virtual-method void tick() = 0x34;
virtual-method bool hurt(Entity *attacker, int damage) = 0xa4;
virtual-method int getEntityTypeId() = 0xdc;
method void moveTo(float x, float y, float z, float pitch, float yaw) = 0x7a834;

property float x = 0x4;
property float y = 0x8;
property float z = 0xc;
property int id = 0x1c;
property float old_x = 0x28;
property float old_y = 0x2c;
property float old_z = 0x30;
property float vel_x = 0x34;
property float vel_y = 0x38;
property float vel_z = 0x3c;
property float yaw = 0x40;
property float pitch = 0x44;
property float old_yaw = 0x48;
property float old_pitch = 0x4c;
property float head_height = 0x68;
property bool on_ground = 0xb2;
property bool freeze_physics = 0xb9;
