Add Calm Liquid Variants
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@ -102,6 +102,8 @@ extern "C" {
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// Tiles
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static unsigned char **tile_water = (unsigned char **) 0x181b3c;
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static unsigned char **tile_lava = (unsigned char **) 0x181cc8;
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static unsigned char **tile_calmWater = (unsigned char **) 0x181b40;
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static unsigned char **tile_calmLava = (unsigned char **) 0x181ccc;
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static unsigned char **tile_glowingObsidian = (unsigned char **) 0x181dcc;
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static unsigned char **tile_invisible_bedrock = (unsigned char **) 0x181d94;
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@ -120,6 +122,8 @@ extern "C" {
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// Add Tiles
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inventory_add_item(filling_container, *tile_water, true);
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inventory_add_item(filling_container, *tile_lava, true);
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inventory_add_item(filling_container, *tile_calmWater, true);
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inventory_add_item(filling_container, *tile_calmLava, true);
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inventory_add_item(filling_container, *tile_glowingObsidian, true);
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inventory_add_item(filling_container, *tile_invisible_bedrock, true);
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}
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