#include #include #include #include #include #include #include #include #include // Force Mob Spawning static bool LevelData_getSpawnMobs_injection(__attribute__((unused)) LevelData *level_data) { return true; } // Get Custom Render Distance static int get_render_distance() { const char *distance_str = getenv("MCPI_RENDER_DISTANCE"); if (distance_str == nullptr) { distance_str = "Short"; } if (strcmp("Far", distance_str) == 0) { return 0; } else if (strcmp("Normal", distance_str) == 0) { return 1; } else if (strcmp("Short", distance_str) == 0) { return 2; } else if (strcmp("Tiny", distance_str) == 0) { return 3; } else { ERR("Invalid Render Distance: %s", distance_str); } } // Get Custom Username static const char *get_username() { const char *username = getenv("MCPI_USERNAME"); if (username == nullptr) { username = "StevePi"; } return username; } static char *safe_username = nullptr; __attribute__((destructor)) static void _free_safe_username() { free(safe_username); } static int render_distance; // Configure Options static Options *stored_options = nullptr; static void Options_initDefaultValue_injection(Options_initDefaultValue_t original, Options *options) { // Call Original Method original(options); // Default Graphics Settings #ifndef MCPI_SERVER_MODE options->fancy_graphics = true; options->ambient_occlusion = true; #endif // Store stored_options = options; } static void Minecraft_init_injection(Minecraft_init_t original, Minecraft *minecraft) { // Call Original Method original(minecraft); Options *options = &minecraft->options; // Enable Crosshair In Touch GUI options->split_controls = true; // Render Distance options->render_distance = render_distance; } // Smooth Lighting static bool TileRenderer_tesselateBlockInWorld_injection(TileRenderer_tesselateBlockInWorld_t original, TileRenderer *tile_renderer, Tile *tile, int32_t x, int32_t y, int32_t z) { // Set Variable Minecraft_useAmbientOcclusion = stored_options->ambient_occlusion; // Call Original Method return original(tile_renderer, tile, x, y, z); } // Fix Initial Option Button Rendering // The calling function doesn't exist in MCPE v0.6.1, so its name is unknown. static OptionButton *OptionsPane_unknown_toggle_creating_function_OptionButton_injection(OptionButton *option_button, Options_Option *option) { // Call Original Method OptionButton *ret = OptionButton_constructor(option_button, option); // Setup Image OptionButton_updateImage(option_button, stored_options); // Return return ret; } // Actually Save options.txt // Hook Last Options::addOptionToSaveOutput Call static void Options_save_Options_addOptionToSaveOutput_injection(Options *options, std::vector *data, std::string option, int32_t value) { // Call Original Method Options_addOptionToSaveOutput(options, data, option, value); // Save Fancy Graphics Options_addOptionToSaveOutput(options, data, "gfx_fancygraphics", options->fancy_graphics); // Save 3D Anaglyph Options_addOptionToSaveOutput(options, data, "gfx_anaglyph", options->anaglyph_3d); // Save File OptionsFile *options_file = &options->options_file; OptionsFile_save(options_file, data); } // MCPI's OptionsFile::getOptionStrings is broken, this is the version in v0.7.0 static std::vector OptionsFile_getOptionStrings_injection(OptionsFile *options_file) { // Get options.txt Path std::string path = options_file->options_txt_path; // Parse std::vector ret; FILE *stream = fopen(path.c_str(), "r"); char line[128]; if (stream != nullptr) { while (fgets(line, 0x80, stream) != nullptr) { size_t sVar1 = strlen(line); if (2 < sVar1) { std::stringstream string_stream(line); while (true) { std::string data; std::getline(string_stream, data, ':'); int iVar2 = data.find_last_not_of(" \n\r\t"); data.erase(iVar2 + 1); if (data.length() == 0) { break; } ret.push_back(data); } } } fclose(stream); } return ret; } // Get New options.txt Path #ifndef MCPI_SERVER_MODE static char *get_new_options_txt_path() { static char *path = nullptr; // Path if (path == nullptr) { safe_asprintf(&path, "%s/options.txt", home_get()); } // Return return path; } // Free __attribute__((destructor)) static void _free_new_options_txt_path() { free(get_new_options_txt_path()); } #else static char *get_new_options_txt_path() { // Block options.txt On Servers return (char *) "/dev/null"; } #endif // Modify Option Toggles static void OptionsPane_unknown_toggle_creating_function_injection(OptionsPane_unknown_toggle_creating_function_t original, OptionsPane *options_pane, uint32_t group_id, std::string *name_ptr, Options_Option *option) { // Modify std::string name = *name_ptr; std::string new_name = name; if (name == "Fancy Graphics") { option = &Options_Option_GRAPHICS; } else if (name == "Soft shadows") { option = &Options_Option_AMBIENT_OCCLUSION; } else if (name == "Fancy Skies" || name == "Animated water") { // These have no corresponding option, so disable the toggle. return; } else if (name == "Third person camera") { // This isn't saved/loaded, so disable the toggle. return; } else if (name == "Lefty" || name == "Use touch screen" || name == "Split touch controls") { // These toggles require touch support, so disable them. return; } else if (name == "Vibrate on destroy") { // This toggle requires vibration support, so disable it. return; } else if (name == "Invert X-axis") { // Fix Incorrect Name new_name = "Invert Y-axis"; } // Call Original Method original(options_pane, group_id, &new_name, option); // Add 3D Anaglyph if (option == &Options_Option_GRAPHICS) { std::string cpp_string = "3D Anaglyph"; original(options_pane, group_id, &cpp_string, &Options_Option_ANAGLYPH); } // Add Peaceful Mode if (option == &Options_Option_SERVER_VISIBLE) { std::string cpp_string = "Peaceful mode"; original(options_pane, group_id, &cpp_string, &Options_Option_DIFFICULTY); } } // Add Missing Options To Options::getBooleanValue static bool Options_getBooleanValue_injection(Options_getBooleanValue_t original, Options *options, Options_Option *option) { // Check if (option == &Options_Option_GRAPHICS) { return options->fancy_graphics; } else if (option == &Options_Option_DIFFICULTY) { return options->game_difficulty == 0; } else { // Call Original Method return original(options, option); } } // Fix Difficulty When Toggling static void OptionButton_toggle_Options_save_injection(Options *self) { // Fix Value if (self->game_difficulty == 1) { // Disable Peaceful self->game_difficulty = 2; } else if (self->game_difficulty == 3) { // Switch To Peaceful self->game_difficulty = 0; } // Call Original Method Options_save(self); } // Init void init_options() { // Force Mob Spawning if (feature_has("Force Mob Spawning", server_auto)) { overwrite(LevelData_getSpawnMobs, LevelData_getSpawnMobs_injection); } // Render Distance render_distance = get_render_distance(); DEBUG("Setting Render Distance: %i", render_distance); // Set Options overwrite_calls(Options_initDefaultValue, Options_initDefaultValue_injection); overwrite_virtual_calls(Minecraft_init, Minecraft_init_injection); // Change Username const char *username = get_username(); DEBUG("Setting Username: %s", username); if (strcmp(Strings_default_username, "StevePi") != 0) { ERR("Default Username Is Invalid"); } safe_username = to_cp437(username); patch_address((void *) Strings_default_username_pointer, (void *) safe_username); // Disable Autojump By Default if (feature_has("Disable Autojump By Default", server_disabled)) { unsigned char autojump_patch[4] = {0x00, 0x30, 0xa0, 0xe3}; // "mov r3, #0x0" patch((void *) 0x44b90, autojump_patch); } // Display Nametags By Default if (feature_has("Display Nametags By Default", server_disabled)) { // r6 = 0x1 // r5 = 0x0 unsigned char display_nametags_patch[4] = {0x1d, 0x60, 0xc0, 0xe5}; // "strb r6, [r0, #0x1d]" patch((void *) 0xa6628, display_nametags_patch); } // Smooth Lighting overwrite_calls(TileRenderer_tesselateBlockInWorld, TileRenderer_tesselateBlockInWorld_injection); // NOP unsigned char nop_patch[4] = {0x00, 0xf0, 0x20, 0xe3}; // "nop" // Fix Options Screen if (feature_has("Fix Options Screen", server_disabled)) { // Fix Initial Option Button Rendering overwrite_call((void *) 0x24510, (void *) OptionsPane_unknown_toggle_creating_function_OptionButton_injection); // "Gui Scale" slider is broken, so disable it. patch((void *) 0x35a10, nop_patch); // "Vibrate on destroy" is disabled, so "Feedback" is empty, so disable it. patch((void *) 0x35960, nop_patch); // Disconnect "This works?" Slider From Difficulty unsigned char this_works_slider_patch[4] = {0x00, 0x30, 0xa0, 0xe3}; // "mov r3, #0x0" patch((void *) 0x3577c, this_works_slider_patch); // Modify Option Toggles overwrite_calls(OptionsPane_unknown_toggle_creating_function, OptionsPane_unknown_toggle_creating_function_injection); // Add Missing Options To Options::getBooleanValue overwrite_calls(Options_getBooleanValue, Options_getBooleanValue_injection); // Fix Difficulty When Toggling overwrite_call((void *) 0x1cd00, (void *) OptionButton_toggle_Options_save_injection); } // Actually Save options.txt overwrite_call((void *) 0x197fc, (void *) Options_save_Options_addOptionToSaveOutput_injection); // Fix options.txt Path patch_address((void *) Strings_options_txt_path_pointer, (void *) get_new_options_txt_path()); // When Loading, options.txt Should Be Opened In Read Mode patch_address((void *) Strings_options_txt_fopen_mode_when_loading_pointer, (void *) "r"); // Fix OptionsFile::getOptionStrings overwrite(OptionsFile_getOptionStrings, OptionsFile_getOptionStrings_injection); // Sensitivity Loading/Saving Is Broken, Disable It patch((void *) 0x1931c, nop_patch); patch((void *) 0x1973c, nop_patch); // Unsplit Touch Controls Breaks Things, Never Load/Save It unsigned char cmp_r0_r0_patch[4] = {0x00, 0x00, 0x50, 0xe1}; // "cmp r0, r0" patch((void *) 0x19378, cmp_r0_r0_patch); patch((void *) 0x197cc, nop_patch); // Custom Username Is Loaded Manually, Disable Loading From options.txt patch((void *) 0x192ac, nop_patch); // Replace "feedback_vibration" Loading/Saving With "gfx_ao" { // Replace String patch_address((void *) Strings_feedback_vibration_options_txt_name_pointer, (void *) "gfx_ao"); // Loading unsigned char offset = (unsigned char) offsetof(Options, ambient_occlusion); unsigned char gfx_ao_loading_patch[4] = {offset, 0x10, 0x84, 0xe2}; // "add r1, r4, #OFFSET" patch((void *) 0x193b8, gfx_ao_loading_patch); // Saving unsigned char gfx_ao_saving_patch[4] = {offset, 0x30, 0xd4, 0xe5}; // "ldrb r3, [r4, #OFFSET]" patch((void *) 0x197f8, gfx_ao_saving_patch); } // Replace "gfx_lowquality" Loading With "gfx_anaglyph" { // Replace String patch_address((void *) Strings_gfx_lowquality_options_txt_name_pointer, (void *) "gfx_anaglyph"); // Loading unsigned char offset = (unsigned char) offsetof(Options, anaglyph_3d); unsigned char gfx_anaglyph_loading_patch[4] = {offset, 0x10, 0x84, 0xe2}; // "add r1, r4, #OFFSET" patch((void *) 0x19400, gfx_anaglyph_loading_patch); // Disable Loading Side Effects patch((void *) 0x19414, nop_patch); patch((void *) 0x1941c, nop_patch); } }