#include #include #include #include #include #include #include #include // Handle Backspace static int32_t sdl_key_to_minecraft_key_injection(int32_t sdl_key) { if (sdl_key == SDLK_BACKSPACE) { return 8; } else { // Call Original Method return (*Common_sdl_key_to_minecraft_key)(sdl_key); } } // Open Sign Screen static void LocalPlayer_openTextEdit_injection(LocalPlayer *local_player, TileEntity *sign) { if (sign->id == 4) { Minecraft *minecraft = local_player->minecraft; TextEditScreen *screen = alloc_TextEditScreen(); ALLOC_CHECK(screen); screen = (*TextEditScreen_constructor)(screen, (SignTileEntity *) sign); (*Minecraft_setScreen)(minecraft, (Screen *) screen); } } // Store Text Input std::vector input; void sign_key_press(char key) { input.push_back(key); } static void clear_input(__attribute__((unused)) Minecraft *minecraft) { input.clear(); } // Handle Text Input static void TextEditScreen_updateEvents_injection(TextEditScreen *screen) { // Call Original Method (*TextEditScreen_updateEvents_non_virtual)(screen); if (!screen->passthrough_input) { for (char key : input) { // Handle Normal Key screen->vtable->keyboardNewChar(screen, key); } } clear_input(NULL); } // Init void init_sign() { if (feature_has("Fix Sign Placement", server_disabled)) { // Handle Backspace overwrite_calls((void *) Common_sdl_key_to_minecraft_key, (void *) sdl_key_to_minecraft_key_injection); // Fix Signs patch_address(LocalPlayer_openTextEdit_vtable_addr, (void *) LocalPlayer_openTextEdit_injection); patch_address(TextEditScreen_updateEvents_vtable_addr, (void *) TextEditScreen_updateEvents_injection); // Clear Input On Input Tick input_run_on_tick(clear_input); } }