vtable 0x10fb88; virtual-method bool hasChunk(int chunk_x, int chunk_z) = 0x8; virtual-method LevelChunk *getChunk(int chunk_x, int chunk_z) = 0xc; virtual-method LevelChunk *create(int chunk_x, int chunk_z) = 0x10; virtual-method void postProcess(ChunkSource *chunk_source, int chunk_x, int chunk_y) = 0x14; virtual-method bool tick() = 0x18; virtual-method bool shouldSave() = 0x1c; // If unforced is false, chunk->shouldSave will be ignored virtual-method void saveAll(bool unforced) = 0x20; //virtual-method std::vector getMobsAt(?? *?, int x, int y, int z) = 0x24; virtual-method std::string gatherStats() = 0x28;