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#include <EGL/egl.h>
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#include <libreborn/libreborn.h>
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// EGL Is Replaced With GLFW
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EGLDisplay eglGetDisplay(__attribute__((unused)) NativeDisplayType native_display) {
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IMPOSSIBLE();
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}
EGLBoolean eglInitialize(__attribute__((unused)) EGLDisplay display, __attribute__((unused)) EGLint *major, __attribute__((unused)) EGLint *minor) {
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IMPOSSIBLE();
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}
EGLBoolean eglChooseConfig(__attribute__((unused)) EGLDisplay display, __attribute__((unused)) EGLint const *attrib_list, __attribute__((unused)) EGLConfig *configs, __attribute__((unused)) EGLint config_size, __attribute__((unused)) EGLint *num_config) {
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IMPOSSIBLE();
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}
EGLBoolean eglBindAPI(__attribute__((unused)) EGLenum api) {
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IMPOSSIBLE();
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}
EGLContext eglCreateContext(__attribute__((unused)) EGLDisplay display, __attribute__((unused)) EGLConfig config, __attribute__((unused)) EGLContext share_context, __attribute__((unused)) EGLint const *attrib_list) {
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IMPOSSIBLE();
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}
EGLSurface eglCreateWindowSurface(__attribute__((unused)) EGLDisplay display, __attribute__((unused)) EGLConfig config, __attribute__((unused)) NativeWindowType native_window, __attribute__((unused)) EGLint const *attrib_list) {
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IMPOSSIBLE();
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}
EGLBoolean eglMakeCurrent(__attribute__((unused)) EGLDisplay display, __attribute__((unused)) EGLSurface draw, __attribute__((unused)) EGLSurface read, __attribute__((unused)) EGLContext context) {
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IMPOSSIBLE();
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}
EGLBoolean eglDestroySurface(__attribute__((unused)) EGLDisplay display, __attribute__((unused)) EGLSurface surface) {
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IMPOSSIBLE();
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}
EGLBoolean eglDestroyContext(__attribute__((unused)) EGLDisplay display, __attribute__((unused)) EGLContext context) {
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IMPOSSIBLE();
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}
EGLBoolean eglTerminate(__attribute__((unused)) EGLDisplay display) {
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IMPOSSIBLE();
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}
EGLBoolean eglSwapBuffers(__attribute__((unused)) EGLDisplay display, __attribute__((unused)) EGLSurface surface) {
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IMPOSSIBLE();
}