;
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// Construct BitStream
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(*RakNet_BitStream_constructor)(&stream);
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// Set BitStream
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*(RakNet_BitStream **) &output.data[4] = &stream;
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// Save NBT
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unsigned char *player_vtable = *(unsigned char **) player;
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Entity_saveWithoutId_t Entity_saveWithoutId = *(Entity_saveWithoutId_t *) (player_vtable + 0xcc);
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(*Entity_saveWithoutId)(player, tag);
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// Write NBT
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(*Tag_writeNamedTag)(tag, &output);
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// Destruct Tag
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destruct_tag(tag);
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// Write To File
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uint32_t numberOfBitsUsed = *(uint32_t *) &stream.data[0];
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uint32_t size = (numberOfBitsUsed + 7) >> 3;
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fwrite(&size, 4, 1, file);
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unsigned char *data = *(unsigned char **) &stream.data[12];
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fwrite(data, 1, size, file);
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// Destruct BitStream
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(*RakNet_BitStream_destructor)(&stream);
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// Close File
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fclose(file);
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}
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// Clear Player Inventory And Armor
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static void clear_inventory(unsigned char *player) {
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unsigned char *inventory = *(unsigned char **) (player + 0xbe0);
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(*Inventory_clearInventoryWithDefault)(inventory);
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for (int i = 0; i < 4; i++) {
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(*Player_setArmor)(player, i, NULL);
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}
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}
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// Load Player Callback
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static void load_player_callback(std::string username, unsigned char *player) {
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std::string nbt_file = get_player_data_path(username);
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// Open File
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FILE *file = fopen(nbt_file.c_str(), "rb");
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if (file) {
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uint32_t storage_version;
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size_t data_read = fread(&storage_version, 4, 1, file);
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// Check File
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if (data_read == 1 && storage_version == 3) {
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// Read Expected File Size
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uint32_t expected_size;
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data_read = fread(&expected_size, 4, 1, file);
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// Get Actual Size
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long int remaining = (*getRemainingFileSize)(file);
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if (data_read == 1 && expected_size > 0 && ((uint32_t) remaining) == expected_size) {
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// Read File
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unsigned char *data = (unsigned char *) malloc(expected_size);
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data_read = fread(data, 1, expected_size, file);
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if (data_read == expected_size) {
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// Allocate
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RakNet_BitStream stream;
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RakDataInput input;
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// Set VTable
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*(unsigned char **) &input.data[0] = RakDataInput_vtable;
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// Construct BitStream
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(*RakNet_BitStream_constructor_with_data)(&stream, data, expected_size, false);
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// Set BitStream
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*(RakNet_BitStream **) &input.data[4] = &stream;
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// Create Tag
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unsigned char *tag = (*NbtIo_read)(&input);
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if (tag != NULL) {
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// Load Data
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unsigned char *player_vtable = *(unsigned char **) player;
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Entity_load_t Entity_load = *(Entity_load_t *) (player_vtable + 0xd0);
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(*Entity_load)(player, tag);
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// Clear Inventory Because The Client Will Also Have An Empty Inventory
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clear_inventory(player);
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// Destruct tag
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destruct_tag(tag);
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}
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// Destruct BitStream
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(*RakNet_BitStream_destructor)(&stream);
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}
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// Free Data
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free(data);
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}
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}
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// Close File
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fclose(file);
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}
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}
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static uint32_t get_entity_id(unsigned char *entity) {
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return *(uint32_t *) (entity + 0x1c);
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}
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static void ServerPlayer_moveTo_injection(unsigned char *player, float param_1, float param_2, float param_3, float param_4, float param_5) {
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// Call Original Method
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(*Entity_moveTo)(player, param_1, param_2, param_3, param_4, param_5);
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// Check If Player Is Spawned
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unsigned char *minecraft = server_internal_get_minecraft(player);
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unsigned char *level = server_internal_get_level(minecraft);
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std::vector<unsigned char *> players = server_internal_get_players(level);
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bool spawned = false;
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uint32_t player_id = get_entity_id(player);
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for (std::size_t i = 0; i < players.size(); i++) {
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if (player_id == get_entity_id(players[i])) {
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spawned = true;
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break;
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}
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}
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// Load Data
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if (!spawned) {
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load_player_callback(server_internal_get_server_player_username(player), player);
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}
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}
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void playerdata_save(unsigned char *level) {
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// Save Players
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std::vector<unsigned char *> players = server_internal_get_players(level);
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for (std::size_t i = 0; i < players.size(); i++) {
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// Iterate Players
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unsigned char *player = players[i];
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std::string username = server_internal_get_server_player_username(player);
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save_player_callback(username, player);
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}
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}
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static void ServerSideNetworkHandler_onDisconnect_injection(unsigned char *server_side_network_handler, unsigned char *guid) {
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// Save Player Data
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unsigned char *player = (*ServerSideNetworkHandler_getPlayer)(server_side_network_handler, guid);
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if (player != NULL) {
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std::string username = server_internal_get_server_player_username(player);
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save_player_callback(username, player);
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}
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// Call Original Method
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(*ServerSideNetworkHandler_onDisconnect)(server_side_network_handler, guid);
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}
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void playerdata_init() {
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// Load Player NBT
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patch_address(ServerPlayer_moveTo_vtable_addr, (void *) ServerPlayer_moveTo_injection);
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// Save On Logout
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patch_address(ServerSideNetworkHandler_onDisconnect_vtable_addr, (void *) ServerSideNetworkHandler_onDisconnect_injection);
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}
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#ifndef PLAYERDATA_H
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#define PLAYERDATA_H
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void playerdata_save(unsigned char *level);
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void playerdata_init();
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#endif
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#include "server.h"
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#include "server_internal.h"
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#include "server_properties.h"
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#include "playerdata.h"
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#include "../feature/feature.h"
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#include "../init/init.h"
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@ -244,9 +243,6 @@ static void Level_saveLevelData_injection(unsigned char *level) {
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// Call Original Method
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(*Level_saveLevelData)(level);
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// Save Player Data
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playerdata_save(level);
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}
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// Stop Server
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@ -495,9 +491,6 @@ static void server_init() {
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// Custom Banned IP List
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overwrite((void *) RakNet_RakPeer_IsBanned, (void *) RakNet_RakPeer_IsBanned_injection);
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// Load Player Data
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playerdata_init();
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if (get_server_properties().get_bool("show-minecon-badge", DEFAULT_SHOW_MINECON_BADGE)) {
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// Show The MineCon Icon Next To MOTD In Server List
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unsigned char minecon_badge_patch[4] = {0x04, 0x1a, 0x9f, 0xe5};
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