#include #include #include #include #include #include "bootstrap.h" // Get All Mods In Folder static void load(std::vector &ld_preload, const std::string &folder, int recursion_limit = 128); static void handle_file(std::vector &ld_preload, const std::string &file, const int recursion_limit) { // Check Type struct stat file_stat = {}; lstat(file.c_str(), &file_stat); if (S_ISDIR(file_stat.st_mode)) { // Recurse Into Directory load(ld_preload, std::string(file) + '/', recursion_limit - 1); } else if (S_ISLNK(file_stat.st_mode)) { // Resolve Symlink char *resolved_file = realpath(file.c_str(), nullptr); ALLOC_CHECK(resolved_file); handle_file(ld_preload, resolved_file, recursion_limit); free(resolved_file); } else if (S_ISREG(file_stat.st_mode)) { // Check If File Is Accessible const int result = access(file.c_str(), R_OK); if (result == 0) { // Add To LD_PRELOAD DEBUG("Found Mod: %s", file.c_str()); ld_preload.push_back(file); } else if (result == -1 && errno != 0) { // Fail WARN("Unable To Access: %s: %s", file.c_str(), strerror(errno)); errno = 0; } } } static void load(std::vector &ld_preload, const std::string &folder, const int recursion_limit) { // Check Recursion if (recursion_limit <= 0) { ERR("Reached Recursion Limit While Loading Mods"); } // Open Folder ensure_directory(folder.c_str()); DIR *dp = opendir(folder.c_str()); if (dp == nullptr) { // Unable To Open Folder ERR("Error Opening Directory: %s: %s", folder.c_str(), strerror(errno)); } // Loop Through Folder while (true) { errno = 0; const dirent *entry = readdir(dp); if (entry != nullptr) { // Block Pseudo-Directories if (strcmp(entry->d_name, ".") == 0 || strcmp(entry->d_name, "..") == 0) { continue; } // Get Full Name std::string name = folder + entry->d_name; // Handle handle_file(ld_preload, name, recursion_limit); } else if (errno != 0) { // Error Reading Contents Of Folder ERR("Error Reading Directory: %s: %s", folder.c_str(), strerror(errno)); } else { // Done! break; } } // Close Folder closedir(dp); } // Bootstrap Mods #define SUBDIRECTORY_FOR_MODS "/mods/" std::vector bootstrap_mods(const std::string &binary_directory) { // Prepare std::vector preload; // ~/.minecraft-pi/mods { // Get Mods Folder const std::string mods_folder = std::string(getenv(_MCPI_HOME_ENV)) + get_home_subdirectory_for_game_data() + SUBDIRECTORY_FOR_MODS; // Load Mods From ./mods load(preload, mods_folder); } // Built-In Mods { // Get Mods Folder const std::string mods_folder = binary_directory + SUBDIRECTORY_FOR_MODS; // Load Mods From ./mods load(preload, mods_folder); } // Return return preload; }