More chunk symbols
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f010e51c3a
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@ -76,6 +76,7 @@ set(SRC
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src/level/LevelChunk.def
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src/level/LevelChunk.def
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src/level/ChunkSource.def
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src/level/ChunkSource.def
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src/level/ChunkCache.def
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src/level/ChunkCache.def
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src/level/ChunkStorage.def
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src/level/LightLayer.def
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src/level/LightLayer.def
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src/level/Level.def
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src/level/Level.def
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src/level/LevelRenderer.def
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src/level/LevelRenderer.def
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@ -1,3 +1,12 @@
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extends ChunkSource;
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extends ChunkSource;
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vtable 0x10fbc0;
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vtable 0x10fbc0;
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property int cachedX = 0x8;
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property int cachedZ = 0xc;
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property LevelChunk *emptyChunk = 0x10;
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property ChunkSource *chunkSource = 0x14;
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property ChunkStorage *chunkStorage = 0x18;
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property LevelChunk *levelChunks[256] = 0x1c;
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property Level *level = 0x41c;
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property LevelChunk *cachedLevelChunk = 0x420;
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6
symbols/src/level/ChunkStorage.def
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6
symbols/src/level/ChunkStorage.def
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@ -0,0 +1,6 @@
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virtual-method LevelChunk *load(Level *level, int chunk_x, int chunk_z) = 0x8;
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virtual-method void save(Level *level, LevelChunk *level_chunk) = 0xc;
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virtual-method void saveEntities(Level *level, LevelChunk *level_chunk) = 0x10;
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virtual-method void saveAll(Level *level, std::vector<LevelChunk *> *level_chunks) = 0x14;
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virtual-method void tick() = 0x18;
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virtual-method void flush() = 0x1c;
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