virtual-method bool hurt(Entity *attacker, int damage) = 0xa4; property float x = 0x4; property float y = 0x8; property float z = 0xc; property float yaw = 0x40; property float pitch = 0x44; property float old_x = 0x28; property float old_y = 0x2c; property float old_z = 0x30; property float old_yaw = 0x48; property float old_pitch = 0x4c;