constructor () = 0x6096c; method void assign(uchar entity_id, EntityRenderer *renderer) = 0x6094c; method void render(Entity *entity, float x, float y, float z, float rot, float unknown) = 0x60674; method float distanceToSqr(float x, float y, float z) = 0x60790; static-method EntityRenderDispatcher *getInstance() = 0x60e90; property ItemInHandRenderer *item_renderer = 0x0; property float player_rot_y = 0x14; property Minecraft *minecraft = 0xc; property Level *level = 0x8; property Textures *textures = 0x4;