43 lines
719 B
C++
43 lines
719 B
C++
#include <vector>
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#include <SDL/SDL.h>
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#include <media-layer/internal.h>
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#include <media-layer/core.h>
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#include <libreborn/libreborn.h>
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// SDL Is Replaced With GLFW
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int SDL_Init(__attribute__((unused)) uint32_t flags) {
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return 0;
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}
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// Event Queue
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static std::vector<SDL_Event> queue;
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int SDL_PollEvent(SDL_Event *event) {
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// Handle External Events
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_media_handle_SDL_PollEvent();
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// Poll Event
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int ret;
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if (queue.size() > 0) {
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*event = queue[0];
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queue.erase(queue.begin());
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ret = 1;
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} else {
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ret = 0;
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}
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return ret;
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}
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int SDL_PushEvent(SDL_Event *event) {
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queue.push_back(*event);
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return 1;
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}
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void media_ensure_loaded() {
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// NOP
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}
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