size 0xb8; constructor (Minecraft *minecraft, LevelSource *level) = 0x53e58; method bool tesselateBlockInWorld(Tile *tile, int x, int y, int z) = 0x59e30; method bool tesselateInWorld(Tile *tile, int x, int y, int z) = 0x5e80c; property LevelSource *level = 0x0;