Add Cobwebs To Expanded Creative Inventory
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4eb271540c
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5040e28d14
@ -88,25 +88,26 @@ extern "C" {
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int32_t ret = (*FillingContainer_addItem)(filling_container, item_instance);
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// Add Items
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inventory_add_item(filling_container, *item_flintAndSteel, false);
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inventory_add_item(filling_container, *item_snowball, false);
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inventory_add_item(filling_container, *item_egg, false);
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inventory_add_item(filling_container, *item_shears, false);
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inventory_add_item(filling_container, *Item_flintAndSteel, false);
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inventory_add_item(filling_container, *Item_snowball, false);
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inventory_add_item(filling_container, *Item_egg, false);
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inventory_add_item(filling_container, *Item_shears, false);
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for (int i = 0; i < 15; i++) {
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unsigned char *item_instance = (unsigned char *) ::operator new(0xc);
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item_instance = (*ItemInstance_damage)(item_instance, *item_dye_powder, 1, i);
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item_instance = (*ItemInstance_damage)(item_instance, *Item_dye_powder, 1, i);
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(*FillingContainer_addItem)(filling_container, item_instance);
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}
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inventory_add_item(filling_container, *item_camera, false);
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inventory_add_item(filling_container, *Item_camera, false);
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// Add Tiles
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inventory_add_item(filling_container, *tile_water, true);
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inventory_add_item(filling_container, *tile_lava, true);
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inventory_add_item(filling_container, *tile_calmWater, true);
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inventory_add_item(filling_container, *tile_calmLava, true);
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inventory_add_item(filling_container, *tile_glowingObsidian, true);
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inventory_add_item(filling_container, *tile_topSnow, true);
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inventory_add_item(filling_container, *tile_ice, true);
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inventory_add_item(filling_container, *tile_invisible_bedrock, true);
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inventory_add_item(filling_container, *Tile_water, true);
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inventory_add_item(filling_container, *Tile_lava, true);
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inventory_add_item(filling_container, *Tile_calmWater, true);
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inventory_add_item(filling_container, *Tile_calmLava, true);
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inventory_add_item(filling_container, *Tile_glowingObsidian, true);
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inventory_add_item(filling_container, *Tile_web, true);
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inventory_add_item(filling_container, *Tile_topSnow, true);
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inventory_add_item(filling_container, *Tile_ice, true);
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inventory_add_item(filling_container, *Tile_invisible_bedrock, true);
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return ret;
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}
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@ -11,21 +11,22 @@
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static char **default_username = (char **) 0x18fd4;
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static unsigned char **item_flintAndSteel = (unsigned char **) 0x17ba70;
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static unsigned char **item_snowball = (unsigned char **) 0x17bbb0;
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static unsigned char **item_shears = (unsigned char **) 0x17bbf0;
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static unsigned char **item_egg = (unsigned char **) 0x17bbd0;
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static unsigned char **item_dye_powder = (unsigned char **) 0x17bbe0;
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static unsigned char **item_camera = (unsigned char **) 0x17bc14;
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static unsigned char **Item_flintAndSteel = (unsigned char **) 0x17ba70;
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static unsigned char **Item_snowball = (unsigned char **) 0x17bbb0;
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static unsigned char **Item_shears = (unsigned char **) 0x17bbf0;
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static unsigned char **Item_egg = (unsigned char **) 0x17bbd0;
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static unsigned char **Item_dye_powder = (unsigned char **) 0x17bbe0;
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static unsigned char **Item_camera = (unsigned char **) 0x17bc14;
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static unsigned char **tile_water = (unsigned char **) 0x181b3c;
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static unsigned char **tile_lava = (unsigned char **) 0x181cc8;
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static unsigned char **tile_calmWater = (unsigned char **) 0x181b40;
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static unsigned char **tile_calmLava = (unsigned char **) 0x181ccc;
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static unsigned char **tile_glowingObsidian = (unsigned char **) 0x181dcc;
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static unsigned char **tile_topSnow = (unsigned char **) 0x181b30;
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static unsigned char **tile_ice = (unsigned char **) 0x181d80;
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static unsigned char **tile_invisible_bedrock = (unsigned char **) 0x181d94;
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static unsigned char **Tile_water = (unsigned char **) 0x181b3c;
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static unsigned char **Tile_lava = (unsigned char **) 0x181cc8;
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static unsigned char **Tile_calmWater = (unsigned char **) 0x181b40;
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static unsigned char **Tile_calmLava = (unsigned char **) 0x181ccc;
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static unsigned char **Tile_glowingObsidian = (unsigned char **) 0x181dcc;
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static unsigned char **Tile_web = (unsigned char **) 0x181d08;
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static unsigned char **Tile_topSnow = (unsigned char **) 0x181b30;
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static unsigned char **Tile_ice = (unsigned char **) 0x181d80;
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static unsigned char **Tile_invisible_bedrock = (unsigned char **) 0x181d94;
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typedef long int (*getRemainingFileSize_t)(FILE *file);
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static getRemainingFileSize_t getRemainingFileSize = (getRemainingFileSize_t) 0xba520;
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