// Config Needs To Load First #include #include "game-mode-internal.h" // Game Mode UI Code Is Useless In Headless Mode #ifndef MCPI_HEADLESS_MODE #include #include #include #include #include // Strings #define GAME_MODE_STR(mode) ("Game Mode: " mode) #define SURVIVAL_STR GAME_MODE_STR("Survival") #define CREATIVE_STR GAME_MODE_STR("Creative") // Structure struct CreateWorldScreen { TextInputScreen super; TextInputBox *name; TextInputBox *seed; Button *game_mode; Button *create; Button *back; }; static void create_world(Minecraft *minecraft, std::string name, bool is_creative, std::string seed); CUSTOM_VTABLE(create_world_screen, Screen) { TextInputScreen::setup(vtable); // Constants static int line_height = 8; static int bottom_padding = 4; static int inner_padding = 4; static int description_padding = 4; static int title_padding = 8; // Init static Screen_init_t original_init = vtable->init; vtable->init = [](Screen *super) { original_init(super); CreateWorldScreen *self = (CreateWorldScreen *) super; // Name self->name = TextInputBox::create("World Name", "Unnamed world"); self->super.m_textInputs->push_back(self->name); self->name->init(super->font); self->name->setFocused(true); // Seed self->seed = TextInputBox::create("Seed"); self->super.m_textInputs->push_back(self->seed); self->seed->init(super->font); self->seed->setFocused(false); // Game Mode self->game_mode = touch_create_button(1, CREATIVE_STR); super->rendered_buttons.push_back(self->game_mode); super->selectable_buttons.push_back(self->game_mode); // Create self->create = touch_create_button(2, "Create"); super->rendered_buttons.push_back(self->create); super->selectable_buttons.push_back(self->create); // Back self->back = touch_create_button(3, "Back"); super->rendered_buttons.push_back(self->back); super->selectable_buttons.push_back(self->back); }; // Removal static Screen_removed_t original_removed = vtable->removed; vtable->removed = [](Screen *super) { original_removed(super); CreateWorldScreen *self = (CreateWorldScreen *) super; delete self->name; delete self->seed; self->game_mode->vtable->destructor_deleting(self->game_mode); self->back->vtable->destructor_deleting(self->back); self->create->vtable->destructor_deleting(self->create); }; // Rendering static Screen_render_t original_render = vtable->render; vtable->render = [](Screen *super, int x, int y, float param_1) { // Background super->vtable->renderBackground(super); // Call Original Method original_render(super, x, y, param_1); // Title std::string title = "Create world"; Screen_drawCenteredString(super, super->font, &title, super->width / 2, title_padding, 0xffffffff); // Game Mode Description CreateWorldScreen *self = (CreateWorldScreen *) super; bool is_creative = self->game_mode->text == CREATIVE_STR; std::string description = is_creative ? Strings_creative_mode_description : Strings_survival_mode_description; Screen_drawString(super, super->font, &description, self->game_mode->x, self->game_mode->y + self->game_mode->height + description_padding, 0xa0a0a0); }; // Positioning vtable->setupPositions = [](Screen *super) { Screen_setupPositions_non_virtual(super); CreateWorldScreen *self = (CreateWorldScreen *) super; // Height/Width int width = 120; int height = 24; self->create->width = self->back->width = self->game_mode->width = width; int seed_width = self->game_mode->width; int name_width = width * 1.5f; self->create->height = self->back->height = self->game_mode->height = height; int text_box_height = self->game_mode->height; // Find Center Y int top = (title_padding * 2) + line_height; int bottom = super->height - self->create->height - (bottom_padding * 2); int center_y = ((bottom - top) / 2) + top; center_y -= (description_padding + line_height) / 2; // X/Y self->create->y = self->back->y = super->height - bottom_padding - height; self->create->x = self->game_mode->x = (super->width / 2) - inner_padding - width; self->back->x = (super->width / 2) + inner_padding; int seed_x = self->back->x; int name_x = (super->width / 2) - (name_width / 2); int name_y = center_y - inner_padding - height; self->game_mode->y = center_y + inner_padding; int seed_y = self->game_mode->y; // Update Text Boxes self->name->setSize(name_x, name_y, name_width, text_box_height); self->seed->setSize(seed_x, seed_y, seed_width, text_box_height); }; // ESC vtable->handleBackEvent = [](Screen *super, bool do_nothing) { if (!do_nothing) { ScreenChooser_setScreen(&super->minecraft->screen_chooser, 5); } return true; }; // Button Click vtable->buttonClicked = [](Screen *super, Button *button) { CreateWorldScreen *self = (CreateWorldScreen *) super; bool is_creative = self->game_mode->text == CREATIVE_STR; if (button == self->game_mode) { // Toggle Game Mode self->game_mode->text = is_creative ? SURVIVAL_STR : CREATIVE_STR; } else if (button == self->back) { // Back super->vtable->handleBackEvent(super, false); } else if (button == self->create) { // Create create_world(super->minecraft, self->name->getText(), is_creative, self->seed->getText()); } }; } static Screen *create_create_world_screen() { // Construct CreateWorldScreen *screen = new CreateWorldScreen; ALLOC_CHECK(screen); Screen_constructor(&screen->super.super); // Set VTable screen->super.super.vtable = get_create_world_screen_vtable(); // Return return (Screen *) screen; } // Unique Level Name (https://github.com/ReMinecraftPE/mcpe/blob/d7a8b6baecf8b3b050538abdbc976f690312aa2d/source/client/gui/screens/CreateWorldScreen.cpp#L65-L83) static std::string getUniqueLevelName(LevelStorageSource *source, const std::string &in) { std::set maps; std::vector vls; source->vtable->getLevelList(source, &vls); for (int i = 0; i < int(vls.size()); i++) { const LevelSummary &ls = vls[i]; maps.insert(ls.folder); } std::string out = in; while (maps.find(out) != maps.end()) { out += "-"; } return out; } // Create World static void create_world(Minecraft *minecraft, std::string name, bool is_creative, std::string seed_str) { // Get Seed int seed; seed_str = Util_stringTrim(&seed_str); if (!seed_str.empty()) { int num; if (sscanf(seed_str.c_str(), "%d", &num) > 0) { seed = num; } else { seed = Util_hashCode(&seed_str); } } else { seed = Common_getEpochTimeS(); } // Get Folder Name name = Util_stringTrim(&name); std::string folder = ""; for (char c : name) { if ( c >= ' ' && c <= '~' && c != '/' && c != '\\' && c != '`' && c != '?' && c != '*' && c != '<' && c != '>' && c != '|' && c != '"' && c != ':' ) { folder += c; } } if (folder.empty()) { folder = "World"; } folder = getUniqueLevelName(Minecraft_getLevelSource(minecraft), folder); // Settings LevelSettings settings; settings.game_type = is_creative; settings.seed = seed; // Create World minecraft->vtable->selectLevel(minecraft, &folder, &name, &settings); // Multiplayer Minecraft_hostMultiplayer(minecraft, 19132); // Open ProgressScreen ProgressScreen *screen = alloc_ProgressScreen(); ALLOC_CHECK(screen); screen = ProgressScreen_constructor(screen); Minecraft_setScreen(minecraft, (Screen *) screen); } // Redirect Create World Button #define create_SelectWorldScreen_tick_injection(prefix) \ static void prefix##SelectWorldScreen_tick_injection(prefix##SelectWorldScreen *screen) { \ if (screen->should_create_world) { \ /* Open Screen */ \ Minecraft_setScreen(screen->minecraft, create_create_world_screen()); \ /* Finish */ \ screen->should_create_world = false; \ } else { \ /* Call Original Method */ \ prefix##SelectWorldScreen_tick_non_virtual(screen); \ } \ } create_SelectWorldScreen_tick_injection() create_SelectWorldScreen_tick_injection(Touch_) // Init void _init_game_mode_ui() { // Hijack Create World Button patch_address(SelectWorldScreen_tick_vtable_addr, (void *) SelectWorldScreen_tick_injection); patch_address(Touch_SelectWorldScreen_tick_vtable_addr, (void *) Touch_SelectWorldScreen_tick_injection); } #else void _init_game_mode_ui() { } #endif