minecraft-pi-reborn/media-layer/trampoline/src/GLESv1_CM.cpp
2024-07-10 23:15:58 -04:00

771 lines
22 KiB
C++

#include <cstdint>
#include <GLES/gl.h>
#include <libreborn/libreborn.h>
#include "common/common.h"
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
static int get_glFogfv_params_length(GLenum pname) {
return pname == GL_FOG_COLOR ? 4 : 1;
}
#endif
CALL(11, glFogfv, void, (GLenum pname, const GLfloat *params))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(true, pname, copy_array(get_glFogfv_params_length(pname), params));
#else
GLenum pname = args.next<GLenum>();
const GLfloat *params = args.next_arr<GLfloat>();
func(pname, params);
return 0;
#endif
}
// Track GL State
struct gl_array_details_t {
GLint size = -1;
GLenum type = 0;
GLsizei stride = 0;
uint32_t pointer = 0;
};
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
struct {
gl_array_details_t glVertexPointer;
gl_array_details_t glColorPointer;
gl_array_details_t glTexCoordPointer;
} gl_array_details;
#endif
struct gl_state_t {
GLuint bound_array_buffer = 0;
GLuint bound_texture = 0;
bool vertex_array_enabled = false;
bool color_array_enabled = false;
bool tex_coord_array_enabled = false;
// Update State
bool &get_array_enabled(const GLenum array) {
switch (array) {
case GL_VERTEX_ARRAY: {
return vertex_array_enabled;
}
case GL_COLOR_ARRAY: {
return color_array_enabled;
}
case GL_TEXTURE_COORD_ARRAY: {
return tex_coord_array_enabled;
}
default: {
ERR("Unsupported Array Type: %i", array);
}
}
}
#ifndef MEDIA_LAYER_TRAMPOLINE_GUEST
void send_array_to_driver(const GLenum array) {
const bool state = get_array_enabled(array);
if (state) {
glEnableClientState(array);
} else {
glDisableClientState(array);
}
}
void send_to_driver() {
send_array_to_driver(GL_VERTEX_ARRAY);
send_array_to_driver(GL_COLOR_ARRAY);
send_array_to_driver(GL_TEXTURE_COORD_ARRAY);
glBindBuffer(GL_ARRAY_BUFFER, bound_array_buffer);
glBindTexture(GL_TEXTURE_2D, bound_texture);
}
#endif
};
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
static gl_state_t gl_state;
#endif
// 'pointer' Is Only Supported As An Integer, Not As An Actual Pointer
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
#define CALL_GL_POINTER(unique_id, name) \
CALL(unique_id, name, void, (GLint size, GLenum type, GLsizei stride, const void *pointer)) \
gl_array_details_t &state = gl_array_details.name; \
if (state.size != size || state.type != type || state.stride != stride || state.pointer != uint32_t(pointer)) { \
state.size = size; \
state.type = type; \
state.stride = stride; \
state.pointer = uint32_t(pointer); \
trampoline(true, state); \
} \
}
#else
#define CALL_GL_POINTER(unique_id, name) \
CALL(unique_id, name, unused, ()) \
gl_array_details_t state = args.next<gl_array_details_t>(); \
func(state.size, state.type, state.stride, (const void *) uintptr_t(state.pointer)); \
return 0; \
}
#endif
CALL_GL_POINTER(12, glVertexPointer)
CALL(13, glLineWidth, void, (GLfloat width))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(true, width);
#else
func(args.next<float>());
return 0;
#endif
}
CALL(14, glBlendFunc, void, (GLenum sfactor, GLenum dfactor))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(true, sfactor, dfactor);
#else
GLenum sfactor = args.next<GLenum>();
GLenum dfactor = args.next<GLenum>();
func(sfactor, dfactor);
return 0;
#endif
}
CALL(15, glDrawArrays, void, (GLenum mode, GLint first, GLsizei count))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(true, gl_state, mode, first, count);
#else
gl_state_t gl_state = args.next<gl_state_t>();
gl_state.send_to_driver();
GLenum mode = args.next<GLenum>();
GLint first = args.next<GLint>();
GLsizei count = args.next<GLsizei>();
func(mode, first, count);
return 0;
#endif
}
#ifdef MCPI_USE_GLES1_COMPATIBILITY_LAYER
CALL(70, glMultiDrawArrays, void, (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(true, gl_state, mode, copy_array(drawcount, first), copy_array(drawcount, count));
#else
gl_state_t gl_state = args.next<gl_state_t>();
gl_state.send_to_driver();
GLenum mode = args.next<GLenum>();
uint32_t drawcount;
const GLint *first = args.next_arr<GLint>(&drawcount);
const GLsizei *count = args.next_arr<GLsizei>();
func(mode, first, count, GLsizei(drawcount));
return 0;
#endif
}
#endif
CALL(16, glColor4f, void, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(true, red, green, blue, alpha);
#else
GLfloat red = args.next<float>();
GLfloat green = args.next<float>();
GLfloat blue = args.next<float>();
GLfloat alpha = args.next<float>();
func(red, green, blue, alpha);
return 0;
#endif
}
CALL(17, glClear, void, (GLbitfield mask))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(true, mask);
#else
func(args.next<GLbitfield>());
return 0;
#endif
}
CALL(18, glBufferData, void, (GLenum target, GLsizeiptr size, const void *data, GLenum usage))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(true, gl_state.bound_array_buffer, target, int32_t(size), copy_array(size, (unsigned char *) data), usage);
#else
glBindBuffer(GL_ARRAY_BUFFER, args.next<GLuint>());
GLenum target = args.next<GLenum>();
int32_t size = args.next<int32_t>();
const unsigned char *data = args.next_arr<unsigned char>();
GLenum usage = args.next<GLenum>();
func(target, size, data, usage);
return 0;
#endif
}
CALL(19, glFogx, void, (GLenum pname, GLfixed param))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(true, pname, param);
#else
GLenum pname = args.next<GLenum>();
GLfixed param = args.next<GLfixed>();
func(pname, param);
return 0;
#endif
}
CALL(20, glFogf, void, (GLenum pname, GLfloat param))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(true, pname, param);
#else
GLenum pname = args.next<GLenum>();
GLfloat param = args.next<GLfloat>();
func(pname, param);
return 0;
#endif
}
CALL(21, glMatrixMode, void, (GLenum mode))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(true, mode);
#else
func(args.next<GLenum>());
return 0;
#endif
}
CALL_GL_POINTER(22, glColorPointer)
CALL(23, glScissor, void, (GLint x, GLint y, GLsizei width, GLsizei height))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(true, x, y, width, height);
#else
GLint x = args.next<GLint>();
GLint y = args.next<GLint>();
GLsizei width = args.next<GLsizei>();
GLsizei height = args.next<GLsizei>();
func(x, y, width, height);
return 0;
#endif
}
CALL(24, glTexParameteri, void, (GLenum target, GLenum pname, GLint param))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(true, gl_state.bound_texture, target, pname, param);
#else
glBindTexture(GL_TEXTURE_2D, args.next<GLuint>());
GLenum target = args.next<GLenum>();
GLenum pname = args.next<GLenum>();
GLint param = args.next<GLint>();
func(target, pname, param);
return 0;
#endif
}
// Get Size (In Memory) Of Specified Texture
static int get_texture_size(const GLsizei width, const GLsizei height, const GLenum format, const GLenum type, bool is_upload) {
// Calculate Per-Pixel Multiplier
int multiplier;
if (type == GL_UNSIGNED_BYTE) {
switch (format) {
case GL_RGB: {
multiplier = 3;
break;
}
case GL_RGBA: {
multiplier = 4;
break;
}
default: {
ERR("Unsupported Texture Format: %u", format);
}
}
} else {
// GL_UNSIGNED_SHORT_*
multiplier = sizeof(unsigned short);
}
// Calculate Line Size
int line_size = width * multiplier;
{
// Handle Alignment
int alignment;
glGetIntegerv(is_upload ? GL_UNPACK_ALIGNMENT : GL_PACK_ALIGNMENT, &alignment);
// Round
line_size = ALIGN_UP(line_size, alignment);
}
// Return
return line_size * height;
}
CALL(25, glTexImage2D, void, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(true, gl_state.bound_texture, target, level, internalformat, width, height, border, format, type, copy_array(get_texture_size(width, height, format, type, true), (const unsigned char *) pixels));
#else
glBindTexture(GL_TEXTURE_2D, args.next<GLuint>());
GLenum target = args.next<GLenum>();
GLint level = args.next<GLint>();
GLint internalformat = args.next<GLint>();
GLsizei width = args.next<GLsizei>();
GLsizei height = args.next<GLsizei>();
GLint border = args.next<GLint>();
GLenum format = args.next<GLenum>();
GLenum type = args.next<GLenum>();
const unsigned char *pixels = args.next_arr<unsigned char>();
func(target, level, internalformat, width, height, border, format, type, pixels);
return 0;
#endif
}
CALL(26, glEnable, void, (GLenum cap))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(true, cap);
#else
func(args.next<GLenum>());
return 0;
#endif
}
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
void glEnableClientState(const GLenum array) {
gl_state.get_array_enabled(array) = true;
}
#endif
CALL(28, glPolygonOffset, void, (GLfloat factor, GLfloat units))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(true, factor, units);
#else
GLfloat factor = args.next<GLfloat>();
GLfloat units = args.next<GLfloat>();
func(factor, units);
return 0;
#endif
}
CALL_GL_POINTER(41, glTexCoordPointer)
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
void glDisableClientState(const GLenum array) {
gl_state.get_array_enabled(array) = false;
// Not needed when using compatibility layer
#ifndef MCPI_USE_GLES1_COMPATIBILITY_LAYER
switch (array) {
case GL_VERTEX_ARRAY: {
gl_array_details.glVertexPointer.size = -1;
break;
}
case GL_COLOR_ARRAY: {
gl_array_details.glColorPointer.size = -1;
break;
}
case GL_TEXTURE_COORD_ARRAY: {
gl_array_details.glTexCoordPointer.size = -1;
break;
}
}
#endif
}
#endif
CALL(30, glDepthRangef, void, (GLclampf near, GLclampf far))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(true, near, far);
#else
GLclampf near = args.next<GLclampf>();
GLclampf far = args.next<GLclampf>();
func(near, far);
return 0;
#endif
}
CALL(31, glDepthFunc, void, (GLenum func))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(true, func);
#else
func(args.next<GLenum>());
return 0;
#endif
}
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
void glBindBuffer(const GLenum target, const GLuint buffer) {
if (target == GL_ARRAY_BUFFER) {
gl_state.bound_array_buffer = buffer;
} else {
ERR("Unsupported Buffer Binding: %u", target);
}
// Not needed when using compatibility layer
#ifndef MCPI_USE_GLES1_COMPATIBILITY_LAYER
gl_array_details.glVertexPointer.size = -1;
gl_array_details.glColorPointer.size = -1;
gl_array_details.glTexCoordPointer.size = -1;
#endif
}
#endif
CALL(33, glClearColor, void, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(true, red, green, blue, alpha);
#else
GLclampf red = args.next<GLclampf>();
GLclampf green = args.next<GLclampf>();
GLclampf blue = args.next<GLclampf>();
GLclampf alpha = args.next<GLclampf>();
func(red, green, blue, alpha);
return 0;
#endif
}
CALL(34, glPopMatrix, void, ())
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(true);
#else
func();
return 0;
#endif
}
CALL(35, glLoadIdentity, void, ())
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(true);
#else
func();
return 0;
#endif
}
CALL(36, glScalef, void, (GLfloat x, GLfloat y, GLfloat z))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(true, x, y, z);
#else
GLfloat x = args.next<GLfloat>();
GLfloat y = args.next<GLfloat>();
GLfloat z = args.next<GLfloat>();
func(x, y, z);
return 0;
#endif
}
CALL(37, glPushMatrix, void, ())
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(true);
#else
func();
return 0;
#endif
}
CALL(38, glDepthMask, void, (GLboolean flag))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(true, flag);
#else
func(args.next<GLboolean>());
return 0;
#endif
}
CALL(39, glHint, void, (GLenum target, GLenum mode))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(true, target, mode);
#else
GLenum target = args.next<GLenum>();
GLenum mode = args.next<GLenum>();
func(target, mode);
return 0;
#endif
}
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
static int get_glMultMatrixf_size() {
return 16;
}
#endif
CALL(40, glMultMatrixf, void, (const GLfloat *m))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(true, copy_array(get_glMultMatrixf_size(), m));
#else
func(args.next_arr<GLfloat>());
return 0;
#endif
}
CALL(42, glDeleteBuffers, void, (GLsizei n, const GLuint *buffers))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(true, copy_array(n, buffers));
#else
uint32_t n;
const GLuint *buffers = args.next_arr<GLuint>(&n);
func(GLsizei(n), buffers);
return 0;
#endif
}
CALL(43, glColorMask, void, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(true, red, green, blue, alpha);
#else
GLboolean red = args.next<GLboolean>();
GLboolean green = args.next<GLboolean>();
GLboolean blue = args.next<GLboolean>();
GLboolean alpha = args.next<GLboolean>();
func(red, green, blue, alpha);
return 0;
#endif
}
CALL(44, glTexSubImage2D, void, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(true, gl_state.bound_texture, target, level, xoffset, yoffset, width, height, format, type, copy_array(get_texture_size(width, height, format, type, true), (const unsigned char *) pixels));
#else
glBindTexture(GL_TEXTURE_2D, args.next<GLuint>());
GLenum target = args.next<GLenum>();
GLint level = args.next<GLint>();
GLint xoffset = args.next<GLint>();
GLint yoffset = args.next<GLint>();
GLsizei width = args.next<GLsizei>();
GLsizei height = args.next<GLsizei>();
GLenum format = args.next<GLenum>();
GLenum type = args.next<GLenum>();
const unsigned char *pixels = args.next_arr<unsigned char>();
func(target, level, xoffset, yoffset, width, height, format, type, pixels);
return 0;
#endif
}
CALL(45, glGenTextures, void, (GLsizei n, GLuint *textures))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(false, n, uint32_t(textures));
#else
GLsizei n = args.next<GLsizei>();
GLuint *textures = new GLuint[n];
func(n, textures);
writer(args.next<uint32_t>(), textures, n * sizeof(GLuint));
delete[] textures;
return 0;
#endif
}
CALL(46, glDeleteTextures, void, (GLsizei n, const GLuint *textures))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(true, copy_array(n, textures));
#else
uint32_t n;
const GLuint *textures = args.next_arr<GLuint>(&n);
func(GLsizei(n), textures);
return 0;
#endif
}
CALL(47, glAlphaFunc, void, (GLenum func, GLclampf ref))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(true, func, ref);
#else
GLenum func2 = args.next<GLenum>();
GLclampf ref = args.next<GLclampf>();
func(func2, ref);
return 0;
#endif
}
#ifdef MEDIA_LAYER_TRAMPOLINE_HOST
static int get_glGetFloatv_params_size(GLenum pname) {
switch (pname) {
case GL_MODELVIEW_MATRIX:
case GL_PROJECTION_MATRIX: {
return 16;
}
case GL_ALIASED_LINE_WIDTH_RANGE: {
return 2;
}
default: {
ERR("Unsupported glGetFloatv Property: %u", pname);
}
}
}
#endif
CALL(48, glGetFloatv, void, (GLenum pname, GLfloat *params))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(false, pname, uint32_t(params));
#else
GLenum pname = args.next<GLenum>();
int size = get_glGetFloatv_params_size(pname);
GLfloat *params = new GLfloat[size];
func(pname, params);
writer(args.next<uint32_t>(), params, size * sizeof(GLfloat));
delete[] params;
return 0;
#endif
}
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
void glBindTexture(const GLenum target, const GLuint texture) {
if (target == GL_TEXTURE_2D) {
gl_state.bound_texture = texture;
} else {
ERR("Unsupported Texture Binding: %u", target);
}
}
#endif
CALL(50, glTranslatef, void, (GLfloat x, GLfloat y, GLfloat z))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(true, x, y, z);
#else
GLfloat x = args.next<GLfloat>();
GLfloat y = args.next<GLfloat>();
GLfloat z = args.next<GLfloat>();
func(x, y, z);
return 0;
#endif
}
CALL(51, glShadeModel, void, (GLenum mode))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(true, mode);
#else
func(args.next<GLenum>());
return 0;
#endif
}
CALL(52, glOrthof, void, (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat near, GLfloat far))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(true, left, right, bottom, top, near, far);
#else
GLfloat left = args.next<GLfloat>();
GLfloat right = args.next<GLfloat>();
GLfloat bottom = args.next<GLfloat>();
GLfloat top = args.next<GLfloat>();
GLfloat near = args.next<GLfloat>();
GLfloat far = args.next<GLfloat>();
func(left, right, bottom, top, near, far);
return 0;
#endif
}
CALL(53, glDisable, void, (GLenum cap))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(true, cap);
#else
func(args.next<GLenum>());
return 0;
#endif
}
CALL(54, glCullFace, void, (GLenum mode))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(true, mode);
#else
func(args.next<GLenum>());
return 0;
#endif
}
CALL(55, glRotatef, void, (GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(true, angle, x, y, z);
#else
GLfloat angle = args.next<GLfloat>();
GLfloat x = args.next<GLfloat>();
GLfloat y = args.next<GLfloat>();
GLfloat z = args.next<GLfloat>();
func(angle, x, y, z);
return 0;
#endif
}
CALL(56, glViewport, void, (GLint x, GLint y, GLsizei width, GLsizei height))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(true, x, y, width, height);
#else
GLint x = args.next<GLint>();
GLint y = args.next<GLint>();
GLsizei width = args.next<GLsizei>();
GLsizei height = args.next<GLsizei>();
func(x, y, width, height);
return 0;
#endif
}
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
void glNormal3f(__attribute__((unused)) GLfloat nx, __attribute__((unused)) GLfloat ny, __attribute__((unused)) GLfloat nz) {
// Do Nothing
}
#endif
CALL(58, glIsEnabled, GLboolean, (GLenum cap))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
return trampoline(false, cap);
#else
return func(args.next<GLenum>());
#endif
}
#ifdef MEDIA_LAYER_TRAMPOLINE_HOST
static int get_glGetIntegerv_params_size(GLenum pname) {
switch (pname) {
case GL_TEXTURE_BINDING_2D:
case GL_PACK_ALIGNMENT:
case GL_UNPACK_ALIGNMENT: {
return 1;
}
case GL_VIEWPORT: {
return 4;
}
default: {
ERR("Unsupported glGetIntegerv Property: %u", pname);
}
}
}
#endif
CALL(61, glGetIntegerv, void, (GLenum pname, GLint *params))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
if (pname == GL_TEXTURE_BINDING_2D) {
params[0] = gl_state.bound_texture;
return;
}
trampoline(false, pname, uint32_t(params));
#else
GLenum pname = args.next<GLenum>();
int size = get_glGetIntegerv_params_size(pname);
GLint *params = new GLint[size];
func(pname, params);
writer(args.next<uint32_t>(), params, size * sizeof(GLint));
delete[] params;
return 0;
#endif
}
CALL(65, glReadPixels, void, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *data))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(false, x, y, width, height, format, type, uint32_t(data));
#else
GLint x = args.next<GLint>();
GLint y = args.next<GLint>();
GLsizei width = args.next<GLsizei>();
GLsizei height = args.next<GLsizei>();
GLenum format = args.next<GLenum>();
GLenum type = args.next<GLenum>();
const int data_size = get_texture_size(width, height, format, type, false);
unsigned char *data = new unsigned char[data_size];
func(x, y, width, height, format, type, data);
writer(args.next<uint32_t>(), data, data_size);
delete[] data;
return 0;
#endif
}
CALL(67, glGenBuffers, void, (GLsizei n, GLuint *buffers))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(false, n, uint32_t(buffers));
#else
GLsizei n = args.next<GLsizei>();
GLuint *buffers = new GLuint[n];
func(n, buffers);
writer(args.next<uint32_t>(), buffers, n * sizeof(GLuint));
delete[] buffers;
return 0;
#endif
}
CALL(69, glBufferSubData, void, (GLenum target, GLintptr offset, GLsizeiptr size, const void *data))
#ifdef MEDIA_LAYER_TRAMPOLINE_GUEST
trampoline(true, gl_state.bound_array_buffer, target, int32_t(offset), int32_t(size), copy_array(size, (unsigned char *) data));
#else
glBindBuffer(GL_ARRAY_BUFFER, args.next<GLuint>());
GLenum target = args.next<GLenum>();
int32_t offset = args.next<int32_t>();
int32_t size = args.next<int32_t>();
const unsigned char *data = args.next_arr<unsigned char>();
func(target, offset, size, data);
return 0;
#endif
}