extends Entity; vtable 0x10ad60; constructor (Level *level) = 0x81b80; virtual-method void actuallyHurt(int damage) = 0x16c; virtual-method void die(Entity *cause) = 0x130; virtual-method ItemInstance *getCarriedItem() = 0x1ac; virtual-method void updateAi() = 0x1cc; virtual-method float getWalkingSpeedModifier() = 0x1e8; property int health = 0xec; property std::string texture = 0xb54;