extends ChunkSource; constructor (Level *level, int seed, int version, bool enable_spawning) = 0xb4424; vtable 0x110598; method void buildSurface(int chunk_x, int chunk_y, uchar *chunk_data, Biome **biomes) = 0xb32ec; property LargeCaveFeature cave_feature = 0x8; property Random random = 0x19f8; property Level *level = 0x72c8;