123 lines
3.7 KiB
C++
123 lines
3.7 KiB
C++
#include <cstdlib>
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#include <libreborn/libreborn.h>
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#include <sys/stat.h>
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#include "bootstrap.h"
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#include "options/parser.h"
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#include "crash-report.h"
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#include "util.h"
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#include "client/configuration.h"
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// Bind Options To Environmental Variable
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static void bind_to_env(const char *env, const bool value) {
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if (value) {
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set_and_print_env(env, "1");
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}
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}
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static void setup_environment(const options_t &options) {
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// Clear Internal Variables
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clear_internal_env_vars();
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// Passthrough Options To Game
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bind_to_env(_MCPI_SERVER_MODE_ENV, options.server_mode);
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bind_to_env(_MCPI_BENCHMARK_ENV, options.benchmark);
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bind_to_env(_MCPI_ONLY_GENERATE_ENV, options.only_generate);
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bind_to_env(_MCPI_FORCE_HEADLESS_ENV, options.force_headless);
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bind_to_env(_MCPI_FORCE_NON_HEADLESS_ENV, options.force_non_headless);
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// GTK Dark Mode
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set_and_print_env("GTK_THEME", "Adwaita:dark");
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// Configure PATH
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{
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// Get Binary Directory
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const std::string binary_directory = get_binary_directory();
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std::string new_path = binary_directory + "/bin";
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// Add Existing PATH
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{
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const char *value = getenv("PATH");
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if (value != nullptr && strlen(value) > 0) {
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new_path += std::string(":") + value;
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}
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}
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// Set And Free
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set_and_print_env("PATH", new_path.c_str());
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}
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// Setup MCPI_HOME
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if (const char *custom_profile_directory = getenv(MCPI_PROFILE_DIRECTORY_ENV); custom_profile_directory != nullptr) {
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// Custom Directory
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custom_profile_directory = realpath(custom_profile_directory, nullptr);
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ALLOC_CHECK(custom_profile_directory);
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set_and_print_env(_MCPI_HOME_ENV, custom_profile_directory);
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free((void *) custom_profile_directory);
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} else if (!reborn_is_server()) {
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// Ensure $HOME
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const char *home = getenv("HOME");
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if (home == nullptr) {
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ERR("$HOME Is Not Set");
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}
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set_and_print_env(_MCPI_HOME_ENV, home);
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} else {
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// Set Home To Current Directory, So World Data Is Stored There
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char *launch_directory = getcwd(nullptr, 0);
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ALLOC_CHECK(launch_directory);
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set_and_print_env(_MCPI_HOME_ENV, launch_directory);
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free(launch_directory);
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}
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// Create If Needed
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const std::string minecraft_folder = std::string(getenv(_MCPI_HOME_ENV)) + get_home_subdirectory_for_game_data();
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ensure_directory(minecraft_folder.c_str());
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}
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// Non-Launch Commands
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static void handle_non_launch_commands(const options_t &options) {
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if (options.copy_sdk) {
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const std::string binary_directory = get_binary_directory();
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copy_sdk(binary_directory, false);
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fflush(stdout);
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exit(EXIT_SUCCESS);
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}
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}
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// Start The Game
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static void start_game(const options_t &options) {
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// Disable stdout Buffering
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setvbuf(stdout, nullptr, _IONBF, 0);
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// Setup Crash Reporting
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if (!options.disable_crash_report) {
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setup_crash_report();
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}
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// Configure Client Options
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if (!reborn_is_server()) {
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configure_client(options);
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}
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// Bootstrap
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bootstrap(options);
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}
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// Main
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int main(int argc, char *argv[]) {
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// Parse Options
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options_t options = parse_options(argc, argv);
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// Set Debug Tag
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reborn_debug_tag = "(Launcher) ";
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// Debug Logging
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unsetenv(_MCPI_LOG_FD_ENV);
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bind_to_env(MCPI_DEBUG_ENV, options.debug);
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// Setup Environment
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setup_environment(options);
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// Handle Non-Launch Commands (Copy SDK, Print Feature Flags, Etc)
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handle_non_launch_commands(options);
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handle_non_launch_client_only_commands(options);
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// Start The Game
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start_game(options);
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} |