Fix Compiling On Older GCC
This commit is contained in:
parent
62d3512a38
commit
ee44a0ce88
@ -22,12 +22,12 @@ static void PolygonQuad_render_injection(PolygonQuad_render_t original, PolygonQ
|
||||
|
||||
// Specify Normal Before Vertex
|
||||
#define add_normal_before(type, name) \
|
||||
template <float nx, float ny, float nz> \
|
||||
template <int nx, int ny, int nz> \
|
||||
static decltype(auto) type##_##name##_injection(type *self, auto... args) { \
|
||||
Tesselator::instance.normal(nx, ny, nz); \
|
||||
return self->name(std::forward<decltype(args)>(args)...); \
|
||||
} \
|
||||
template <float nx, float ny, float nz> \
|
||||
template <int nx, int ny, int nz> \
|
||||
static void add_normal_before_##name(uint32_t addr) { \
|
||||
std::remove_pointer_t<decltype(type##_##name)>::ptr_type func = type##_##name##_injection<nx, ny, nz>; \
|
||||
overwrite_call((void *) addr, (void *) func); \
|
||||
@ -43,60 +43,60 @@ void _init_normals() {
|
||||
// PolygonQuad::render
|
||||
overwrite_calls(PolygonQuad_render, PolygonQuad_render_injection);
|
||||
// ItemInHandRenderer::renderItem
|
||||
add_normal_before_vertexUV<0.0f, 0.0f, 1.0f>(0x4bb4c);
|
||||
add_normal_before_vertexUV<0.0f, 0.0f, -1.0f>(0x4bbbc);
|
||||
add_normal_before_vertexUV<-1.0f, 0.0f, 0.0f>(0x4bc50);
|
||||
add_normal_before_vertexUV<1.0f, 0.0f, 0.0f>(0x4bcf0);
|
||||
add_normal_before_vertexUV<0.0f, 1.0f, 0.0f>(0x4bd90);
|
||||
add_normal_before_vertexUV<0.0f, -1.0f, 0.0f>(0x4be28);
|
||||
add_normal_before_vertexUV<0, 0, 1>(0x4bb4c);
|
||||
add_normal_before_vertexUV<0, 0, -1>(0x4bbbc);
|
||||
add_normal_before_vertexUV<-1, 0, 0>(0x4bc50);
|
||||
add_normal_before_vertexUV<1, 0, 0>(0x4bcf0);
|
||||
add_normal_before_vertexUV<0, 1, 0>(0x4bd90);
|
||||
add_normal_before_vertexUV<0, -1, 0>(0x4be28);
|
||||
// TileRenderer::renderTile
|
||||
add_normal_before_getTexture2<0.0f, -1.0f, 0.0f>(0x5dd2c);
|
||||
add_normal_before_getTexture2<0.0f, 1.0f, 0.0f>(0x5dd60);
|
||||
add_normal_before_getTexture2<0.0f, 0.0f, -1.0f>(0x5dd94);
|
||||
add_normal_before_getTexture2<0.0f, 0.0f, 1.0f>(0x5ddc8);
|
||||
add_normal_before_getTexture2<-1.0f, 0.0f, 0.0f>(0x5ddfc);
|
||||
add_normal_before_getTexture2<1.0f, 0.0f, 0.0f>(0x5de30);
|
||||
add_normal_before_tesselateCrossTexture<0.0f, -1.0f, 0.0f>(0x5de7c);
|
||||
add_normal_before_updateDefaultShape<0.0f, -1.0f, 0.0f>(0x5dea0);
|
||||
add_normal_before_getTexture2<0.0f, -1.0f, 0.0f>(0x5df38);
|
||||
add_normal_before_getTexture2<0.0f, 1.0f, 0.0f>(0x5df68);
|
||||
add_normal_before_getTexture2<0.0f, 0.0f, -1.0f>(0x5dfac);
|
||||
add_normal_before_getTexture2<0.0f, 0.0f, 1.0f>(0x5e004);
|
||||
add_normal_before_getTexture2<-1.0f, 0.0f, 0.0f>(0x5e05c);
|
||||
add_normal_before_getTexture2<1.0f, 0.0f, 0.0f>(0x5e0b4);
|
||||
add_normal_before_getTexture2<0.0f, -1.0f, 0.0f>(0x5e1e4);
|
||||
add_normal_before_getTexture2<0.0f, 1.0f, 0.0f>(0x5e218);
|
||||
add_normal_before_getTexture2<0.0f, 0.0f, -1.0f>(0x5e248);
|
||||
add_normal_before_getTexture2<0.0f, 0.0f, 1.0f>(0x5e278);
|
||||
add_normal_before_getTexture2<-1.0f, 0.0f, 0.0f>(0x5e2a8);
|
||||
add_normal_before_getTexture2<1.0f, 0.0f, 0.0f>(0x5e2d8);
|
||||
add_normal_before_getTexture2<0.0f, -1.0f, 0.0f>(0x5e408);
|
||||
add_normal_before_getTexture2<0.0f, 1.0f, 0.0f>(0x5e43c);
|
||||
add_normal_before_getTexture2<0.0f, 0.0f, -1.0f>(0x5e46c);
|
||||
add_normal_before_getTexture2<0.0f, 0.0f, 1.0f>(0x5e49c);
|
||||
add_normal_before_getTexture2<-1.0f, 0.0f, 0.0f>(0x5e4cc);
|
||||
add_normal_before_getTexture2<1.0f, 0.0f, 0.0f>(0x5e4fc);
|
||||
add_normal_before_getTexture2<0.0f, -1.0f, 0.0f>(0x5e60c);
|
||||
add_normal_before_getTexture2<0.0f, 1.0f, 0.0f>(0x5e640);
|
||||
add_normal_before_getTexture2<0.0f, 0.0f, -1.0f>(0x5e670);
|
||||
add_normal_before_getTexture2<0.0f, 0.0f, 1.0f>(0x5e6a0);
|
||||
add_normal_before_getTexture2<-1.0f, 0.0f, 0.0f>(0x5e6d0);
|
||||
add_normal_before_getTexture2<1.0f, 0.0f, 0.0f>(0x5e700);
|
||||
add_normal_before_getTexture2<0, -1, 0>(0x5dd2c);
|
||||
add_normal_before_getTexture2<0, 1, 0>(0x5dd60);
|
||||
add_normal_before_getTexture2<0, 0, -1>(0x5dd94);
|
||||
add_normal_before_getTexture2<0, 0, 1>(0x5ddc8);
|
||||
add_normal_before_getTexture2<-1, 0, 0>(0x5ddfc);
|
||||
add_normal_before_getTexture2<1, 0, 0>(0x5de30);
|
||||
add_normal_before_tesselateCrossTexture<0, -1, 0>(0x5de7c);
|
||||
add_normal_before_updateDefaultShape<0, -1, 0>(0x5dea0);
|
||||
add_normal_before_getTexture2<0, -1, 0>(0x5df38);
|
||||
add_normal_before_getTexture2<0, 1, 0>(0x5df68);
|
||||
add_normal_before_getTexture2<0, 0, -1>(0x5dfac);
|
||||
add_normal_before_getTexture2<0, 0, 1>(0x5e004);
|
||||
add_normal_before_getTexture2<-1, 0, 0>(0x5e05c);
|
||||
add_normal_before_getTexture2<1, 0, 0>(0x5e0b4);
|
||||
add_normal_before_getTexture2<0, -1, 0>(0x5e1e4);
|
||||
add_normal_before_getTexture2<0, 1, 0>(0x5e218);
|
||||
add_normal_before_getTexture2<0, 0, -1>(0x5e248);
|
||||
add_normal_before_getTexture2<0, 0, 1>(0x5e278);
|
||||
add_normal_before_getTexture2<-1, 0, 0>(0x5e2a8);
|
||||
add_normal_before_getTexture2<1, 0, 0>(0x5e2d8);
|
||||
add_normal_before_getTexture2<0, -1, 0>(0x5e408);
|
||||
add_normal_before_getTexture2<0, 1, 0>(0x5e43c);
|
||||
add_normal_before_getTexture2<0, 0, -1>(0x5e46c);
|
||||
add_normal_before_getTexture2<0, 0, 1>(0x5e49c);
|
||||
add_normal_before_getTexture2<-1, 0, 0>(0x5e4cc);
|
||||
add_normal_before_getTexture2<1, 0, 0>(0x5e4fc);
|
||||
add_normal_before_getTexture2<0, -1, 0>(0x5e60c);
|
||||
add_normal_before_getTexture2<0, 1, 0>(0x5e640);
|
||||
add_normal_before_getTexture2<0, 0, -1>(0x5e670);
|
||||
add_normal_before_getTexture2<0, 0, 1>(0x5e6a0);
|
||||
add_normal_before_getTexture2<-1, 0, 0>(0x5e6d0);
|
||||
add_normal_before_getTexture2<1, 0, 0>(0x5e700);
|
||||
// ArrowRenderer::render
|
||||
add_normal_before_vertexUV<1.0f, 0.0f, 0.0f>(0x60184);
|
||||
add_normal_before_vertexUV<-1.0f, 0.0f, 0.0f>(0x601f4);
|
||||
add_normal_before_vertexUV<0.0f, 0.0f, 1.0f>(0x60288);
|
||||
add_normal_before_vertexUV<1, 0, 0>(0x60184);
|
||||
add_normal_before_vertexUV<-1, 0, 0>(0x601f4);
|
||||
add_normal_before_vertexUV<0, 0, 1>(0x60288);
|
||||
// ItemRenderer::render
|
||||
add_normal_before_vertexUV<0.0f, 1.0f, 0.0f>(0x63394);
|
||||
add_normal_before_vertexUV<0, 1, 0>(0x63394);
|
||||
// ItemSpriteRenderer::render
|
||||
add_normal_before_vertexUV<0.0f, 1.0f, 0.0f>(0x63fd0);
|
||||
add_normal_before_vertexUV<0, 1, 0>(0x63fd0);
|
||||
// MobRenderer::renderNameTag
|
||||
add_normal_before_vertex<0.0f, 1.0f, 0.0f>(0x64918);
|
||||
add_normal_before_vertex<0, 1, 0>(0x64918);
|
||||
// PaintingRenderer::renderPainting
|
||||
add_normal_before_vertexUV<0.0f, 0.0f, -1.0f>(0x64c94);
|
||||
add_normal_before_vertexUV<0.0f, 0.0f, 1.0f>(0x64d04);
|
||||
add_normal_before_vertexUV<0.0f, 1.0f, 0.0f>(0x64d74);
|
||||
add_normal_before_vertexUV<0.0f, -1.0f, 0.0f>(0x64de4);
|
||||
add_normal_before_vertexUV<-1.0f, 0.0f, 0.0f>(0x64e54);
|
||||
add_normal_before_vertexUV<1.0f, 0.0f, 0.0f>(0x64ec4);
|
||||
add_normal_before_vertexUV<0, 0, -1>(0x64c94);
|
||||
add_normal_before_vertexUV<0, 0, 1>(0x64d04);
|
||||
add_normal_before_vertexUV<0, 1, 0>(0x64d74);
|
||||
add_normal_before_vertexUV<0, -1, 0>(0x64de4);
|
||||
add_normal_before_vertexUV<-1, 0, 0>(0x64e54);
|
||||
add_normal_before_vertexUV<1, 0, 0>(0x64ec4);
|
||||
}
|
Loading…
Reference in New Issue
Block a user