#include #include #include #include "input-internal.h" #include // Store Right-Click Status static int is_right_click = 0; void input_set_is_right_click(int val) { is_right_click = val; } // Enable Bow & Arrow Fix static int fix_bow = 0; // Handle Bow & Arrow static void _handle_bow(Minecraft *minecraft) { if (fix_bow && !is_right_click) { GameMode *game_mode = minecraft->game_mode; LocalPlayer *player = minecraft->player; if (player != nullptr && game_mode != nullptr && LocalPlayer_isUsingItem(player)) { game_mode->vtable->releaseUsingItem(game_mode, (Player *) player); } } } // Init void _init_bow() { // Enable Bow & Arrow Fix fix_bow = feature_has("Fix Bow & Arrow", server_disabled); input_run_on_tick(_handle_bow); }